KilleR pox data

Complete abilities listing.

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Abash

- When this champion is attacked, the attacking champion becomes Charmed for 3 turns.
 

Abominable

- This unit has Arctic and deals +1 DMG to Scented champions for each friendly Yeti. When this ability is activated, the closest enemy champion becomes Scented for 2 turns and loses Stealthed. If the enemy champion is Frightened, it becomes Scented for 4 turns instead.
 

Absolute Zero

- Area Effect 8: Enemy champions take 5 Frost damage. If they are Frozen, Chilled or occupying Snow or Ice they take 8 Frost damage instead.
 

Absorb

- If this unit is successfully attacked at RNG 2 or greater, it gains Arrow Eater for 1 turn.
 

Absorb Illusion

- The nearest Illusion is destroyed and this unit heals 8 HP.
 

Absorb Relic

- Target relic within 3 spaces is destroyed and this champion heals for 10 HP. If the relic was friendly, this champion also gains +5 MAX HP.
 

Abuse Charged 1

- When an opposing champion makes an attack against this champion, this unit gains 1 charge.
 

Abuse Charged 2

- When an opposing champion makes an attack against this champion, this unit gains 2 charges.
 

Abuse Charged 3

- When an opposing champion makes an attack against this champion, this unit gains 3 charges.
 

Acid Acolyte

- Whenever a champion takes Acid damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Scoured.
 

Acid Bomb 1

- Area Effect 2, Range 5: Affected units take Acid damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Scoured for 2 turns
 

Acid Bomb 2

- Area Effect 2, Range 5: Affected units take Acid damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Scoured for 2 turns
 

Acid Bomb 3

- Area Effect 2, Range 5: Affected units take Acid damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Scoured for 2 turns
 

Acid Breath 3

- Area Effect 2, Range 5: Affected units take Acid damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Scoured 2 (This champion has -1 DEF and takes Acid damage equal to this effect's duration at the start of each turn).
 

Acid Eater

- When this unit takes Acid damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Scoured.
 

Acidic Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Acid damage to each champion within 2 spaces. This damage ignores DEF.
 

Acidic Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Acid damage to each champion within 2 spaces. This damage ignores DEF.
 

Acidic Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Acid damage to each champion within 2 spaces. This damage ignores DEF.
 

Acidic Greeting

- When this champion comes into play, all enemy champions become Scoured for 2 turns.
 

Adaptation

- When an enemy champion within 5 spaces activates an ability, this unit gains that ability for 4 turns. Basic Attacks and abilities that change a champion's form are not gained.
 

Adaptive

- When you successfully cast a spell that shares a faction with this unit, it gains +1 DMG. If the spell costs 35 nora or more, it also gains +4 MAX HP.
 

Adaptive: Forsaken Wastes

- If a spell is cast from this faction, this unit gains +1 DMG and +4 HP.
 

Adaptive: Ironfist

- When a spell from this faction is successfully cast, this unit gains +1 DMG and +4 HP.
 

Adaptive: K'thir Forest

- When a spell from this faction is successfully cast, this unit gains +1 DMG and +4 HP.
 

Adaptive: Sundered Lands

- When a spell from this faction is successfully cast, this unit gains +1 DMG and +4 HP.
 

Adaptive: Tundra

- If a spell is cast from this faction, this unit gains +1 DMG and +4 HP.
 

Add Charge

- Target unit within 7 spaces gains a charge and this unit loses a charge. A unit may only gain charges from Add Charge or Remove Charge once per round.
 

Adept Arcanist

- When a unit within 8 spaces, including this one, takes damage, this champion permanently gains a basic attack of that damage type.
 

Aegis

- If another friendly Shattered Peaks champion is in play this champion has Resistance: Poison 3, Resistance: Disease 3 and Resistance: Physical 3. If another friendly Savage Tundra champion is in play this champion has Resistance: Psychic 3, Resistance: Sonic 3, Resistance: Acid 3 and Resistance: Electricity 3
 

Afflict 1

- For 6 turns, target champion within 5 spaces loses 4 HP every time this unit is damaged by an attack from an opposing champion.
 

Afflict 2

- For 6 turns, target champion within 5 spaces loses 8 HP every time this unit is damaged by an attack from an opposing champion.
 

Aggressive

- When an opposing champion engages this champion on your opponent's turn, this champion makes a free basic attack against that champion.
 

Aid Defense

- When this champion successfully damages a champion with a basic attack, friendly champions with the same race as this one have +1 DEF for 4 turns.
 

Aim

- At the start of its next turn, this champion has +1 RNG, +3 DMG and Precision for 1 turn.
 

Air Drop

- Target a square up to 10 spaces away in an opponent's controlled font zone. At the start of your next turn, this champion is relocated to that square.
 

Ally: Forglar Swamp

- While there are other friendly Forglar Swamp champions in play, this champion gets +7 HP and +2 DMG. Forglar champions gain 1 AP when this unit comes into play.
 

Ally: Forsaken Waste

- While there are other friendly Forsaken Wastes champions in play, this champion gets +7 HP and +2 DMG. Forsaken champions gain 1 AP when this unit comes into play.
 

Ally: Ironfist Stronghold

- While there are other friendly Ironfist Stronghold champions in play, this champion gets +7 HP and +2 DMG. Ironfist champions gain 1 AP when this unit comes into play.
 

Ally: K'thir Forest

- While there are other friendly K'thir Forest champions in play, this champion gets +7 HP and +2 DMG. K'thir champions gain 1 AP when this unit comes into play.
 

Ally: Savage Tundra

- While there are other friendly Savage Tundra champions in play, this champion gets +7 HP and +2 DMG. Savage Tundra champions gain 1 AP when this unit comes into play.
 

Ally: Shattered Peaks

- While there are other friendly Shattered Peaks champions in play, this champion gets +7 HP and +2 DMG. Shattered Peaks champions gain 1 AP when this unit comes into play.
 

Ally: Sundered Lands

- While there are other friendly Sundered Lands champions in play, this champion gets +7 HP and +2 DMG. Sundered Lands champions gain 1 AP when this unit comes into play.
 

Ally: Underdepths

- While there are other friendly Underdepths champions in play, this champion gets +7 HP and +2 DMG. Underdepths champions gain 1 AP when this unit comes into play.
 

Ambassador

- This champion gains Secure Fonts and Annex.
 

Amber Sigil

- This champion gains Arrow Eater for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Ambush

- While Stealthed, if an opposing champion moves adjacent to this champion, this champion makes a free attack against that opponent that ignores DEF if it is greater than 0 and causes Ensnared 2.
 

Amethyst Sigil

- This champion gains Vaporize for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Ammunition 1

- Once this champion has made at least 2 successful attacks, its range becomes 1.
 

Ammunition 2

- Once this champion has made at least 4 successful attacks, its range becomes 1.
 

Ammunition 3

- Once this champion has made at least 6 successful attacks, its range becomes 1.
 

Amphibious

- This champion ignores restrictions and penalties imposed by Water.
 

Amplify Acid

- Acid damage dealt to champions and relics is increased by 10%.
 

Amplify Disease

- Disease damage dealt to champions and relics is increased by 10%.
 

Amplify Fire

- Fire damage dealt to champions and relics is increased by 10%.
 

Amplify Frost

- Frost damage dealt to champions and relics is increased by 10%.
 

Amplify Healing

- All healing is increased by 50%.
 

Amplify Magic

- Magic damage dealt to champions and relics is increased by 10%.
 

Amplify Poison

- Poison damage dealt to champions and relics is increased by 10%.
 

Amplify Psychic

- All psychic damage is increased by 10%.
 

Amplify Sonic

- Sonic damage dealt to champions and relics is increased by 10%.
 

Ancient Corruption

- This champion gains +5 DMG, +2 SPD and Life Siphon for 6 turns. The duration of this effect is decreased by 1 whenever this champion is successfully attacked.
 

Animate

- This champion loses Immobile and Passive and gains Attack: Physical for 3 turns. This ability costs 10 nora.
 

Annex

- While this unit is in play, your shrine's Deployment Zone expands by 1.
 

Annihilate

- Opposing champions within 2 spaces take 12 Fire damage, opposing champions within 4 spaces take 10 Fire damage, and opposing champions within 6 spaces take 8 Fire damage. This damage ignores DEF.
 

Antagonize

- Target champion within 2 spaces can only target and attack this champion for 4 turns. A champion can only be antagonized by one champion at a time.
 

Anthomancy

- When this champion is deployed, 6 non-champion runes in your runedock are revealed.
 

Aquatic

- This unit has Amphibious. While occupying Water, this champion gets +1 SPD and has Mobility. When moving to a location that is not at least half water, there is an additional 1 AP cost unless it is Flying. At the beginning of your turn, if this champion is not occupying Water, it loses 5 HP.
 

Aquatic Armaments

- When a friendly champion with Aquatic or Semi-Aquatic becomes equipped, it gains 1 AP and +3 DMG for 2 turns. This does not stack.
 

Arcane Dance

- Friendly champions within 3 spaces have Spell Resistance (This unit takes 50% less damage from spells) for 4 turns.
 

Arcblade: Electricity

- This champion makes a Electricity attack at 12 DMG against target champion within 4 spaces. If successful, the nearest opposing enemy champion within 4 spaces takes 9 damage then the next closest champion takes 6 damage. This damage ignores DEF.
 

Arcblade: Frost

- This champion makes a Frost attack at 12 DMG against target champion within 4 spaces. If successful, the nearest opposing enemy champion within 4 spaces takes 9 damage then the next closest champion takes 6 damage. This damage ignores DEF.
 

Arctic

- This unit may not become Chilled. If this unit is a champion, it has Icewalker and gains +1 DMG while occupying Snow or Ice.
 

Arctic Bolt

- All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Frost damage and become Chilled 2. This damage ignores DEF.
 

Arctic Camouflage

- When this unit is damaged by a ranged attack while it is occupying Snow or Ice, that damage by is reduced by 2.
 

Arctic Flight

- This unit has Arctic, Flying and 2 ranks of Sentry.
 

Aria the Priestess

- This rune is a Limited Edition rune from Plague of Ba'lah, and counts as a Northern Cross Priestess.
 

Arrow Eater

- When this unit would take damage from a ranged attack, that damage is prevented, and this champion gets a bonus to DMG equal to 25% of the damage that would have been dealt for 2 turns.
 

Arrow Throw 1

- When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +1 DMG.
 

Arrow Throw 2

- When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +2 DMG.
 

Arrow Throw 3

- When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +3 DMG.
 

Arrowshot

- This unit makes an attack at Range 3-6.
 

Arroyo Rift

- Area Effect 3, Range 5: Affected spaces becomes Dead Magic Zone for 5 turns and 3 Rift Spirits without upgrades are summoned randomly within the affected area.
 

Artillery Strike

- Area Effect 2, Range 7-9: At the beginning of your next turn, units occupying the affected spaces take Fire damage equal to the damage of this unit when it made the attack. This damage will occur even if this unit is destroyed or removed from play.
 

Aruspicy

- When this unit destroys an enemy champion, you get 5 additional rune reveal and this unit gains 1 AP.
 

Ascendance

- Spend 20 Charges. This champion becomes Ascended and gains Elite.
 

Aspiring Servant

- While Serkan, Lich Master or Xulos is in play, this champion has Lich-born.
 

Assassinate 1

- While Stealthed, this champion makes an attack against target champion at double DMG. This attack ignores DEF and does not miss.
 

Assassinate 2

- While Stealthed, this champion makes an attack against target champion at triple DMG. This attack ignores DEF and does not miss.
 

Assimilate

- When this champion recovers a nora globe, it is healed for 6 HP.
 

Attack - Blue Magic

- This unit makes a Magical attack at its Range. This is a basic attack.
 

Attack Charged 1

- When this champion makes a basic attack, it gains 1 charge.
 

Attack Charged 2

- When this champion makes a basic attack, it gains 2 charges.
 

Attack Charged 3

- When this champion makes a basic attack, it gains 3 charges.
 

Attack: Acid

- This unit makes an Acid attack at its Range. This is a basic attack.
 

Attack: Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Boulder

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Cannon

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Disease

- This unit makes a Disease attack at its Range. This is a basic attack.
 

Attack: Electricity

- This unit makes a Electricity attack at its Range. This is a basic attack.
 

Attack: Fire

- This unit makes a Fire attack at its Range. This is a basic attack.
 

Attack: Forglar Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Forsaken Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Frost

- This unit makes a Frost attack at its Range. This is a basic attack.
 

Attack: Gun

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Ice Shard

- This unit makes a Frost attack at its Range. This is a basic attack.
 

Attack: Ironfist Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: K'thir Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Keg

- This unit makes a Physical attack at its range. This is a basic attack.
 

Attack: Keg

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Loss of Life

- This unit makes a Loss of Life attack at its Range against target champion. This is a basic attack.
 

Attack: Magical

- This unit makes a Magical attack at its Range. This is a basic attack.
 

Attack: Mouth Lightning

- This unit makes an Electricity attack, from its freakin' mouth, at its Range. This is a basic attack.
 

Attack: Net

- This unit makes a Physical attack at its Range. If successful, target becomes Grounded for 2 turns. This is a basic attack.
 

Attack: Physical

- This unit makes a Physical attack at its range. This is a basic attack.
 

Attack: Poison

- This unit makes a Poison attack at its Range. This is a basic attack.
 

Attack: Psychic

- This unit makes a Psychic attack at its Range. This is a basic attack.
 

Attack: Raven

- This unit makes a Physical attack at its range. This is a basic attack.
 

Attack: Red Electricity

- This unit makes a Electricity attack at its Range. This is a basic attack.
 

Attack: Rock

- This unit makes a Physical attack at its range. This is a basic attack.
 

Attack: Sand

- This unit makes an Physical attack at its Range. This is a basic attack.
 

Attack: Savage Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Shattered Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Sonic

- This unit makes a Sonic attack at its Range. This is a basic attack.
 

Attack: Spear

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Sundered Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Toe Lightning

- This unit makes an Electricity attack, from its dainty toes, at its Range. This is a basic attack.
 

Attack: Underdepths Arrow

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attack: Whip

- This unit makes a Physical attack at its Range. This is a basic attack.
 

Attendant

- Target Paladin within 3 spaces has +3 DMG and Charge 3 for 1 turn. This ability costs an additional 5 AP if this champion has attacked this turn.
 

Augment Creation

- Friendly champions coming into play gain +2 DMG permanently. This effect does not stack.
 

Aurora Investigations

- The first time an enemy champion makes a basic attack while a champion with this ability is in play, a "Clue" is created on the space it occupies. When a friendly Elf or Fairy (including self) moves within 2 spaces of a space containing a "Clue," the "Clue" is consumed and that champion gains 2 AP.
 

Aurora Lance

- This champion makes a Magical attack at RNG 4-6. If the attack is successful, the target becomes Blinded for 2 turns.
 

Autophobia

- At the beginning of its turn, this champion has -4 SPD for 1 turn unless at least one friendly champion sharing a race came into play from the runedock while this champion was in play during the last 2 turns.
 

Avalanche

- Area Effect 2, Range 5: Affected champions without Arctic take 12 Frost damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Deep Snow (Impeding 1).
 

Backlash

- Whenever a unit generates nora through an ability, it loses HP equal to the amount gained. If the nora was generated via a spell, the owner's shrine loses HP equal to half the amount gained.
 

Balance 1

- When this unit comes into play, enemy champions take 2 Physical damage and friendly champions are healed for 2 HP.
 

Balance 2

- When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 2 HP.
 

Balance 3

- When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 3 HP.
 

Balance 4

- When this unit comes into play, enemy champions take 4 Physical damage and friendly champions are healed for 3 HP.
 

Ballista Assault Mode

- Until this champion moves, when an enemy unit within this unit's range is the target of a friendly basic attack from another unit, this unit makes a basic Fire attack against the same target for 2 AP.
 

Banditry

- Whenever this champion successfully damages a champion with its basic attack, that champion's controller loses up to 2 nora and you gain nora equal to the amount lost.
 

Barbarian Bound

- At the beginning of your enemy's turns, if there are no other friendly Barbarians in play, this unit is Possessed by your enemy until end of turn.
 

Barbarian Rider

- When this unit is destroyed, no nora globe is dropped and a Renegade with no upgrades is spawned in the location this unit occupied.
 

Barbaric Assault

- This unit gains Assault when another friendly Barbarian is within 2 spaces.
 

Barrage 1

- This champion makes its basic ranged attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
 

Barrage 2

- This champion makes its basic ranged attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
 

Barrage 3

- This champion makes its basic ranged attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
 

Barricade Barrier

- Range 3: Summon a Barricade relic in target unoccupied space and all adjacent unoccupied spaces.
 

Bash

- This champion makes a Physical melee attack against target champion.
 

Bastion of Courage

- Friendly champions have Fearless.
 

Bastion of Mobility

- Friendly champions have Mobility.
 

Bastion of Will

- Friendly champions have Iron Will.
 

Battle Drum

- All friendly champions from the same faction as this one gain Benediction for 1 turn and recover 1 AP.
 

Battle Harden 1

- When this unit is deployed, friendly champions that share a faction with this champion gain +4 MAX HP for 8 turns. This does not stack.
 

Battle Harden 2

- When this unit is deployed, friendly champions that share a faction with this champion gain +6 MAX HP and +1 DMG for 8 turns. This does not stack.
 

Battle Harden 3

- When this unit is deployed, friendly champions that share a faction with this champion gain +8 MAX HP and +1 DMG for 8 turns. This does not stack.
 

Battle Hymn

- All friendly champions get Reverie for 1 turn and recovers 2 AP.
 

Battle Leader

- When this champion destroys an opposing champion, friendly champions heal 4 HP and gain +1 DMG.
 

Battlefiend

- When this unit's DMG modifier is greater than 5, it gets +2 SPD, Fury, Multiattack 1 and Berserker 3.
 

Battlemaster 1

- Friendly champions within 2 spaces get +2 DMG and +1 DEF. This effect does not stack.
 

Battlemaster 2

- Friendly champions within 3 spaces get +2 DMG and +1 DEF. This effect does not stack.
 

Battlemaster 3

- Friendly champions within 4 spaces get +2 DMG and +1 DEF. This effect does not stack.
 

Bear Form

- This champion gets Race: Beast, Hibernate, Enrage 3, is Cleansed, and has RNG 1, -5 DMG, +1 DEF, and +25 MAX HP.
 

Bear Kinship

- If a friendly Enraged Grizzly is in play, this champion gets +2 DMG and 2 additional ranks of Enrage. If no other friendly Garu, this unit has -1 SPD.
 

Beast Herder

- Friendly Beasts within 5 spaces gain 3 AP and Charge 3 for 1 turn. If the champion already has Charge, it gains Crushing Charge instead.
 

Beckoning Guile

- Target a space within 5 spaces. Enemy champions without Iron Will within 5 spaces of the target move one space towards it.
 

Become: Bull

- This ability begins play on cooldown. This champion loses this ability and the ability Become: Shaman, is Cleansed, and gets +3 DMG, +10 HP, +1 DEF, class Shaman, Unstoppable and Pummel 1.
 

Become: Shaman

- This ability begins play on cooldown. This champion is Cleansed, loses this ability and the ability Become: Bull, and then it gains Heal Champion 2, Council: Spells, Attack: MagicalClass: Shaman, its range becomes RNG 2-4.
 

Berserk Attack 1

- This unit makes a close-combat attack at +2 DMG and becomes Berserked (This unit gets -2 DEF) for 2 turns.
 

Berserk Attack 2

- This unit makes a close-combat attack at +3 DMG and becomes Berserked (This unit gets -2 DEF) for 2 turns.
 

Berserk Attack 3

- This unit makes a close-combat attack at +4 DMG and becomes Berserked (This unit gets -2 DEF) for 2 turns.
 

Berserker 1

- This champion gets +2 DMG and Careless
 

Berserker 2

- This champion gets +1 SPD, +3 DMG, and Careless.
 

Berserker 3

- This champion gets +2 SPD, +4 DMG, and Careless
 

Bestial Presence 4

- When this unit comes into play, all friendly champions gain +2 DMG and +5 HP for 4 turns.
 

Bestow

- When this champion is destroyed, the closest friendly champion gains this unit's first upgrade ability. If that champion shares a race with this one, it gains the second upgrade ability as well.
 

Bile Explosion 1

- When this unit is destroyed, units within 2 spaces take 5 Acid damage (ignores DEF), are Blinded for 2 turns and become Scoured for 2 turns.
 

Bile Explosion 2

- When this unit is destroyed, units within 2 spaces take 10 Acid damage (ignores DEF), are Blinded for 2 turns and become Scoured for 2 turns.
 

Bile Explosion 3

- When this unit is destroyed, units within 2 spaces take 15 Acid damage (ignores DEF), are Blinded for 2 turns and become Scoured for 2 turns.
 

Bile Explosion 4

- When this unit is destroyed, units within 2 spaces take 20 Acid damage, are Blinded (This unit's attacks automatically miss) for 2 turns and become Scoured 2 (This champion has -1 DEF and takes Acid damage equal to this effect's duration at the start of each turn).
 

Bind

- Disengaging from this champion deals 10 Physical damage to the disengaging champion. This damage ignores DEF. Spells and abilities that relocate another unit do not trigger Bind.
 

Bind: Spells

- When this champion destroys an enemy champion, enemy spells cost 5 nora more to play while this champion is in play. This ability triggers up to 3 times.
 

Binding Chains

- Enemy champions within 3 spaces take 8 Physical damage and become Ensnared for 2 turns (this damage ignores DEF). This ability's CD is reduced by 1 whenever this champion is successfully attacked.
 

Biogenesis

- When this champion is deployed and at the end of its every third turn, a Young Sapling is summoned to an adjacent space.
 

Black Tempest

- At the beginning of each of this unit's turns, a random opposing champion within 8 spaces takes 6 Electricity damage (this damage ignores DEF). For every 5 champions in play, this ability triggers again but can only affect a unit once per turn.
 

Blackguard Training

- For every 25 damage this champion deals, a Blackguard Banner Relic with Blackguard Banner is deployed in an adjacent space.
 

Blast

- This champion makes a Magic attack against every enemy champion within its range.
 

Bleed

- When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time.
 

Blessed

- At the beginning of your turn, if this unit was damaged the previous turn, it heals 5 HP.
 

Blessing of Stone

- For 2 turns, all friendly champions have 2 ranks of Resistance: Physical.
 

Blessing of the Fallen

- When this unit is destroyed, friendly champions gain +1 DEF for 4 turns (this does not stack) and heal 10 HP.
 

Blight

- When this champion deals 1 or more damage to a Druid, Priest, Shaman, or Plant on a close-combat, Physical attack, that champion becomes Diseased 5.
 

Blightwalker

- When this champion enters a Vegetation space, it becomes Dirt.
 

Blind

- Target champion within 4 spaces is Blinded for 2 turns.
 

Blindfire

- When an enemy champion within this units range makes a successful ranged attack against a champion, this champion makes a Physical ranged combat attack against that champion for free.
 

Blinding

- When this champion is attacked, the attacking champion becomes Blinded for 2 turns.
 

Blinding Roll

- This champion is relocated to target space within 4 spaces. Opposing champions within 2 spaces of the target space are Blinded (This champion's attacks automatically miss) for 2 turns. This ability's CD is reduced by 1 whenever this champion is successfully attacked.
 

Blitz

- This champion gets +1 DMG for 2 turns for each space it moves, to a maximum of 5.
 

Block 1

- Next time target champion within 3 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
 

Block 1

- Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
 

Block 2

- Next time target champion within 5 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
 

Block 2

- Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
 

Blockade

- Enemy champions within 8 spaces cannot gain AP via spells and abilities.
 

Blood Bind

- This unit loses 5 HP and all opposing units within 4 spaces on a dead magic zone lose 5 HP and are Paralyzed until the end of the next turn. This unit vampiric heals 5 HP for each effected champion. This ability enters play on cooldown.
 

Blood Bond 1

- When a friendly unit of the same race is destroyed or removed from play, this unit gains 2 AP.
 

Blood Bond 2

- When a friendly unit of the same race is destroyed or removed from play, this unit gains 4 AP.
 

Blood Casting

- When this champion is deployed, all real enemy champions in play have a Blood Ball worth 5 HP created adjacent to them.
 

Blood Convergence

- Target enemy champion within 5 spaces loses 5 HP per Blood Ball within 3 spaces of it. Those Blood Balls are consumed and this champion vampiric heals for 50% of the HP lost.
 

Blood Dispersal

- When this champion successfully damages a Bloodied champion with a basic attack, friendly champions within 6 spaces of it are healed for the same amount, divided evenly among damaged champions, to a minimum of 1 and a maximum 8.
 

Blood for Nora

- This unit loses 20 health. The next spell you cast this turn has its nora cost reduced by 20. This effect does not stack.
 

Blood Frenzy 1

- While this champion has less than half of its max HP remaining, it gets +2 DMG, and gains 1 additional rank of Multiattack (to a max of 3 ranks).
 

Blood Frenzy 2

- While this champion has less than half of its max HP remaining, it gets -1 DEF, +4 DMG, and gains 2 additional ranks of Multiattack (to a max of 3 ranks).
 

Blood Frenzy 3

- While this champion has less than half of its max HP remaining, it gets -2 DEF, +6 DMG, and gains 3 additional ranks of Multiattack (to a max of 3 ranks).
 

Blood Fueled

- This champion loses 8 HP and gains 8 AP. This champion does not gain AP at the beginning of turn. This ability starts on cooldown
 

Blood Fury 3

- This unit loses 3 HP and makes a close-combat attack at +6 DMG.
 

Blood Knowledge

- For each opposing champion within 4 spaces with Bloodied, your opponent loses 2 nora and this champion gains 1 AP and +1 DMG for 1 turn.
 

Blood Magic

- Enemy champions within 3 spaces lose 8 HP and are Bloodied for 8 turns. If an affected champion is already Bloodied, this champion vampiric heals 8 HP.
 

Blood Offering 1

- Target friendly real champion you own is destroyed, nearest enemy champion suffers 10 Magical damage. This damage ignores DEF.
 

Blood Rage

- This unit makes a melee attack and loses 8 HP. This ability's AP cost cannot be modified.
 

Blood Spear

- This champion makes a Loss of Life attack at RNG 2-5. If the target is Bloodied or has less than 50% HP remaining , this champion vampiric heals for 8.
 

Bloodseeker

- This champion is relocated adjacent to target champion within 5 spaces with Bloodied or less than 50% HP and gains +2 SPD for 3 turns.
 

Bloodspurt

- When this unit is successfully attacked with a basic attack, the target is Bloodied (This unit cannot stealthed) for 6 turns and a blood ball worth 5 DMG is created in an adjacent space to the attacker.
 

Bloodtracker

- When this unit is deployed, the nearest opposing champion becomes Eviscerated for 3 turns and Bloodied.
 

Body Jumper

- When this unit is destroyed, the closest opposing champion is Possessed and becomes Immobile for 3 turns.
 

Bodyguard

- Target champion within 5 spaces is Bodyguarded (While this unit is within 5 spaces of the Bodyguarding unit, all damage dealt to this champion is prevented and is dealt to the Bodyguarding unit instead) for 6 turns. If this unit attacks, this effect is removed.
 

Boghopper Rider

- When this unit is destroyed, no nora globe is dropped and a Boghopper with no upgrades is spawned in the location this unit occupied.
 

Bold

- This champion has +1 DEF for 2 turns for each space it moves, to a maximum of +5 DEF.
 

Bolt

- When this champion successfully attacks an enemy champion, it is relocated to the nearest space to that target.
 

Bone Fracture

- When this unit takes damage from a basic attack, a Lesser Bonemauler champion is summoned in the nearest available space.
 

Bone Mason 1

- When this champion deals damage to a champion on a close-combat attack, your shrine recovers 4 health.
 

Bone Mason 2

- When this champion deals damage to a champion on a close-combat attack, your shrine recovers 6 health.
 

Bone Prison

- 3 Grave Warriors are summoned in the spaces closest to target enemy champion within 5 spaces.
 

Book Burn

- No spells may be cast for two turns.
 

Boon of the Undead

- This champion has Immunity - Disease, 40% Poison resistance, and Fearless. When this champion recovers a nora globe, you gain an additional 20% nora.
 

Boon of the Wind

- When this champion enters play the nearest friendly champion with Flying gains +1 DMG and an additional rank of Evasive.
 

Boost

- Friendly champions that share a race or class with this one have +5 MAX HP. This does not stack with other Boosts.
 

Boost: Beast

- Friendly champions with Race: Beast have +5 MAX HP. This does not stack with other Boosts.
 

Boost: Beast 2

- Friendly Beast champions within 5 spaces gain +2 DMG and +6 HP (this ability does not stack).
 

Boost: Construct

- Friendly champions with Race: Construct have +5 MAX HP. This does not stack with other Boosts.
 

Boost: Construct 3

- Friendly Construct champions within 6 spaces gain +3 DMG, +6 HP, +1 DEF (this ability does not stack).
 

Boost: Cyclops 1

- Friendly Cyclops champions within 4 spaces gain +1 DMG and +6 HP (this ability does not stack).
 

Boost: Cyclops 2

- Friendly Cyclops champions within 5 spaces gain +2 DMG and +6 HP (this ability does not stack).
 

Boost: Cyclops 3

- Friendly Cyclops champions within 6 spaces gain +3 DMG, +6 HP, +1 DEF, and +1 SPD (this ability does not stack).
 

Boost: Kanen 1

- Friendly Kanen champions within 4 spaces gain +1 DMG and +6 HP (this ability does not stack).
 

Boost: Kanen 2

- Friendly Kanen champions within 5 spaces gain +2 DMG and +6 HP (this ability does not stack).
 

Boost: Plant

- Friendly champions with Race: Plant gain +5 MAX HP. This does not stack with other Boosts.
 

Boost: Skeleton

- Friendly champions with Race: Skeleton have +5 MAX HP. This does not stack with other Boosts.
 

Boost: Skeleton 2

- Friendly Skeletons within 5 spaces get +2 DMG and +6 HP (this ability does not stack).
 

Boost: Skeleton 3

- Friendly Skeletons champions within 6 spaces get +3 DMG, +6 HP and +1 DEF. This does not stack.
 

Boost: Treefolk 2

- Friendly Treefolk champions within 5 spaces gain +2 DMG and +6 HP (this ability does not stack).
 

Boost: Voil 2

- Friendly Voil champions within 5 spaces gain +2 DMG and +6 HP (this ability does not stack).
 

Boost: Voil 3

- Friendly Voil champions within 6 spaces get +3 DMG, +6 HP, +1 DEF, and +1 SPD (this ability does not stack).
 

Boost: Weak

- Friendly champions with 40 or less MAX HP gain +5 MAX HP. This does not stack with other Boosts.
 

Born in Blood

- When this champion is destroyed, no nora globe is dropped and champions within 4 spaces are Bloodied and a Gahlroon with Impervious for 2 turns is spawned in its place.
 

Bounce

- The next time target opposing champion within 8 spaces engages one of your champions, it is knockbacked 4 spaces. This effect is hidden until triggered. This effect does not stack.
 

Bound Nora

- Fonts cannot generate nora for 4 turns.
 

Boundless Vitality

- When this champion has 20 or more charges, whenever it activates a base ability, the cooldown on that ability is set to 0.
 

Bounty Hunter

- This unit gains the Hunter ability that matches the faction of the first champion it successfully attacks with a basic attack, after the attack.
 

Brain Eater

- When this champion destroys a champion with a different owner, it gains one of its upgraded abilities.
 

Brainless

- When this unit is destroyed, it drops no nora globe and is re-spawned with the Headless ability at the location where it died. The brainless unit is Unequippable
 

Brand

- Target champion within 5 spaces becomes Branded for 4 turns.
 

Brand of the Outlaw

- When this champion successfully damages a champion with a basic attack, that unit gains Cursed, Pariah and Liability for 4 turns.
 

Bravery

- This unit gains Surge: Enemy and Iron Will when a champion that shares a race with it is within 3 spaces.
 

Bravery: Ripdemon

- This unit gains Emboldened (This unit has +1 DMG for each Exotic and Rare rune your opponent currently has in play and +5 HP for each Exotic Rune your opponent currently has in play. If your opponent has 4 or more Exotic and Rare runes in play, this unit also gets an additional rank of Tough) when a RipDemon Alpha is within 3 spaces.
 

Break the Line

- When this champion charges, all opposing champions within 3 spaces of his end position are knocked back 3 spaces.
 

Breaker: Electricity

- When this champion takes Electricity damage, champions within 6 spaces takes 50% of that damage, up a maximum of 4.
 

Brood Bond

- Friendly Myx Pupae hatch 1 turn faster (to a minimum of 2 turns) while this unit is in play.
 

Broodcaller

- When this champion is deployed, a level 3 Broodling is created at every friendly font deployment zone.
 

Brubaker Bond

- When a champion of the same name is within 5 spaces of this unit, this unit gets Opportunistic Assault and Charge 3.
 

Brubaker Resistance

- If this champion is the first Brubaker Brother it has Resistance: Physical 2. If this champion is the second Brubaker Brother it has Resistance: Magical 3.
 

Brutality

- This unit gains Multiattack 2 when a champion that shares a race with it is within 3 spaces.
 

Brutality: Ripdemon

- This unit gains Multiattack 2 (This champion's AP cost for making a basic attack is reduced by 2, to a minimum of 2 AP) when a Sundered Lands RipDemon is within 3 spaces.
 

Bubble

- Target friendly champion within 4 spaces without a Buffer gains a Buffer of 10 HP. Using this ability does not desealth this champion. May target self.
 

Buckethead's Revenge

- When this champions health reaches 0 it is removed from play and a fearsome Buckethead spawns to rip someone's face off!
 

Build 'Em Tough

- Target Construct within 2 spaces gains a rank of Tough.
 

Build Mine

- A Mine relic with Mine (Friendly small champions adjacent to this relic gain Use Mine (This champion is relocated to a space adjacent to friendly Mine)) is deployed in target adjacent square.
 

Bulwark: Draksar

- For each friendly Draksar, this unit gets +2 MAX HP.
 

Bulwark: Fairy

- For each friendly Fairy, this unit gains +2 MAX HP.
 

Bulwark: Hyaenid

- For each friendly Hyaenid, this unit gains +2 MAX HP.
 

Bulwark: Jakei

- For each friendly Jakei, this unit gets +2 MAX HP.
 

Bulwark: Lonx

- For each friendly Lonx, this unit gets +2 MAX HP.
 

Bulwark: Skeleton

- For each friendly Skeleton, this unit gets +2 MAX HP.
 

Bulwark: Voil

- For each friendly Voil, this unit gets +2 MAX HP.
 

Burn 1

- When this champion successfully damages a champion with a basic attack, that unit becomes Charred for 3 turns
 

Burn 2

- When this champion successfully damages a champion with a basic attack, that unit becomes Charred for 4 turns
 

Burn 3

- When this champion successfully damages a champion with a basic attack, that unit becomes Charred for 5 turns
 

Burning Sandspout

- This champion makes a Fire attack at RNG 2-5. If the target is occupying Sand or is Sandblasted and is successfully damaged, the target also becomes Charred for 3 turns and Inhibited for 3 turns.
 

Cackle

- Opposing champions within 2 spaces become Awestruck for 2 turns.
 

Calcify

- When this champion is successfully attacked, it gains +2 DEF until the end of the turn.
 

Call

- When this unit comes into play a champion rune is revealed.
 

Call of the Hunter

- This champion gains Relocate: Ally for 2 turns. This ability can only be used if this unit is adjacent to an opposing champion.
 

Call to Arms

- Whenever this champion makes a successful basic attack, the next champion deployed that shares a race or class with this one costs 2 less nora. This effect stacks.
 

Call: Celestial Spear

- Summon a Celestial Spear to target space within 3 spaces. This ability is removed after use.
 

Camaraderie

- Champions that share a race or class with this champion cost 3 less Nora. This does not stack.
 

Camouflage

- When this unit is damaged by a ranged attack while it is occupying Vegetation, that damage is reduced by 2.
 

Cannon Barrage

- Spend 4 charges. Area Effect 2, Range 5: For each friendly real Tortun (up to 5), a random space is targeted by an AE1 Cannon Ball effect. Units affected by the Cannon Ball effect take 10 Physical damage (this damage ignores DEF).
 

Canopy Shield

- Friendly normal-sized champions and relics that are within 2 spaces of this champion gain Evasive 3 (This unit takes 50% less damage (after DEF) from ranged attacks).
 

Careless

- This unit loses all AP at the end of it's turn.
 

Carnivore

- When this unit deals damage to a beast champion, it heals HP equal to half the damage dealt and gains 1 AP.
 

Carouse

- Target adjacent champion is equipped with a Pale Brew. If this champion is equipped with a Brew equipment, the target is equipped with that Brew instead. Brew replaces the Pale Brew. Equipment generated by this ability costs 0 nora.
 

Cast: Alacrity

- Area Effect 3, Range 4: Friendly champions gain 4 AP and lose 8 HP.
 

Cast: Ancestral Anger

- Target champion within 5 spaces gains Berserker 3 and has a max range of 1 for 6 turns. If target champion is a Garu it also gains 2 ranks of Enrage.
 

Cast: Antimagic Field

- For 6 turns, all spell damage is prevented.
 

Cast: Blood of the Dragon

- For 6 turns, all friendly dragonkin have Damage Shield: Acid 3.
 

Cast: Cauterize

- Target injured champion within 3 spaces takes 10 Fire damage and is Inhibited and Defiled.
 

Cast: Dark Pact

- Target a champion you own within 5 spaces. The next time this champion is the target of a spell, that spell is cast upon the closest enemy champion instead. Your shrine or avatar takes 5 damage when triggered. If the champion is not a valid target, the spell fizzles. This effect is hidden until triggered.
 

Cast: Despoil

- Area Effect 3, Range 4: A Dead Magic Zone is created in the target area for 8 turns. For the next 6 turns, this area grows one space at the beginning of each of your turns. All nora globes that drop within the affected area are automatically collected by the casting player.
 

Cast: Ghostly Visage

- Target champion within 4 spaces becomes Incorporeal for 4 turns.
 

Cast: Hungry Mire

- Area Effect 2, Range 4: For the next 4 turns, all spaces become Dirt and Shallow Water. When a champion without Flying enters one of these spaces, it takes 5 Physical damage and becomes Ensnared for 2 turns.
 

Cast: Light as a Feather

- Area Effect 1, Range 4: Affected champions gain Flight and Mobility for 6 turns and 1 AP. If the champions have Lumbering or Weighty, or Lethargic, they lose it for 6 turns.
 

Cataclysm

- Spend 15 charges. All other champions take 40 fire damage and this champion loses all remaining charges.
 

Catalyst: Electricity

- When this unit is successfully attacked by a basic attack, all opposing champions within 3 spaces take 4 Electricity damage.
 

Catalyst: Frost

- When this unit is successfully attacked by a basic attack, all opposing champions within 3 spaces take 4 Frost damage.
 

Catalyst: Psychic

- When this unit is successfully attacked by a basic attack, all opposing champions within 3 spaces take 4 Psychic damage.
 

Censure

- This champion makes a Loss of Life attack against target champion. If that champion is Cursed or occupies Dead Magic Zone, it takes an additional 3 Psychic damage and loses all remaining AP.
 

Cerulean Sigil

- This champion gains Entangling Attack for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Chain Lightning

- This champion makes an attack at Range 2-4 takes 11 Electricity damage, then each enemy champion within 2 spaces of the target takes 7 Electricity damage, then each enemy champion within 2 spaces of those champions takes 4 Electricity damage. This damage ignores DEF. A single champion may not take more than one instance of damage from this effect.
 

Chains of Amareth

- When a friendly Fairy, Wizard or Elemental is deployed from the rune dock, it gains 5 MAX HP, this champion loses 5 MAX HP and you gain 5 nora. This ability does not stack
 

Change of Plans

- Target champion within 5 spaces and this champion gain Font Ignorance for 4 turns. If this effect is Cleansed off either champion, it is removed from the other.
 

Channel: Damage

- This champion has +1 DMG for 2 turns and Skirmisher for 2 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn.
 

Channel: Defense

- This champion has +1 DEF for 2 turns and Skirmisher for 2 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn.
 

Channel: Speed

- This champion has +1 SPD for 3 turns and Skirmisher for 3 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn.
 

Charge 1

- This champion moves 1 space in a straight line through non-Impeding terrain and makes a close-combat attack at +1 DMG.
 

Charge 2

- This champion moves 1-2 spaces in a straight line through non-Impeding terrain and makes a close-combat attack at +2 DMG.
 

Charge 3

- This champion moves 1-3 spaces in a straight line through non-Impeding terrain and makes a close-combat attack at +3 DMG.
 

Charged 1

- When this unit comes into play, it gains 3 charges.
 

Charged 2

- When this unit comes into play, it gains 5 charges.
 

Charged 3

- When this unit comes into play, it gains 7 charges.
 

Charged Attack

- Spend 3 Charges: This champion makes an attack at its RNG. This is a free attack (costs 0 AP and is not on the attack chain).
 

Charged Barricade

- Spend 2 charges: Summon a Barricade relic to target location within 4 spaces.
 

Charged Blast

- Spend 5 Charges. This champion makes a Magic attack against each opposing champion within its range.
 

Charged Disease Breath

- Spend 6 Charges. Area Effect 2, Range 5: Affected units take Disease damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
 

Charged Fire Bomb

- Spend 6 Charges. Area Effect 2, Range 5: Affected units take Fire damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
 

Charged Flame Fist

- Spend 4 Charges. This unit makes a Fire attack at +2 DMG at its range against target unit.
 

Charged Frost Cone

- Spend 6 Charges. Area Effect 2, Range 5: Affected units take Frost damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled 2.
 

Charged Frost Kick

- Spend 4 Charges. This unit makes a Frost attack at +2 DMG at its range against target unit.
 

Charged Heal

- Spend 3 Charges. Target friendly champion within 5 spaces heals 12 HP. May target self.
 

Charged Magic Bomb

- Spend 6 Charges. Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
 

Charged Portal

- Spend 1 Charges. Friendly champions within 4 spaces that share a race with this champion gain Portal for 1 turn.
 

Charm 1

- Adjacent enemy champions become Charmed 3 All affected champions are disengaged from each other.
 

Charm 2

- Enemy champions within 2 spaces become Charmed 3 All affected champions are disengaged from each other.
 

Charm 3

- Enemy champions within 3 spaces become Charmed for 3 turns.
 

Charm Serpent

- Control target enemy Serpent champion within 4 spaces. You control that unit for 3 turns. This unit is Paralyzed while it possesses that champion.
 

Chasm Walker

- This unit can walk over chasm spaces without dying.
 

Chill 1

- When this champion successfully damages a champion with a basic attack, that unit becomes Chilled for 3 turns.
 

Chill 2

- When this champion successfully damages a champion with a basic attack, that unit becomes Chilled for 4 turns.
 

Chill 3

- When this champion successfully damages a champion with a basic attack, that unit becomes Chilled for 5 turns.
 

Chilling Discipline

- The next basic attack this champion makes causes Chilled for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
 

Choking Aura

- Opposing units within 6 spaces have Vulnerability - Poison.
 

Choking Stench

- Spaces within 2 spaces of this unit are Poison Cloud. This Poison Cloud does not deal damage on deploy.
 

Chuck: Flaming Skull

- This champion makes a Fire attack at RNG 2-5. A summoned Flaming Skull relic with 0 DEF, 15 HP, Flaming Skull is summoned adjacent to the target if it is successfully damaged.
 

Chuck: Mangled Totem

- This champion makes a Physical Attack at RNG 2-5. A summoned Mangled Totem relic (20 HP with Punishing Aura) is summoned adjacent to the target if it is successfully damaged.
 

Chuck: Moga

- This champion makes a ranged Physical attack at RNG 2-5. A summoned Moga Axeman with no upgrades is summoned adjacent to the target if it is successfully damaged.
 

Chuck: Rusty Firecase

- This champion makes a ranged Fire attack at RNG 2-5. A summoned Rusty Firecase with no upgrades is summoned adjacent to the target if it is successfully damaged.
 

Chuck: Spider

- This champion makes a ranged Physical attack at RNG 2-5. A Spiderling is with no upgrades is summoned adjacent to the target if it is successfully damaged.
 

Chuck: Wood

- This champion makes a Physical attack RNG 2-5. A summoned Woodchucked Wood relic (15 HP with Jungle Front) is summoned adjacent to the target if it is successfully damaged.
 

Chuck: Young Freeze Bug

- This champion makes a Physical attack at RNG 2-5. A Young Freeze Bug with no upgrades is summoned adjacent to the target if it is successfully damaged.
 

Clamp

- When this champion makes a successful melee attack against a champion, that champion gains Stationary while engaged to this champion.
 

Cleanse

- Target champion within 5 spaces is Cleansed and then is healed for 5 HP. May target self.
 

Cleansing Aura

- Friendly champions within 3 spaces (including this one) are Cleansed at the start of your turns.
 

Cleansing Flame

- Target champion within 4 spaces takes 10 Fire damage and loses all positive and negative conditions.
 

Clear

- This unit ignores non-elevation based restrictions of terrain.
 

Cleave

- After this champion makes an attack, it then makes an attack against each other adjacent champion as well.
 

Climb

- This champion ignores movement restrictions and movement penalties imposed by terrain elevation.
 

Cloak 1

- Friendly champions within 2 spaces become Stealthed for 2 turns.
 

Cloak 2

- Friendly champions within 2 spaces become Stealthed for 6 turns.
 

Clone Matter

- Target an enemy relic or enemy equipped champion within 8 spaces. If the target is a Relic, a copy of that Relic is summoned to an adjacent space. If the target is an equipped champion, a copy of that Equipment is equipped on the closest valid friendly champion (including this one). The CD on this ability is reduced by 2 when a relic or equipment within 8 spaces is destroyed.
 

Cocoon

- Target champion within 2 spaces becomes Cocooned. After 3 turns, this champion loses Cooconed and gains +1 DEF, +1 SPD and +2 DMG. This effect does not stack.)
 

Coercive Pact

- Target champion within 5 spaces loses 50% of its current HP. This unit loses HP by the same amount.
 

Cold Snap

- Champions within 5 spaces become Chilled 3.
 

Combat Awareness 1

- Damage from spells and abilities that do not target this champion is reduced by 50%. This does not include terrain effects, conditions, or equipment on this champion.
 

Combat Awareness 2

- Damage from spells and abilities that do not target this champion is prevented. This does not include terrain effects, conditions, or equipment on this champion.
 

Combo Attack: Burn

- When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Charred for 5 turns
 

Combo Attack: Declare Target

- When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Declared as Target for 1 turn (This champion has been declared as a target. Enemy champions that attack it gain 3 AP on the first successful attack per turn).
 

Combo Attack: Devastate

- When this champion makes two successful basic attacks against the same champion in a single turn, that champion takes Physical damage equal to 50% of its Max HP (rounded up).
 

Combo Attack: Drain

- When this champion makes two successful basic attacks against the same champion in a single turn, this unit heals an amount equal to the damage done on the second attack.
 

Combo Attack: Rend

- When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Eviscerated for 5 turns.
 

Combo Attack: Slam

- When this champion makes two successful basic attacks against the same champion in a single turn, that champion is knocked back 2 spaces.
 

Combo Attack: Stun

- When this champion makes two successful basic attacks that deal damage against the same champion in a single turn, that champion becomes Stunned for 2 turns.
 

Command: Block

- Friendly champions within 3 spaces become Blocking.
 

Command: Charge

- All friendly champions within 3 spaces gain Charge 3 for 1 turn.
 

Command: Dodge

- Friendly champions within 3 spaces gain Dodging.
 

Command: Heal

- The next time friendly champions within 3 spaces are healed, the amount is increased by 6.
 

Commander

- Friendly champions within 5 spaces that share a race or class with this champion have +2 DMG. This does not stack with other Commanders.
 

Commander: Archer

- Friendly Archers without this ability gain 5 HP and +1 DMG. This effect does not stack.
 

Commander: Beast

- Friendly champions within 5 spaces with Race: Beast have +2 DMG. This does not stack with other Commanders.
 

Commander: Dragon

- Friendly champions within 5 spaces with Race: Dragon have +2 DMG. This does not stack with other Commanders.
 

Commander: Elf

- Friendly Elf without this ability gain 5 HP and +1 DMG. This effect does not stack.
 

Commander: Flying

- Friendly champions within 5 spaces with Flying have +2 DMG. This ability does not stack with other Commanders.
 

Commander: Jellebrium

- Friendly Jellebrium without this ability gain 5 HP and +1 DMG. This effect does not stack.
 

Commander: Lonx

- Friendly Lonx without this ability gain 5 HP and +1 DMG. This effect does not stack.
 

Commander: Paladin

- Friendly Paladin without this ability gain 5 HP and +1 DMG. This effect does not stack.
 

Commander: Ranger

- Friendly Rangers without this ability gain 5 HP and +1 DMG. This effect does not stack.
 

Commander: Slag

- Friendly Slag without this ability gain 5 HP and +1 DMG. This effect does not stack.
 

Complex Machine

- When this champion is within 5 spaces of a friendly champion with Class: Tinkerer, it gains +1 SPD and Regeneration 2.
 

Conceal

- Each player has 2 runes concealed.
 

Conditioned - Deep Elf

- This champion may not attack Deep Elf champions.
 

Conduit 1

- When a friendly champion would take global damage or lose HP from a global effect, that damage or loss of HP is redirected to this champion instead.
 

Conduit 2

- When a friendly champion would take global damage or lose HP from a global effect, that damage or loss of HP is reduced by 40% and redirected to this champion instead.
 

Conduit Mastery

- When a friendly champion is affected by a friendly Conduit ability, this champion also gains the same effect. If the effect is a buff, it lasts for 6 turns.
 

Conduit Watcher

- The first time each a turn a friendly champion activates a Conduit: X ability, this champion gains +2 MAX HP permanently and 1 AP.
 

Conduit: Damage

- Target enemy champion within 5 spaces has -2 DMG and the closest friendly champion to the target (including this one) has +2 DMG until targets change or the target is destroyed.
 

Conduit: HP

- Target enemy champion within 5 spaces loses 6 HP and the closest friendly champion to the target (including this one) vampiric heals for 6 HP.
 

Conduit: Speed

- Target enemy champion within 5 spaces has -1 SPD and the closest friendly champion to the target (including this one) has +1 SPD until targets change or the target is destroyed.
 

Conduit: Upgrade

- Target enemy champion within 5 spaces loses its highest cost upgrade ability and the closest friendly champion gains that ability until targets change.
 

Confuse

- Target champion within 5 spaces is Confused for 4 turns.
 

Confuse Attacker

- The next time this unit is successfully attacked (and damaged), it is relocated 3 spaces directly away from the source of the attack.
 

Confuse Enemy

- The next time this champion successfully makes an attack against an enemy unit, this champion is relocated 3 spaces directly away from the target.
 

Conqueror

- While this champion is in a neutral or enemy font zone, it gains +3 DMG and +2 DEF.
 

Consecration

- Area Effect 2, Range 5: Friendly Priests, Shamans, and Paladins are cleansed and healed for 5 HP, and terrain modifications are removed from this space. Affected spaces become Hallowed Ground for 3 turns.
 

Constriction

- This champion makes a melee attack against target opposing champion. If successful, the target takes 50% damage and becomes Constricted 3 (This Champion may not move, activate special abilities, or attack units other than this one, and takes 5 Physical damage at the beginning of each turn).
 

Construct Immunities

- This champion has Immunity - Disease and Immunity - Poison.
 

Consume

- Sacrifice target owned adjacent champion and this champion is healed for the amount equal to the destroyed champion's current HP.
 

Contagion

- When an opposing unit within 6 spaces takes Psychic damage, it becomes Poisoned 3.
 

Contaminate

- Target champion within 3 spaces gains the Poison 1 ability for 4 turns.
 

Cooperation

- When this unit is within 5 spaces of a friendly champion, it gains Regeneration 2.
 

Coordination

- All friendly champions within 2 spaces of this unit gain Encouraged.
 

Corporeal Form

- This champion loses Incorporeal. If it doesn't have Incorporeal, it gains Incorporeal instead.
 

Corpse Restoration

- The first time each turn a friendly real champion within 5 spaces is destroyed, a Shambling Zombie without upgrades is summoned adjacent to this unit.
 

Corrosive Grenade

- Area Effect 2, Range 5: Affected units take 8 Acid Damage and becomes Sundered for 3 turns. This damage ignores DEF.
 

Corrupted Nora

- While this champion is in play, whenever nora is generated through a spell, relic or ability, the owner's shrine or avatar takes damage equal to half the amount generated.
 

Corruption

- This unit loses 5 HP. For 1 turn, this unit loses its basic attacks and gains Attack: Loss of Life.
 

Council: Champions

- When an opposing champion is deployed, you gain 5 nora.
 

Council: Spells

- When an opposing player successfully casts a spell, you gain 5 nora. This does not stack.
 

Counter Attack: Melee

- This unit makes a free attack against any champion that successfully attacks it with an attack at RNG 1.
 

Counter Attack: Ranged

- This unit makes a free attack against any champion that successfully attacks it with an attack at RNG of 2 or more.
 

Counterspell Mastery

- When an opponent casts a spell, if this unit has at least 6 charges, this champion loses all charges and the spell fails.
 

Counterstrike 1

- When a champion makes an unsuccessful attack against this unit, this unit makes an attack against that unit at +1 DMG.
 

Counterstrike 2

- When a champion makes an unsuccessful attack against this unit, this unit makes an attack against that unit at +2 DMG.
 

Counterstrike 3

- When a champion makes an unsuccessful attack against this unit, this unit makes an attack against that unit at +3 DMG.
 

Craft

- Equipment runes of the same faction as this unit have their cooldown reduced to 0.
 

Crazed Charger

- When this champion activates Charge, it's CD is set to 0.
 

Create Chasm

- Target unoccupied space becomes Chasm and this champion gains Throw Boulder. The Create Chasm ability does not come off cooldown while the champion has the Throw Boulder ability.
 

Creativity

- When this champion makes a successful basic attack, non-champion runes in your runedock have their CD reduced by 1.
 

Creep and Crawl

- While 4 or more friendly champions with the race Arthropod are in play, this unit gains Mountaineer and an additional rank of Multiattack.
 

Creeping Harvest

- When this champion captures a nora globe, your shrine's Deployment Zone increases by 1. This ability is removed after 3 triggers.
 

Cripple

- When this champion successfully damages a champion with a basic attack, if that champion does not have Crippled, it becomes Crippled for 10 turns.
 

Crippling Discipline

- The next basic attack this champion makes causes Distracted for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
 

Crushing Blow

- When this champion makes a successful basic attack, that champion becomes Shrunken for 3 turns.
 

Crushing Charge

- This unit moves 1-5 squares in a straight-line to target unoccupied space. All champions in the path of this movement are knocked back 2 spaces to a random side. If a champion remains in the path, this champion stops moving.
 

Crystallize

- Target friendly champion that is within 2 spaces becomes Crystallized until the beginning of your next turn. (Crystallized - This champion is Shielded and may not move, attack, or activate special abilities. At the beginning of your turn, this champion heals 4 HP). May target self.
 

Cull

- This champion deals 4 additional damage to champions with 0 AP (Fatigued) on basic attacks.
 

Curse 1

- This unit makes a 5 dmg attack at range 1-5. If successful, the target becomes Cursed for 2 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
 

Curse 2

- This unit makes an 8 dmg attack at range 1-5. If successful, the target becomes Cursed for 4 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
 

Cursed Treasure

- When a nora globe within 8 spaces is recovered, opposing champions within 2 spaces of the nora globe becomes Cursed for 5 turns. If the champion was already Cursed, it also takes 5 Disease damage.
 

Cyclopean Machine

- When this champion is within 4 spaces of a friendly champion with Class: Tinkerer, it gains +1 SPD, Mobility and Tough 1.
 

Cyclopean Menace

- The first time each turn a friendly Cyclops or Construct is deployed from the runedock, this champion gains 2 AP and enemy champions within 2 spaces takes 4 Sonic damage.
 

Damage Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Physical damage to each champion within 2 spaces. This damage ignores DEF.
 

Damage Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Physical damage to each champion within 2 spaces. This damage ignores DEF.
 

Damage Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Physical damage to each champion within 2 spaces. This damage ignores DEF.
 

Damage Shield: Acid 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Acid damage. This damage ignores DEF.
 

Damage Shield: Acid 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Acid damage. This damage ignores DEF.
 

Damage Shield: Disease 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Disease damage. This damage ignores DEF.
 

Damage Shield: Disease 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Disease damage. This damage ignores DEF.
 

Damage Shield: Disease 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Disease damage. This damage ignores DEF.
 

Damage Shield: Electricity 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Electricity damage. This damage ignores DEF.
 

Damage Shield: Electricity 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Electricity damage. This damage ignores DEF.
 

Damage Shield: Electricity 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Electricity damage. This damage ignores DEF.
 

Damage Shield: Fire 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Fire damage. This damage ignores DEF.
 

Damage Shield: Fire 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Fire damage. This damage ignores DEF.
 

Damage Shield: Fire 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Fire damage. This damage ignores DEF.
 

Damage Shield: Frost 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Frost damage. This damage ignores DEF.
 

Damage Shield: Frost 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Frost damage. This damage ignores DEF.
 

Damage Shield: Frost 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Frost damage. This damage ignores DEF.
 

Damage Shield: Magical 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Magical damage. This damage ignores DEF.
 

Damage Shield: Magical 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Magical damage. This damage ignores DEF.
 

Damage Shield: Magical 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Magical damage. This damage ignores DEF.
 

Damage Shield: Physical 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Physical damage. This damage ignores DEF.
 

Damage Shield: Physical 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Physical damage. This damage ignores DEF.
 

Damage Shield: Physical 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Physical damage. This damage ignores DEF.
 

Damage Shield: Poison 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Poison damage. This damage ignores DEF.
 

Damage Shield: Poison 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Poison damage. This damage ignores DEF.
 

Damage Shield: Poison 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Poison damage. This damage ignores DEF.
 

Damage Shield: Psychic 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Psychic damage. This damage ignores DEF.
 

Damage Shield: Psychic 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Psychic damage. This damage ignores DEF.
 

Damage Shield: Sonic 1

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Sonic damage. This damage ignores DEF.
 

Damage Shield: Sonic 2

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Sonic damage. This damage ignores DEF.
 

Damage Shield: Sonic 3

- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Sonic damage. This damage ignores DEF.
 

Dampen

- At the end of each turn, the opposing champion with the highest DMG within 6 spaces is Awestruck(This unit has -50% DMG and -1 SPD) for 2 turns.
 

Dark Awakening

- This champion has +1 DMG, +1 DEF and +1 SPD for every 2 opposing champions occupying Dead Magic Zone.
 

Dark Favor 1

- When this unit is deployed, enemy champions lose 3 HP.
 

Dark Favor 2

- When this unit is deployed, enemy champions lose 6 HP.
 

Dark Favor 3

- When this unit is deployed, enemy champions lose 9 HP.
 

Dark Healing

- When an enemy champion is healed by a spell or activated ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them (rounded down, minimum 1). This effect does not stack.
 

Dark Raven Form

- This unit becomes a Dark Raven and gains Flight, Mobility, Detection 3 and Race: Beast. It's RNG becomes 1-1 and it is Cleansed.
 

Dark Rider

- When this unit is destroyed, no nora globe is dropped and a normal sized General Korsien with Oblivion Shield and Chain Lightning is spawned in the location this unit occupied.
 

Dark Summons

- A random Demon champion with a nora cost of 65 or less from your runedock is automatically deployed on target space. If there are no valid champions, a Level 3 Imp is deployed. This ability begins play on cooldown.
 

Dazzling

- The first time this champion is engaged each turn, adjacent champions become Blinded for 2 turns.
 

De'lim's Mass Teleport

- This champion is relocated to target space within 5 spaces. Friendly champions within 2 spaces are also relocated (distributed randomly within the AE).
 

Dead Eater

- When this unit recovers a nora globe, it recovers an additional 6 nora.
 

Dead Pawn Defense

- For 4 turns, all damage dealt to this unit is dealt to the nearest undead unit you own. If you have no undead units in play, this unit takes 20% more damage.
 

Deafening Aura

- Whenever an enemy champion moves within 2 spaces of this unit, it takes 2 Sonic damage and is Distracted for 2 turns. This damage ignores DEF.
 

Death Charged 1

- When a real champion is destroyed, this unit gains 1 charge.
 

Death Charged 2

- When a real champion is destroyed, this unit gains 2 charges.
 

Death Charged 3

- When a real champion is destroyed, this unit gains 3 charges.
 

Death Harvest

- When a friendly non-Illusion, non-Summoned champion is destroyed, you gain up to 12% of its nora cost, to a maximum of 7. This does not stack
 

Death Knell

- Spend 6 charges. The nearest opposing non-Avatar, non-Elite, non-Boss champion gains Short-Lived 1
 

Death Nova - Physical 2

- When this unit is destroyed, it deals 8 Physical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Acid 2

- When this unit is destroyed, it deals 8 Acid damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Acid 3

- When this unit is destroyed, it deals 11 Acid damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Disease 1

- When this unit is destroyed, it deals 5 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Disease 2

- When this unit is destroyed, it deals 8 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Disease 3

- When this unit is destroyed, it deals 11 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Disease 4

- When this unit is destroyed, it deals 14 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Electricity 1

- When this unit is destroyed, it deals 5 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Electricity 2

- When this unit is destroyed, it deals 8 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Electricity 3

- When this unit is destroyed, it deals 11 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Electricity 4

- When this unit is destroyed, it deals 14 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Fire 1

- When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Fire 2

- When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Fire 3

- When this unit is destroyed, it deals 11 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Fire 4

- When this unit is destroyed, it deals 14 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Frost 1

- When this unit is destroyed, it deals 5 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Frost 2

- When this unit is destroyed, it deals 8 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Frost 3

- When this unit is destroyed, it deals 11 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Frost 4

- When this unit is destroyed, it deals 14 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Lava 1

- When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 6 turns. This damage ignores DEF.
 

Death Nova: Lava 2

- When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
 

Death Nova: Lava 3

- When this unit is destroyed, it deals 11 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
 

Death Nova: Lava 4

- When this unit is destroyed, it deals 14 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 6 turns. This damage ignores DEF.
 

Death Nova: Magical 2

- When this unit is destroyed, it deals 8 Magical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Magical 3

- When this unit is destroyed, it deals 11 Magical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Magical 4

- When this unit is destroyed, it deals 14 Magical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Physical 3

- When this unit is destroyed, it deals 11 Physical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Poison 2

- When this unit is destroyed, it deals 8 Poison damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Poison 3

- When this unit is destroyed, it deals 11 Poison damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Sand

- When this champion is destroyed, all champions within 2 spaces become Blinded for 2 turns, and all spaces within 2 spaces become Sand for 6 turns.
 

Death Nova: Skeletons

- When this unit is destroyed, 4 Grave Warriors are randomly summoned within 3 spaces.
 

Death Nova: Sonic 1

- When this unit is destroyed, it deals 5 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Sonic 2

- When this unit is destroyed, it deals 8 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Sonic 3

- When this unit is destroyed, it deals 11 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Nova: Sonic 4

- When this unit is destroyed, it deals 14 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
 

Death Pact

- Target champion within 5 spaces loses 50% of its current HP. This unit loses HP by the same amount.
 

Death Sentence

- This champion makes an attack against an opposing champion at 50% damage. If the attack is successful, all negative conditions are removed from that champion and it loses 5 HP for each condition removed.
 

Death Spawn: Carrionling

- When this champion is destroyed, a Death Carrionling champion with no upgrades is summoned in each space it occupied.
 

Death Spawn: Spiderling

- When this champion is destroyed, 2 Spiderling champions are summoned in the spaces it formerly occupied.
 

Death Toll

- When this champion comes into play, the closest real champion you own is destroyed. Otherwise, this champion is destroyed.
 

Death Touch

- Target champion within 2 spaces loses 50% of their current HP.
 

Deathstrike

- Target enemy adjacent champion loses 50% of its current HP, and becomes Eviscerated 3.
 

Debilitate

- When this champion successfully damages a champion with a basic attack, if that champion does not have Debilitated, it becomes Debilitated for 10 turns.
 

Decapitating Blow

- Target adjacent champion with less than 25% max HP is destroyed.
 

Decay

- Opposing healing is reduced by 50%.
 

Deception

- This unit is relocated to target space within 5 spaces, 3 Illusion copies of this champion are randomly spawned within 5 spaces of its original location.
 

Declare Hunted

- When this unit is deployed from the runedock, the closest opposing champion becomes Tagged and permanently gains Hunted.
 

Declare Target

- Target opposing champion within 5 spaces becomes Declared as Target (This champion has been declared as a target. Enemy champions that attack it gain 3 AP on the first successful attack per turn) for 1 turn.
 

Declare Vengeance

- Target enemy champion within 5 spaces becomes Marked for Vengeance (When this champion is successfully attacked with a basic attack, it loses 3 HP. If this champion is destroyed, the attacking champion gains +3 DMG for 6 turns.) until targets change.
 

Deconstruct

- When this unit destroys a champion, that unit does not drop a nora globe and a Stitched Remains relic is spawned in the location that champion occupied.
 

Deep Dive

- This ability may be activated only if this unit occupies water. This unit is relocated to target water space.
 

Deep Wounds

- Whenever this champion successfully damages an enemy champion with a basic attack, that champion becomes Wounded (This champion takes 50% additional damage from basic attacks made by champions with Deep Wounds. This stacks up to two times).
 

Defection

- This champion gains Wandering and is Possessed by target champion's controller for 2 turns.
 

Defender

- Friendly champions within 5 spaces that share a race or class with this champion has +2 DEF. This ability does not stack with other Defenders.
 

Defender 2

- Friendly champions within 2 spaces get +2 DEF. This effect does not stack.
 

Defender 3

- Friendly champions within 2 spaces get +3 DEF. This effect does not stack.
 

Defender of Chaos 1

- When damage would be dealt to your Shrine, it is dealt to this unit instead. Redirected damage cannot be reduced.
 

Defender of Chaos 2

- When damage would be dealt to your Shrine, it is dealt to this unit instead, and the damage is reduced by 2. Redirected damage cannot be reduced.
 

Defenseless

- This unit takes 30% more damage from melee attacks.
 

Defensive Stance 1

- This champion has -2 DMG and +2 DEF for 4 turns.
 

Defensive Stance 2

- This champion has -2 DMG and +3 DEF for 4 turns.
 

Defensive Stance 3

- This champion has -2 DMG and +4 DEF for 4 turns.
 

Defensive Strike

- For 4 turns, the first time a visible opposing champion moves into this champion's range, this champion makes a free basic attack against that champion. If this champion has no basic attack, it makes a Physical non-basic attack instead. This effect is hidden until triggered.
 

Defensive Turtle

- The first time this champion's HP falls below 50% of its max HP, it becomes Turtled for 1 turn, then this ability is removed.
 

Defiant

- When this champion is successfully attacked it gains Rock Eater for 2 turns.
 

Defile Corpse

- When this champion destroys another champion with its basic attack, on-death effects do not trigger.
 

Defiling Aura

- Opposing champions within 3 spaces are Defiled.
 

Deflect

- Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
 

Deflect: Acid

- Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Acid damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
 

Deflect: Electric

- Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Electric damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
 

Deflect: Fire

- Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Fire damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
 

Deflect: Poison

- Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Poison damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
 

Deflect: Sand

- Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Physical damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
 

Dehydrate

- Target opposing champion within 4 spaces takes 5 physical damage and becomes Distracted (This unit may only activate base attacks) for 6 turns.
 

Demon Elf Bound

- At the beginning of your enemy's turns, if there are no other friendly Demon Elves in play, this unit is Possessed by your enemy until end of turn.
 

Demonbound

- At the start of your turn, if there are no other friendly Demons in play, your Shrine or Avatar takes 5 magical damage.
 

Demoralizing Descant

- Target champion within 5 spaces becomes Demoralized 4 (This champion has -2 DMG). This effect stacks.
 

Deploy Charged 1

- When a champion is deployed from the runedock, this unit gains a charge.
 

Deploy Charged 2

- When a champion is deployed from the runedock, this unit gains 2 charges.
 

Depression

- Champions within 3 spaces of this unit have -2 DMG.
 

Desecrate Earth

- Area Effect 3, Range 4: Affected spaces becomes Desecrated Ground until the end of your next turn. (Desecrated Ground - At beginning of your turns and upon casting Non-Undead Champions in this area lose 6 HP).
 

Desecrated Zone 1

- All ground within 1 space(s) of this champion is Dead Magic Zone (Spells can not be targeted in an opposing Dead Magic Zone).
 

Desecrated Zone 2

- Area Effect 2: Affected spaces are Dead Magic Zone.
 

Desecrated Zone 3

- Area Effect 3: Affected spaces are Dead Magic Zone.
 

Desecrated Zone 4

- All ground within 2 space(s) of this champion is Dead Magic Zone (Spells can not be targeted in an opposing Dead Magic Zone). At the end of your turns, all enemy priests, shamans and paladins inside the area take 4 Magical damage.
 

Desert Camouflage

- When this unit is damaged by a ranged attack while it is occupying Sand, that damage by is reduced by 2.
 

Desert Front

- At the beginning of each turn, all spaces within 3 spaces of this champion become Sand for 4 turns.
 

Desert Herder

- When a friendly Sundered Lands champion with race Beast is deployed, you are refunded 15% of its cost. This does not stack.
 

Desert Master

- This champion has +1 DMG and +1 DEF for every 3 champions occupying sand terrain, not counting itself.
 

Designate Flagbearer

- Until target friendly champion within 3 spaces moves, it has Overseer: Moga 2, Improve Speed. Friendly champions within 5 spaces of it have Evasive 2. This affects a maximum of 1 target at a time.
 

Designate Scapegoat

- Target friendly champion becomes the target of the next opposing spell. This effect is hidden until triggered.
 

Detection 1

- Enemy units within 3 spaces lose Stealthed and enemy traps within 3 spaces are revealed.
 

Detection 2

- Enemy units within 4 spaces lose Stealthed and enemy traps within 4 spaces are revealed.
 

Detection 3

- Enemy units within 5 spaces lose Stealthed and enemy traps within 5 spaces are revealed.
 

Determined

- If this champion's first basic attack misses, it attacks again for free.
 

Detonate Relic

- Target relic within 3 spaces is destroyed. Other champions within 2 spaces of the relic take 12 Fire damage (ignores DEF). If the target is a friendly relic, the CD of this ability is set to 2.
 

Devastating Strike

- This champion's next attack deals 50% more damage, and this champion may not make another attack afterward.
 

Devotee of De'lim

- When a real Plant or Treefolk unit is destroyed, this unit gains 3 MAX HP and is healed for 6 HP.
 

Devour Life

- At the end of every other one of your turns, the champion with the lowest amount of health which is owned by this champion's owner is destroyed.
 

Devour Moga

- Target friendly Moga within 2 spaces is destroyed and this champion is healed for the amount equal to the destroyed champion's current HP.
 

Devour Skeleton

- Target owned Skeleton within 2 spaces is destroyed and this unit heals for 10 HP.
 

Devourable

- Adjacent champions may sacrifice this unit and heal equal to its current health.
 

Dictate

- Target friendly non-Illusion champion within 3 spaces loses 5 HP and this champion permanently gains +1 DMG and 2 AP. This ability begins on CD.
 

Diplomat

- All champions become Pacified (This champion cannot attack or use abilities to attack, and cannot engage other champions. This cannot be cleansed) for 2-3 turns if there is an opposing diplomat in play when this unit is deployed. Any champions that enter play before the effect ends also become Pacified for the remaining duration. Only one copy of a rune with Diplomat may be played in a Battle Group.
 

Dirge's Guard

- While Dirge, Moga Lord is in play, this champion gets +5 HP, +3 DMG and Bodyguard.
 

Disarm

- Target equipment owned by an enemy player on a champion within range 3 is returned to that player's rune dock with a cooldown of 4.
 

Disbelief

- When this champion is deployed, enemy illusions and summoned units takes 10 Magic damage.
 

Disciple of the Scale

- While Vindrax is in play, this champion gains +1 SPD and +10 MAX HP. While Valdac is in play, this champion gets Heal Champion 2.
 

Disciple's Rapture

- 6 turns after deployment, this champion gains Manic and Intimidating. If a friendly Maxxerek is in play, this champion cost 10 less nora.
 

Discovery

- When an enemy champion is deployed, it becomes Illuminated (This unit's DEF is set to 0 if it is greater than 0 and cannot be Stealthed. When this unit is successfully attacked, its opponent gains 2 nora and this condition is removed) for 6 turns.
 

Disease Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Disease damage to each champion within 2 spaces. This damage ignores DEF.
 

Disease Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Disease damage to each champion within 2 spaces. This damage ignores DEF.
 

Disease Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Disease damage to each champion within 2 spaces. This damage ignores DEF.
 

Disease Breath 1

- Area Effect 2, Range 5: Affected units take Disease damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
 

Disease Breath 2

- Area Effect 2, Range 5: Affected units take Disease damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
 

Disease Breath 3

- Area Effect 2, Range 5: Affected units take Disease damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
 

Disease Eater

- When this champion would take Disease damage, it instead heals HP equal to half the damage that would have been dealt. This unit cannot be Diseased.
 

Dispel

- Target champion within 5 spaces, including this one, is Dispelled.
 

Dispelling Blows

- When this champion successfully attacks a champion with a basic attack, the target is Dispelled.
 

Disperse

- This champion becomes three small units: the Moga Axeman, the Moga Shieldman and the Moga Crossbowman.
 

Dissipate

- Ranged attacks made by this champion have a penalty of -2 DMG for each space the target is beyond the champion's minimum range.
 

Distichous: FS/UD

- When an FS champion is deployed from the runedock, this champion gains Life Siphon for 4 turns. When a UD champion is deployed from the runedock, this champion gains Absorb for 4 turns.
 

Distichous: IS/SP

- When an IS champion is deployed from the runedock, this champion gains Surge: Enemy for 4 turns. When an SP champion is deployed from the runedock, this champion gains Calcify for 4 turns.
 

Distichous: KF/FW

- When a KF champion is deployed from the runedock, this champion gains Impenetrable for 4 turns. When an FW champion is deployed from the runedock, this champion gains Frightful Blows for 4 turns.
 

Distichous: ST/SL

- When an ST champion is deployed from the runedock, this champion gains Frost Acolyte and Frost Aura 1 for 4 turns.  When an SL champion is deployed from the runedock, this champion gains Fire Acolyte and Fire Aura 1 for 4 turns.
 

Distracting Blows

- When this champion successfully attacks a champion with a basic attack, the target is Distracted for 2 turns.
 

Distracting Luminescence

- This unit has Deafening Aura
 

Dive 1

- This ability may be activated only if this unit occupies water. This unit is relocated to target water space within 5 spaces.
 

Dive 2

- This ability may be activated only if this unit occupies water. This unit is relocated to target water space within 6 spaces.
 

Dive 3

- This ability may be activated only if this unit occupies water. This unit is relocated to target water space within 7 spaces.
 

Divert

- For 4 turns, the next time target friendly champion takes damage from an attack, that damage is redirected to the nearest opponent within 8 spaces. This effect is hidden until triggered.
 

Divine Favor 1

- When this unit is deployed, friendly champions heal 4 HP.
 

Divine Favor 2

- When this unit is deployed, friendly champions heal 8 HP.
 

Divine Favor 3

- When this unit is deployed, friendly champions heal 12 HP.
 

Divine Shield 1

- This champion becomes Impervious (All damage dealt to this unit is prevented) for 2 turns.
 

Divine Shield 3

- This champion becomes Impervious (All damage dealt to this unit is prevented) for 2 turns.
 

Divine Wellspring

- While this champion has at least 5 charges, friendly champions within 8 spaces cannot fall below 1 HP via Perseverance. When this effect prevents the champion's HP from falling below 1, that champion gains Impervious, Impenetrable, and Shielded until the end of that turn and this champion loses all charges.
 

Dodge 1

- Next time target champion within 10 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Dodge the next ranged attack from any champion.)
 

Dodge 1

- Next time target champion within 7 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Dodge the next ranged attack from any champion.)
 

Dodge 2

- Next time target champion within 10 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Dodge the next ranged attack from any champion.)
 

Dodge 2

- Next time target champion within 9 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Dodge the next ranged attack from any champion.)
 

Dogpile

- When this unit makes a successful basic attack against an enemy champion, the target becomes Dogpiled for 4 turns.
 

Domain: Arctic

- This unit gains +2 DMG, +1 DEF, and Mobility while occupying Snow or Ice.
 

Domain: Chasm

- This unit gains +2 DMG, +1 DEF, and Mobility while occupying Chasm.
 

Domain: Dead Magic Zone

- This unit gains +2 DMG, +1 DEF, and Mobility while occupying a Dead Magic Zone.
 

Domain: Lava

- This unit gains +2 DMG, +1 DEF, and Mobility while occupying Lava.
 

Domain: Rock

- This unit gains +2 DMG, +1 DEF, and Mobility while occupying Rock.
 

Domain: Sand

- This unit gains +2 DMG, +1 DEF, and Mobility while occupying Sand.
 

Domain: Shadows

- At the beginning of each turn, this unit has +2 DMG, +1 DEF, and Mobility for 1 turn if it is Stealthed.
 

Domain: Vegetation

- This unit gains +2 DMG, +1 DEF, and Mobility while occupying Vegetation.
 

Domain: Water

- This unit gains +2 DMG, +1 DEF, and Mobility while occupying Water.
 

Doom

- Target champion without Short Lived within 2 spaces gains Short Lived 2. This effect cannot be Cleansed.
 

Double Trouble

- When this champion is destroyed, instead of a nora globe, Cory the Zombie and Bragh the Zombie are spawned in the closest available spaces.
 

Draconic Force 1

- This champion gets +2 DMG for each friendly Dragonkin within 2 spaces.
 

Dragging Attack

- When this champion successfully damages a small champion with a basic attack, that champion is relocated one space toward this unit.
 

Dragon Form

- This unit is Cleansed and gains +2 DMG, Immunity: Fire, Dragonflight, and Flamestrike.
 

Dragonflight

- This unit has Flying. The next Dragon you deploy from the runedock gains 2 AP. When this effect triggers, this champion gains Hunter: Walker for 6 turns.
 

Drain 1

- Target friendly champion within 5 spaces loses 8 HP. This unit vampiric heals 8 HP.
 

Drain 2

- Target friendly champion you own loses 12 HP. This unit vampiric heals 12 HP.
 

Draining Luminescence

- When this unit is deployed and at the start of its turns, the controller of each opposing champion within 4 spaces loses 3 nora.
 

Draw Power

- Your Shrine or Avatar loses 10 HP and you gain 5 Nora.
 

Dread

- Enemy champions within 8 spaces of this champion have -2 DMG.
 

Dread Field

- Area Effect 2, Range 5: For 4 turns, the area becomes Dread Field (Champions have -5 DMG).
 

Dreadwing Potion

- Target champion within 3 spaces becomes a Dreadwing with 7 DMG, 7 SPD, RNG 1-2 and MAX HP of 36. If it has a basic attack the attack becomes Attack - Physical.
 

Dreameater

- At the beginning of each turn, if this champion is Stealthed, opposing champions within 5 spaces take 4 Psychic damage.
 

Dreamstate

- Friendly champions (including this one) that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns.
 

Drive

- Target champion within 5 spaces loses 2 HP (HP loss cannot be prevented) and gains Driven (This champion gets +2 DMG and +1 SPD) and recovers 1 AP. This ability can not be used on a champion who already has this effect.
 

Drop Beacon

- A Skywing Beacon with Beacon (Starting on your next turn, spaces adjacent to this relic are deployment zones for the controller of this relic) is deployed in target adjacent square. This ability is removed after use.
 

Drudgery

- All champions lose all of their AP.
 

Drunkard

- When this unit comes into play, it becomes Intoxicated for 6 turns. While this unit is Intoxicated, it has +1 DEF, Iron Will and Fearless
 

Drunken Revel

- When a friendly champion becomes Intoxicated, this champion gains 1 AP and +3 DMG for 2 turns.
 

Duel

- Target an opposing champion within 2 spaces. For 8 turns, this champion is Dueling the targeted opposing champion. While Dueling, this champion cannot attack any champion other than the targeted champion and deals 50% more damage (after DEF) to the targeted champion and only takes 75% damage (after DEF) from the targeted champion. This effect ends if the target is destroyed or removed from play.
 

Duplicity

- Spend 8 Charges. Deploy a copy of this champion on target adjacent space and 1 illusion copy in an adjacent space. This champion loses all remaining charges.
 

Dwarf Driven

- This unit has lumbering unless it is adjacent to a Dwarf you control
 

Dwarfbound

- At the beginning of your enemy's turns, if there are no friendly dwarves, this unit is Possessed by your enemy until end of turn.
 

Dwarven Noble

- This champion gains +2 DEF and Majestic 2 for 4 turns. The CD of this ability is reduced by 1 whenever a friendly Dwarf or Drunkard within 5 spaces is attacked (not including itself).
 

Eagle Form

- This unit becomes an Eagle with Race: Beast, RNG 1-1, Flight, Mobility, and Detection 3. It gains +1 SPD and is Cleansed.
 

Earthbound

- This champion is Grounded, cannot gain Flying, and cannot be relocated.
 

Easy Target

- This unit takes 30% more damage from ranged attacks.
 

Eat Traps

- All traps within 3 space are destroyed. This unit gains +2 DMG per trap for 3 turns.
 

Electric Attack

- This unit makes an Electric attack at range 2-4.
 

Electric Overload

- When this champion successfully damages a champion with a basic attack, that champion is Shocked for 3 turns. If that champion is already Shocked, it is equipped with a Lightning Rod. Equipment generated by this ability costs 0 nora.
 

Electricity Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Electricity damage to each champion within 2 spaces. This damage ignores DEF.
 

Electricity Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Electricity damage to each champion within 2 spaces. This damage ignores DEF.
 

Electricity Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Electricity damage to each champion within 2 spaces. This damage ignores DEF.
 

Electricity Eater

- When this unit would take Electric damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Shocked.
 

Elemental Fortitude

- This champion has Resistance - Disease 3 (When this unit takes Disease damage, that damage is reduced by 50% (rounded up)), Resistance - Poison 3 (When this unit takes Poison damage, that damage is reduced by 50% (rounded up)), Resistance - Psychic 3 (When this unit takes Psychic damage, that damage is reduced by 50% (rounded up)), Fearless (This unit cannot be Frightened), and Iron Will (This champion cannot be Charmed, Possessed or Dominated).
 

Elemental Storm: Frost

- Enemy champions within 3 spaces of at least one friendly Elemental, Shaman or Wizard, including this one, take 5 Frost damage (ignores DEF) and lose up to 1 AP. This champion gains 1 AP per AP lost this way.
 

Elemental Storm: Poison

- Enemy champions within 3 spaces of at least one friendly Plant, Shaman or champion with Attack: Poison, including this one, take 5 Poison damage (ignores DEF) and lose up to 1 AP. This champion gains 1 AP per AP lost this way.
 

Elemental Zephyr

- Friendly Elementals within 6 spaces have Mobility and +1 SPD.
 

Elf Bound

- At the beginning of your enemy's turns, if there are no other friendly Elves in play, this unit is Possessed by your enemy until end of turn.
 

Elsari Coven

- When an enemy champion is deployed into a friendly Dead Magic Zone or enters a friendly Dead Magic Zone, it becomes Cursed for 2 turns plus 1 additional turn for each friendly Witch.
 

Elsari Dusk

- This champion becomes Stealthed and permanently gains +10 MAX HP, +5 DMG, +3 SPD, Stealth and Elusive. This ability begins on cooldown and is removed after use.
 

Elusive

- All ranged attacks against this champion miss if it is not Stunned or Paralyzed.
 

Elusive Leap

- This champion is relocated to target space within 4 spaces and the next basic attack against this champion within 6 turns misses.
 

Emboldened

- This unit has +1 DMG for each Exotic and Rare rune your opponent currently has in play and +5 HP for each Exotic Rune your opponent currently has in play. If your opponent has 4 or more Exotic and Rare runes in play, this unit also gets an additional rank of Tough.
 

Emerald Sigil

- This champion gains Grant: Teleport for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Empathy

- Friendly champions within 5 spaces have an additional rank of Regeneration.
 

Empower

- This champion gains Magical Aura 3, Regeneration 3 and Scale Armor for 6 turns. The duration of this effect is decreased by 1 whenever this champion is successfully attacked.
 

Empowered: Defense

- This champion has +3 DEF. This ability is removed after this champion has been the target of 3 successful basic attacks.
 

Empowered: Offense

- This champion has +3 DMG and Precision. This ability is removed after 3 basic attacks.
 

Empowered: Range

- This champion has +2 MIN RNG and +2 MAX RNG. This ability is removed after 3 basic attacks.
 

Empowered: Speed

- This champion has +1 SPD and Mobility. This ability is removed after 3 basic attacks.
 

Enchant: Magic

- Target relic or equipped champion gains Magical Aura 3 and Damage Shield: Magical 3. If the target is a champion and becomes unequipped, this effect is removed.
 

Encouraged

- When a friendly champion succesfully attacks, this champion gains +1 DMG for 1 turn.
 

Encroached

- This champion gets +2 DMG and +1 SPD for each font your opponent controls. It also gets +2 DEF if your opponent controls more fonts than you.
 

Endless Devotion

- When this champion is within 5 spaces of a Jakei, it gains Nora Gem.
 

Enduring Aura 1

- Damage to friendly champions within 1 space is reduced by 1. (this ability and its effects do not stack)
 

Enduring Aura 3

- Damage to friendly champions within 2 spaces is reduced by 2. (this ability and its effects do not stack)
 

Enduring Aura 4

- Damage to friendly champions within 3 spaces is reduced by 2.
 

Enduring Aura 5

- Damage to friendly champions within 3 spaces is reduced by 3. (this ability and its effects do not stack)
 

Enduring Aura 6

- Damage to friendly champions within 4 spaces is reduced by 3.
 

Energy Thief

- When a non-illusion champion moves within 2 spaces of this champion, that champion loses 1 AP and this champion gains 1 AP. At the beginning of your turn, each champion within 2 spaces loses 1 AP, and then this champion gains 1 AP for each AP lost this way.
 

Enervating Touch

- When this champion engages an enemy champion on its turn, that champion loses up to 2 AP and this champion gains AP equal to the amount lost.
 

Enforcement Action

- When this champion makes a successful basic attack against an enemy champion, friendly champions with Devotee to D'elim gain +2 DMG for 4 turns.
 

Enhance Armor

- This unit gets -1 DEF and target champion gets +1 DEF. This ability may not be used if this unit has less than 1 DEF.
 

Enhance: Construct

- Constructs within 3 spaces of this unit get +5 HP, Death Nova - Physical 2, and Detonate.
 

Enigma Shield

- This champion is immune to damage from champion abilities (including basic attacks) if the source is not within 3 spaces.
 

Enlightened

- When this champion is healed, the amount is increased by 6.
 

Enrage 1

- When this unit is successfully attacked, it gets +3 DMG for 2 turns. This effect does not stack.
 

Enrage 2

- When this unit is successfully attacked, it gets +5 DMG for 2 turns. This effect does not stack.
 

Enrage 3

- When this unit is successfully attacked, it gets +7 DMG for 2 turns. This effect does not stack.
 

Ensnare

- This champion makes an attack against target opposing champion. If successful, the target becomes Ensnared 2 (each movement costs an additional 2 AP) and takes 50% damage.
 

Entangle

- This unit makes a Physical attack at RNG 2-5 against target champion. If successful, that unit becomes Grounded for 2 turns, Ensnared for 2 turns.
 

Entangling Attack

- When this champion successfully damages a champion with a basic attack, that champion becomes Ensnared for 2 turns.
 

Enveloping Mist

- Opposing units within 4 spaces of this unit have their range reduced down to their minimum range for 6 turns.
 

Envenom 1

- Target opposing champion within 5 spaces becomes Poisoned for 1 turn and loses 3 AP at the start of their next turn.
 

Envenom 2

- Target opposing champion within 5 spaces becomes Poisoned for 1 turn and loses 4 AP at the start of their next turn.
 

Equalize

- If your enemy controls more champions than you, receive a 20% nora refund when this champion comes into play.
 

Equip: Desert Brew

- This champion comes into play equipped with a Desert Brew.
 

Equip: Frostcall Quiver

- This unit comes into play equipped with Frostcall Quiver.
 

Equip: Heretic Shackle

- When this champion comes into play, the closest enemy champion is equipped with a Heretic Shackle.
 

Equip: Mindflayer

- This champion comes into play equipped with a Mindflayer.
 

Equip: Seed of Potential

- When this champion is deployed, it is equipped with a Seed of Potential.
 

Equip: St Semmir's Brew

- This champion comes into play equipped with a St Semmir's Brew.
 

Equip: Thunderaxe

- This champion comes into play equipped with a Thunderaxe (Catalyst: Electricity, Chuck: Thunderaxe).
 

Equipment Boon

- When this champion comes into play, it's controller's shrine heals 2 points for each equipment in play. When this champion comes into play an equipment rune is revealed. This champion gets +1 DMG for each equipment in play.
 

Eradicate

- Spend all charges. Target champion within 5 spaces loses 2 HP for each charge spent this way (up to 40 HP).
 

Eruption

- Opposing champions within 3 spaces take 12 Fire damage. Units occupying Water or Lava take an additional 4 Physical damage.
 

Escalating Rage

- At the beginning of its turn, this champion gains +2 DMG. Every 4th trigger, it also gains full AP. At the end of that turn, all DMG bonuses from this ability are removed.
 

Escalation

- This champion gains +1 DMG at the beginning of its owner's turns.
 

Escape

- This unit becomes Stealthed for 3 turns at the end of any turn it was successfully damaged.
 

Essence Capture

- When this champion deals damage to a champion on a basic attack, you gain nora equal to 30% of the damage dealt.
 

Essence Claw

- This champion makes a Psychic attack against target champion at RNG 1. If this destroys the champion, a 12 HP copy of the destroyed champion with Warding is summoned in its place under your control.
 

Eternal

- This unit cannot be Sacrificed and is immune to Eviscerated and Chilled.
 

Eternal Life

- If a Phylactery is in play when this unit dies, the nearest Phylactery relic is destroyed and this unit is reanimated in its place. Your Shrine or Avatar loses 5 HP when this triggers.
 

Eternal Storm

- At the beginning of your opponent's turns, for every charge on this unit, it deals 1 damage (type is one of the following types: fire, frost, magic, sonic, electricity, disease, poison, and psychic) to each opposing champion within 6 spaces. This damage ignores DEF.
 

Ethereal

- This champion begins play Incorporeal for 2 turns and becomes Incorporeal for 2 turns at the start of each of your other turns.
 

Euan's Hammer

- This champion makes an attack at RNG 1-3 for 10 Magical damage. If successfully damaged, the target is knocked back 3 spaces, then other enemy champions within 2 spaces of the final destination take 5 Magical damage (ignores DEF) and are knocked back 3 spaces.
 

Evasive 1

- This unit takes 20% less damage (after DEF) from ranged attacks.
 

Evasive 2

- This unit takes 35% less damage (after DEF) from ranged attacks.
 

Evasive 3

- This unit takes 50% less damage (after DEF) from ranged attacks.
 

Eviscerating Luminescence

- When this unit is deployed and at the start of its turns, opposing champions within 4 spaces take 4 Physical damage and become Eviscerated for 2 turns.
 

Evolution: Mutated Drake

- This champion has Scour 3. When this ability is activated, the granted ability cycles to Acid Acolyte, then to Vigor: Acid, then back to Scour 3.
 

Execute

- For 1 turn, the next basic attack made by this unit deals 50% more damage if the target is a champion.
 

Exertion 1

- This champion loses 8 HP and gains 1 AP. This ability begins on CD.
 

Exertion 2

- This champion loses 8 HP and gains 2 AP. This ability begins on CD.
 

Exertion 3

- This champion loses 8 HP and gains 3 AP. This ability begins on CD.
 

Exhume

- Target adjacent champion you own will be reanimated when destroyed. This champion is destroyed when the target of this ability is reanimated and gains an additional 20 turn cooldown. If this champion is destroyed before the target, the target will not be reanimated. This effect is hidden until triggered.
 

Exorcism

- Make an attack against a Wrath champion with +2 DMG. If the champion is destroyed by this attack, it returns to the owner's dock with +5 rounds to its cooldown.
 

Expedite

- When this unit successfully attacks, you gain a rune reveal.
 

Explosive Attack 1

- This unit makes a Fire attack at range at +2 DMG. If successfully damaged, the target is knocked back 1 space.
 

Explosive Attack 2

- This unit makes a Fire attack at range at +4 DMG. If successfully damaged, the target is knocked back 1 space.
 

Explosive Attack 3

- This unit makes a Fire attack at range at +6 DMG. If successfully damaged, the target is knocked back 1 space.
 

Extinguish

- When a friendly champion takes Fire damage, it is healed for up to 4 HP (or the amount of damage taken) at the end of that turn. If the champion is affected by Charred, the Charred condition is removed as well. This effect does not stack.
 

Extraction

- Target unoccupied, adjacent space becomes Ooze for 5 turns and you gain 15 nora.
 

Fading Light

- When this champion recovers a nora globe, it becomes Stealthed.
 

Fairy Dust

- Target champion within 3 spaces gains Wandering for 2 Turns.
 

Fairy Flight

- This unit has Flying and 2 ranks of Sentry while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
 

Faithless

- This unit has no spell presence.
 

Familiar

- While Grimlic is in play, when a friendly wizard uses an activated ability that is not a basic attack, that ability has its cooldown is reduced by 1 to a minimum of 1. This ability does not stack.
 

Farshot 1

- This champion makes a ranged attack at +1 RNG and +1 AP.
 

Farshot 2

- This champion makes a ranged attack at +2 RNG and +1 AP.
 

Farshot 3

- This champion makes a ranged attack at +3 RNG and +1 AP.
 

Fascinate

- At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly towards this unit.
 

Faultbreak

- When this champion moves by way of its normal movement, enemy champions within 2 spaces lose 1 AP.
 

Favor

- When you successfully cast a spell that shares a faction with this unit, you gain 5 nora. This does not stack.
 

Fear 1

- Adjacent enemy champions become Frightened for 2 turns.
 

Fear 2

- Enemy champions within 2 spaces become Frightened for 2 turns.
 

Fear 3

- Enemy champions within 3 spaces become Frightened for 2 turns.
 

Fearless

- This unit can not become Frightened
 

Fearsome Hunter

- When this champion destroys an enemy champion, enemy champions within 5 spaces become Frightened for 2 turns.
 

Feint

- This Champion makes a 0 damage attack against target champion within 5 spaces. This attack is not part of the attack chain. If this attack is successful, the attacked champion gains 2 stacks of Sundered for 1 turn.
 

Fellowship

- When a friendly champion is deployed from the runedock, this champion is healed for 4 HP.
 

Ferocious Bite

- When this champion makes a successful basic attack, that champion has -5 DMG for 2 turns. This does not stack. If the target is Slowed or Illuminated, that champion also gains 2 stacks of Sundered (This unit has -1 DEF. This condition stacks) for 3 turns.
 

Ferren Focus

- This champion has Arctic. When this champion makes a successful basic attack against a champion, the following debuffs are applied to the target in order: Frozen for 1 turn, Slowed for 2 turns, Sundered for 3 turns.
 

Ferren Focus

- When this champion makes a successful basic attack, one of the following debuffs are applied in order: Frozen 1 (-1 DEF/SPD/DMG), Awestruck 2 (-50% DMG, -1 SPD), Stunned 1 (This Champion has -2 DEF, cannot attack, move, activate abilities, or engage other Champions) and Stunned 2. If the target has Arctic, Frozen is replaced by Slowed.
 

Fester

- Target champion within 5 spaces becomes Inhibited.
 

Fiery Death

- When this champion is destroyed, all champions in play suffer 10 fire damage and a Heart of Fire relic is deployed. If the Heart of Fire is not destroyed after 2 rounds, it hatches, redeploying Firemaw.
 

Final Word

- When this unit is destroyed by a champion, the champion that destroyed it is also destroyed.
 

Find Pupil

- This champion moves 5 spaces at random, then gets Reveal: Kas Pupil (Spawn a Kas Pupil on target adjacent square) for 1 turn.
 

Find Source Crystal

- This champion moves 5 spaces at random, then gets Reveal: Source Crystal for 1 turn. Source Crystal relics have: This relic has Fire Eater, Lava-Fall 1, and Initiate: Devotee to D'elim. If you have 3 or more Source crystals, they have Lava-Fall 2 instead.
 

Fire Acolyte

- Whenever a champion takes Fire damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Charred.
 

Fire Attack

- This unit makes a Fire attack at range 2-4.
 

Fire Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Fire damage to each champion within 2 spaces. This damage ignores DEF.
 

Fire Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Fire damage to each champion within 2 spaces. This damage ignores DEF.
 

Fire Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Fire damage to each champion within 2 spaces. This damage ignores DEF.
 

Fire Blast

- When this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% Fire damage.
 

Fire Bomb 1

- Area Effect 2, Range 5: Affected units take Fire damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
 

Fire Bomb 2

- Area Effect 2, Range 5: Affected units take Fire damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
 

Fire Bomb 3

- Area Effect 2, Range 5: Affected units take Fire damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
 

Fire Eater

- This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
 

Fire Feed

- At the end of your turn, this unit deals 4 Fire damage to all adjacent enemy champions and heals HP equal to the damage dealt this way. This damage ignores DEF.
 

Fire Turret

- This unit makes a Fire attack at RNG 2-7.
 

Fire Volatility

- When this unit takes fire damage, it releases a flame pulse equal to that damage, to a maximum of 12 damage, to every unit within 2 spaces. This damage ignores DEF. This unit can not become Charred.
 

First Aid 1

- Target adjacent friendly champion gains 3 HP.
 

First Aid 2

- Target adjacent friendly champion gains 4 HP.
 

First Aid 3

- Target adjacent friendly champion gains 5 HP.
 

Flame Armor

- This unit gets +4 DEF and gains Damage Shield: Fire 3 for 2 turns.
 

Flame Armor 2

- This unit gets +3 DEF and gains 2 additional ranks of Damage Shield: Fire (to a max of 3 ranks) until the end of the next turn.
 

Flame Charge

- Until end of turn, all Fire damage is increased by 2. This unit loses 5 HP.
 

Flame Nova 1

- This unit deals 3 Fire damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Inhibited 4.
 

Flame Nova 2

- This unit deals 6 Fire damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Inhibited 4.
 

Flame Nova 3

- This unit deals 9 Fire damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Inhibited 4.
 

Flame Prison

- Spaces adjacent to target champion within 5 spaces becomes Fire Wall for 2 turns.
 

Flame Siphon 1

- Target friendly champion within 5 spaces takes 10 Fire damage, you gain 100% of the damage taken in Nora. May target self.
 

Flame Siphon 2

- Target friendly champion within 6 spaces takes 10 Fire damage, you gain 150% of the damage taken in Nora. May target self.
 

Flame Surge

- This champion gains 3 AP and Pacified for 1 turn. For each space moved, enemy champions within 2 spaces take 3 Fire damage (this damage ignores DEF). This ability begins on CD.
 

Flame Web

- Make an attack against a champion within 4 spaces. If successful, the attacked champion takes 6 Fire damage (this damage ignores DEF), becomes Charred 2, Grounded 2, and Ensnared 2.
 

Flameburst

- This champion makes an attack at RNG 1-3 for 10 Fire damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Charred for 3 turns.
 

Flamestrike

- This champion makes a Fire attack at RNG 2-5. If the target is successfully damaged, it also becomes Charred for 4 turns.
 

Flamestrike 2

- This champion makes a Fire attack at RNG 1-4 and +1 DMG. When a champion takes 1 or more damage from this attack, it becomes Charred for 3 turns.
 

Flamestrike 3

- This champion makes a Fire attack at RNG 1-5 and +2 DMG. When a champion takes 1 or more damage from this attack, it becomes Charred for 4 turns.
 

Flamethrower

- All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Fire damage and are Enflamed 2. This damage ignores DEF.
 

Flanking

- Whenever this champion makes a basic attack, it has +5 DMG for that attack if the target is engaged to another champion.
 

Flash Bomb

- All enemy champions within 2 spaces are Blinded for 2 turns and this champion becomes Stealthed for 4 turns and is relocated to target space within 3 spaces.
 

Fledgling Mimicry

- When the next friendly champion with a Sigil ability is deployed from the runedock, this champion gains that Sigil ability and has it triggered. This champion also gains the upgraded abilities of that champion.
 

Fleet

- When this champion is deployed, it gains 5 AP.
 

Flight

- This champion is Flying and has 2 ranks of Sentry.
 

Flourish

- Opposing champions within 4 spaces are Charmed and Distracted for 4 turns.
 

Flurry

- This unit has furious attacks (This unit's basic attacks cost 1 AP).
 

Font Aversion

- This unit is automatically destroyed if deployed in a font zone.
 

Font Blessing

- While this champion is in a font friendly deployment zone, it gets +1 DEF, +5 DMG, and +10 HP.
 

Font Defender

- While this champion is within a font friendly deployment zone, enemy units within that deployment zone do not contest the font.
 

Font Ignorance

- This unit cannot contest or capture fonts.
 

Forage

- This unit gains 3 AP when it captures a nora globe.
 

Forbidden Discipline

- The next basic attack this champion makes causes Inhibited for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
 

Force Barrier 1

- Range 1: Unoccupied spaces within 2 spaces of target unoccupied space become Inaccessible for 2 turns.
 

Force Barrier 2

- Range 2: Unoccupied spaces within 2 spaces of target unoccupied space become Inaccessible for 2 turns.
 

Force Barrier 3

- Range 3: Unoccupied spaces within 2 spaces of target unoccupied space become Inaccessible for 2 turns.
 

Forced Ignorance

- When this champion captures a font, two runes not on cooldown are concealed from opposing rune docks.
 

Forest Front

- At the beginning of each turn, all spaces within 3 spaces of this champion become Vegetation for 4 turns.
 

Forest Lerper Form

- This unit becomes a Forest Lerper with Pounce and Attack: Physical. It gains +1 SPD, its range becomes 1 and it is Cleansed.
 

Forge Hammer

- When this champion makes a successful basic attack, the next Construct, relic or equipment deployed from the runedock costs 2 less nora. This effect stacks.
 

Forsaken Exploit

- When this champion makes a successful basic attack against a target with Diseased, Cursed or Hexed it gains 1 AP and has +2 DMG for the attack.
 

Foul Strike

- When this champion successfully damages a champion with a basic attack, all opposing champions within 2 spaces of the target are Diseased for 4 turns.
 

Fractured Lands

- When an enemy champion within 5 spaces makes a basic attack, it loses 2 AP.
 

Freeze

- Target opposing champion within 2 spaces is Crystallized for 2 turns and Frozen 4.
 

Freezing Aura

- Enemy champions within 3 spaces are Frozen.
 

Freezing Chains

- Enemy champions within 3 spaces take 8 Frost damage and become Frozen for 2 turns (this damage ignores DEF). This ability's CD is reduced by 1 whenever this champion is successfully attacked.
 

Freezing Discipline

- The next basic attack this champion makes causes Frozen for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
 

Freezing Strike

- This champion makes a Frost attack against target champion. If successful, target becomes Frozen for 4 turns.
 

Frightful Aura 1

- All opposing champions within 3 spaces have -1 DMG. All friendly undead champions within 3 spaces have +1 DEF.
 

Frightful Aura 2

- All opposing champions within 3 spaces have -2 DMG. All friendly Undead champions within 3 spaces have +1 DEF.
 

Frightful Aura 3

- All opposing champions within 3 spaces have -2 DMG. All friendly undead champions within 3 spaces have +2 DEF.
 

Frightful Blows

- When this champion successfully attacks a champion with a basic attack, the target is Frightened for 2 turns.
 

Frost Acolyte

- Whenever a champion takes Frost damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Chilled.
 

Frost Amped

- This champion loses a charge at the end of its turn. While this champion has at least 8 charges, it has +1 SPD, +2 DMG, +2 DEF and Frost Aura 3.
 

Frost Armor

- This unit gets +4 DEF and gains Damage Shield: Frost 3 for 2 turns.
 

Frost Armor 2

- This unit gets +3 DEF and gains 2 additional ranks of Damage Shield: Frost (to a max of 3 ranks) until the end of the next turn.
 

Frost Armor 3

- This unit gets +4 DEF and gains 3 additional ranks of Damage Shield: Frost (to a max of 3 ranks) until the end of the next turn.
 

Frost Attack

- This unit makes a Frost attack at range 2-4.
 

Frost Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Frost damage to each champion within 2 spaces. This damage ignores DEF.
 

Frost Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Frost damage to each champion within 2 spaces. This damage ignores DEF.
 

Frost Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Frost damage to each champion within 2 spaces. This damage ignores DEF.
 

Frost Cone 1

- Area Effect 2, Range 5: Affected units take Frost damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled for 2 turns.
 

Frost Cone 2

- Area Effect 2, Range 5: Affected units take Frost damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled for 2 turns.
 

Frost Cone 3

- Area Effect 2, Range 5: Affected units take Frost damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled for 2 turns.
 

Frost Greeting

- When this champion comes into play, all enemy champions become Chilled for 2 turns.
 

Frost Mallet

- This champion makes a Frost attack at RNG 2-5. If the attack is successful, the target becomes Slowed for 2 turns. When this ability is not on CD, this champion's successful basic attacks cause Slowed for 2 turns.
 

Frost Nova 1

- This unit deals 3 Frost damage to each unit within 2 spaces. This damage ignores DEF. Champions damaged by Frost Nova become Slowed 4 (This champion has -2 SPD).
 

Frost Nova 2

- This unit deals 6 Frost damage to each unit within 2 spaces. This damage ignores DEF. Champions damaged by Frost Nova become Slowed 4 (This champion has -2 SPD).
 

Frost Nova 3

- This unit deals 9 Frost damage to each unit within 2 spaces. This damage ignores DEF. Champions damaged by Frost Nova become Slowed 4.
 

Frost Overload

- When this champion successfully damages a champion with a basic attack, that champion is Chilled 3. If that champion is already Chilled, it is equipped with a Frost Amulet. Equipment generated by this ability costs 0 nora.
 

Frost Stance

- Until this ability is activated again, this champion has -1 SPD and gains Catalyst: Frost.
 

Frost Turret

- This unit makes a Frost attack at RNG 2-7.
 

Frostburn

- When a friendly champion takes frost damage, it is healed for up to 4 HP (or the amount of damage taken) at the end of that turn. If the champion is affected by Chilled, the Chilled condition is removed as well. This effect does not stack.
 

Frostvine Snare

- At the end of its turn, enemy champions within 2 spaces take 4 Frost damage and are Ensnared for 2 turns.
 

Fry

- If this champion occupies water when activating this ability, all enemy champions in water within 5 spaces take 8 Electricity damage.
 

Furious Attacks

- Spend 12 charges. For 1 turn, basic attacks made by this champion costs a maximum of 1 AP.
 

Furring

- When this unit has been in play for 6 turns, it is removed from play and a Furbull is deployed in the same location. If this unit was summoned, a Furbull without upgrades is summoned instead.
 

Fury

- When this unit makes a successful basic attack, it permanently gains +1 DMG.
 

Fury of a Thousand Strikes

- The first time each turn this champion makes a successful basic attack, other friendly champions within 5 spaces that share a race or class with this champion have their CDs reduced by 1 and their attack chains reset.
 

G'hernbound

- This unit has -3 DMG, -1 SPD unless it is within range of a unit with Overseer: Moga.
 

Gain Control

- The effects of Reckless Flight and Wandering are negated until the end of this turn. This ability costs 10 Nora upon activation.
 

Gain Resistance Frost

- All friendly champions without the Ice Eater ability receive the Resistance - Frost 2 ( When this unit takes Frost damage, that damage is reduced by 35% (rounded up)) ability when this champion is in play.
 

Gale

- Area Effect 2, Range 5: Affected champions are knocked back 2 spaces.
 

Geogenesis

- At end of this champion's first turn and every three thereafter, a Rockling with no upgrades is summoned to an adjacent space.
 

Ghost

- This champion is Incorporeal.
 

Gift of Fertility

- Abilities that create units that are on your champions have their cooldowns decreased by 1 (to a minimum of 1). This does not stack.
 

Gift of Ironwood

- This unit loses 10 HP and target Sapling or Young Sapling within 3 spaces is removed from play and a Gnarlwood Grappler with no upgrades is summoned in the same location the Sapling occupied.
 

Gift of Scrying

- You have an additional rune reveal each of your turns.
 

Gift of the Djinn: Dao

- Target champion with Race: Elemental or Hyaenid within 7 spaces gains Reflexes 3 until this ability is used again.
 

Gift of the Djinn: Dew

- Target champion with Race: Elemental or Hyaenid within 7 spaces gains Regen 3 until this ability is used again.
 

Gift of the Djinn: Ifrit

- Target champion with Race: Elemental or Hyaenid within 7 spaces gains Berserker 3 until this ability is used again.
 

Gift of the Djinn: Marid

- Target champion with Race: Elemental or Hyaenid within 7 spaces gains Leap 3 until this ability is used again.
 

Gift: Draketooth Rifle

- The next champion you deploy from the runedock while this champion is in play is equipped with a Draketooth Rifle.
 

Gift: Future Sight

- The next champion you deploy from the runedock while this champion is in play gains Detection 3 and a Buffer of +10 HP.
 

Gift: Kingmaker

- The next champion you deploy from the runedock while this champion is in play has Majestic 1 and Fearless.
 

Gift: Magical Training

- The next champion you deploy from the runedock while this champion is in play has Reckless Blast 2 and Magic Blast.
 

Gift: Pilgrim's Offering

- The next champion you deploy from the runedock while this champion is in play has Purified and 2 ranks of Regeneration.
 

Gift: Spare Wings

- The next champion you deploy from the runedock while this champion is in play has +1 SPD and Flight.
 

Give Refuge: Voil

- Voil friendly champions that are adjacent to this unit gain Take Refuge (This champion loses all conditions, recovers 4 HP, and is removed from play. At the end of your next turn, it returns to play adjacent to the unit granting this ability. If the unit granting this ability is destroyed before this champion returns to play, this champion is destroyed).
 

Glorious Drain

- Target friendly champion you own loses 16 HP. This unit vampiric heals 16 HP.
 

Glorious Leap

- This champion is relocated to target space within 4 spaces. Opposing champions within 2 spaces of the target space are Awestruck for 2 turns. This ability's CD is reduced by 1 whenever this champion is successfully attacked.
 

Gluttony

- This champion gains 1 AP and +1 DMG for 1 turn for every 25 HP on opposing champions within 3 spaces, rounded down.
 

Goblin Rockpack

- When this champion is deployed from the runedock, 2 Goblin Rockpack champions with no upgrades are summoned adjacent to it.
 

Goblin Thievery

- Gain a random ability that is not a basic attack from target opposing champion within 5 spaces. Friendly Goblins within 5 spaces of this champion also gain that ability. This ability does not break stealth and is removed upon use.
 

Golem Form

- This unit is Cleansed and gets 15 MAX HP, +1 DEF, Resistance: Physical 3, and Lumbering.
 

Gore

- When this champion makes a close-combat or Charge attack that deals Physical damage to a champion, that champion becomes Gored
 

Grace of the Dead 1

- When this unit dies, all friendly champions recover 6 HP. At the start of your next turn, all friendly champions recover 3 HP.
 

Grace of the Dead 2

- When this unit dies, all friendly champions recover 12 HP. At the start of your next turn, all friendly champions recover 6 HP.
 

Grand Entrance

- When this unit is deployed, the closest enemy champion is Awestruck for 3 turns.
 

Grant: Action Potion

- Target champion within 3 spaces gains Drink Action Potion for 6 turns.
 

Grant: Damage Shield: Magical

- Target champion within 5 spaces gains Damage Shield: Magical 3 for 2 turns.
 

Grant: Death Nova: Fire

- Target champion within 5 spaces gains Death Nova: Fire 3 and Self Destruct for 2 turns.
 

Grant: Domain Rock

- Target champion within 7 spaces gains Domain: Rock (This unit gains +2 DMG, +1 DEF, and Mobility while occupying Rock) for 2 turns.
 

Grant: Draconic Force

- Target champion within 5 spaces gains Draconic Force for 2 turns.
 

Grant: Electricity Aura

- Target champion within 5 spaces gains Electricity Aura 3 for 2 turns.
 

Grant: Evasive

- Target champion within 5 spaces gains Evasive 2 for 2 turns.
 

Grant: Flight

- Target champion within 5 spaces gains Flying for 2 turns.
 

Grant: Frost Aura

- Target champion within 5 spaces gains Frost Aura 3 for 2 turns.
 

Grant: Frost Trap

- Target champion within 5 spaces gains Lay Trap - Frost 3 for 2 turns.
 

Grant: Healing Potion

- Target champion within 3 spaces gains Drink Healing Potion for 6 turns.
 

Grant: Immunity: Electricity

- Target champion within 7 spaces gains Immunity - Electricity for 2 turns.
 

Grant: Lay Trap: Boulder

- Target champion within 5 spaces gains Lay Trap - Boulder 3 for 2 turns.
 

Grant: Lay Trap: Fire

- Target champion within 5 spaces gains Lay Trap - Fire 3 for 2 turns.
 

Grant: Magical Aura

- Target champion within 5 spaces gains Magical Aura 3 for 2 turns.
 

Grant: Mobility

- Target champion within 5 spaces gains Mobility for 2 turns.
 

Grant: Poison Cloud Trap

- Target champion within 5 spaces gains Lay Trap: Poison Cloud for 2 turns.
 

Grant: Rage Potion

- Target champion within 3 spaces gains Drink Rage Potion (This champion gains +3 DMG for 1 turn) for 6 turns.
 

Grant: Reflexes

- Target champion within 5 spaces gains Reflexes 2 for 2 turns.
 

Grant: Sonic Aura

- Target champion within 5 spaces gains Sonic Aura 3 for 2 turns.
 

Grant: Stoneskin Potion

- Target champion within 3 spaces gains Drink: Stoneskin Potion for 6 turns.
 

Grant: Take Form

- Target real nonsummoned champion within 7 spaces gains the Take Form ability for 2 turns.
 

Grant: Teleport

- Target champion within 5 spaces gains Teleport 2 for 2 turns.
 

Grant: Tempo

- Target champion within 7 spaces gains Tempo (When a spell is successfully cast, this champion gains 1 AP) for 2 turns.
 

Grant: Trail Sand

- Target champion within 5 spaces gains Trail: Sand for 2 turns.
 

Grant: Tunnel Sand

- Target champion within 5 spaces gains Tunnel - Sand 3 for 2 turns.
 

Grappling Hook

- This champion is relocated to target space within 2-5 spaces. If that space is occupied by a champion, both champions are relocated up to 2 spaces towards each other. This ability may not be used on impassable or inaccessible spaces.
 

Gravebind

- When an opposing real champion within 5 spaces is destroyed, a Grave Warrior without upgrades is summoned adjacent to this unit.
 

Gravetend

- When this unit is deployed, your champion with the highest cooldown is set to 0. When this unit is destroyed, your enemy's champion with the highest cooldown is set to 0.
 

Gravity Well

- Champions within 4 spaces are relocated 2 spaces closer to this one.
 

Greater Vampirism

- All vampiric healing is increased 50%. This does not stack.
 

Gronk Rider

- When this unit is destroyed, no nora globe is dropped and a Dwarven Handler with no upgrades is spawned in the location this unit occupied.
 

Ground

- This champion makes an attack against target champion at 50% DMG. On successful damage, the target becomes Grounded for 2 turns.
 

Groundstriker

- This champion does 50% additional damage (after DEF) to champions without Flying and only 50% damage (after DEF) to champions with Flying.
 

Grow

- This champion gains HP and permanently gains Max HP equal to its base HP. When this ability has been used 4 times, it permanently gains Cleave. When this ability has been used 6 times, it gains Hunter: Small. When this ability has been used 8 times, it permanently gains Titan.
 

Growth 6

- Friendly champions within 4 spaces are healed for 4 HP at the beginning of your turns.
 

Guard Tower

- At the start of your turns, enemy champions within 4 spaces take 1 Physical damage and are knocked back 1 space (does not affect Stealthed champions).
 

Guarded: Beast

- The first time each turn this unit is successfully attacked by a basic attack, friendly Beasts within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guarded: Boghopper

- The first time each turn this unit is successfully attacked by a basic attack, friendly Boghopper within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guarded: Cyclops

- The first time each turn this unit is successfully attacked by a basic attack, friendly Cyclops within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guarded: Draksar

- The first time each turn this unit is successfully attacked by a basic attack, friendly Draksar within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guarded: Garu

- The first time each turn this unit is successfully attacked by a basic attack, friendly Garu within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guarded: Moga

- The first time each turn this unit is successfully attacked by a basic attack, friendly Moga within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guarded: Skeezick

- The first time each turn this unit is successfully attacked by a basic attack, friendly Skeezick within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guarded: Slag

- The first time each turn this unit is successfully attacked by a basic attack, friendly Slag within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guarded: Voil

- While this champion is adjacent to a friendly Voil, all damage from enemy attacks are prevented.
 

Guarded: Yeti

- The first time each turn this unit is successfully attacked by a basic attack, friendly Yeti within 5 spaces gain 2 AP and +4 DMG for 2 turns.
 

Guardian's Light

- Target friendly Megalith Guardian within 4 spaces gains Magic Beam for 1 turn.
 

Guardian: Voil

- Voil friendly champions that are adjacent to this champion have Guarded - Voil (While this champion is adjacent to a friendly Voil, all damage from enemy attacks are prevented).
 

Guiding Spirit

- When this unit is destroyed, you gain 5% of its nora cost for each real friendly champion that shares a race with it, to a maximum of 20%.
 

Habitation

- This champion gets +1 DEF, +1 DMG and +1 SPD for each font you control.
 

Hallucinogenic

- When this unit is successfully attacked by a basic attack, the attacking champion gains Wandering for 3 turns.
 

Hammer Throw 1

- Make a magical attack with a range of 3-6, at +2 DMG against target enemy unit.
 

Hammer Throw 2

- Make a magical attack with a range of 3-6, at +4 DMG against target enemy unit.
 

Hammer Throw 3

- Make a magical attack with a range of 3-6, at +6 DMG against target enemy unit.
 

Harden 6

- When this unit comes into play, all friendly champions gain a rank of Resistance - Psychic, Resistance - Sonic, Resistance - Frost, Resistance - Fire, Resistance - Magical and Resistance - Physical for 4 turns.
 

Harvest

- Friendly Plant champions lose 1 AP and 2 HP each. You gain 3 nora for each Plant effected.
 

Harvest Organs

- When this champion recovers a nora globe, it gains 3 charges and +4 MAX HP permanently.
 

Haste

- Target champion within 5 spaces has +4 SPD for 3 turns.
 

Haunt 1

- Target opposing relic within 3 spaces becomes Possessed for 3 turns. This unit is Paralyzed while you control the Relic.
 

Haunt 2

- Target opposing relic within 3 spaces becomes Possessed for 6 turns. This unit is Paralyzed while you control the Relic.
 

Haunt 3

- Target opposing relic within 3 spaces becomes Possessed for 9 turns. This unit is Paralyzed while you control the Relic.
 

Haunting Visions

- At the beginning of its turn, this champion gains 2 AP and +3 DMG and +1 DEF for 2 turns if your opponent has 35 or less nora. This does not stack.
 

Hawk Attack

- This unit makes a Physical attack at Range 3-6. If attack is successful, the target is Eviscerated for 3 turns.
 

Hawk Attack 2

- This unit attacks target champion within 6 spaces with Hawk at +4 DMG. If attack is successful, target champion gains Eviscerated 2 (This champion takes Physical damage equal to this effect's duration at the start of each turn).
 

heacy crosboew

- This champion makes a Physical attack at 12 DMG and RNG 2-5 (this ignores DEF).
 

Heal Champion 1

- Target friendly champion within 5 spaces heals 4 HP. May target self.
 

Heal Champion 2

- Target friendly champion within 5 spaces heals 8 HP. May target self.
 

Heal Champion 3

- Target friendly champion within 5 spaces heals 12 HP. May target self.
 

Heal Charged 1

- When any unit is healed, this unit gains 1 charge.
 

Heal Charged 2

- When any unit is healed, this unit gains 2 charges.
 

Heal Mass 1

- Friendly champions, including this one, within 3 spaces heal 3 HP.
 

Heal Mass 2

- Friendly champions, including this one, within 3 spaces heal 6 HP.
 

Heal Mass 3

- Friendly champions, including this one, within 3 spaces heal 9 HP.
 

Heal Self 1

- This unit recovers 4 HP.
 

Heal Self 2

- This unit recovers 8 HP.
 

Heal Self 3

- This unit recovers 12 HP.
 

Heal Serpent 1

- Target friendly Serpent within 3 spaces recovers 6 HP. Other friendly Serpents recover 3 HP.
 

Heal Serpent 2

- Target friendly Serpent within 3 spaces recovers 12 HP. Other friendly Serpents recover 6 HP.
 

Healing Breath 1

- Area Effect 2, Range 3: Other champions are Cleansed and healed 18 HP divided by the number of targets (rounded down to a max of 8 HP per target).
 

Healing Breath 2

- Area Effect 2, Range 3: Other champions are Cleansed and healed 25 HP divided by the number of targets (rounded down to a max of 12 HP per target).
 

Healing Deficiency

- Healing received by this unit is reduced by 50%.
 

Healing Mind

- When this champion makes a successful basic attack, the closest friendly damaged champion (not including this one) within 5 spaces of this champion is healed for 5.
 

Heart Strike

- When this champion makes a successful basic attack against a champion with 50% or less HP, it gains 1 AP and has +2 DMG for the attack.
 

Hearten

- While this unit is in play, other real (non-summoned, non-illusion) friendly champions with 1 or less base DEF get +1 DEF. This ability does not stack.
 

Heavy Charger

- This champion deals 50% more damage when using Charge.
 

Helpless

- This champion has Easy Target and Defenseless
 

Herbivore

- When this unit deals damage to a plant champion, it heals HP equal to half the damage dealt and gains 1 AP.
 

Hero

- This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
 

Hex 1

- This champion makes a Loss of Life attack for 4 life against target champion within 4 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed for 3 turns. This effect does not stack.
 

Hex 2

- This champion makes a Loss of Life attack for 6 life against target champion within 5 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
 

Hex 3

- This champion makes a Loss of Life attack for 8 life against target champion within 6 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
 

Hibernate

- This champion becomes Stealthed for 8 turns and is healed for 6 HP. At the start of next turn, it gains Immobile and Pacified for 3 turns or until it is destealthed.
 

Hidden: Arctic

- At the end of your turn, if this champion occupies Ice or Snow, it becomes Stealthed. Otherwise, it loses Stealthed.
 

Hidden: Chasm

- At the end of your turn, if this champion occupies a chasm space, it becomes Stealthed. Otherwise, it loses Stealthed.
 

Hidden: Dead Magic Zone

- At the end of your turn, if this champion occupies a Dead Magic Zone, it becomes Stealthed. Otherwise, it loses Stealthed.
 

Hidden: Rock

- At the end of your turn, if this champion occupies Rock, it becomes Stealthed. Otherwise, it loses Stealthed.
 

Hidden: Sand

- At the end of your turn, if this champion occupies Sand, it becomes Stealthed. Otherwise, it loses Stealthed.
 

Hidden: Vegetation

- At the end of your turn, if this champion occupies Vegetation, it becomes Stealthed. Otherwise, it loses Stealthed.
 

Hidden: Water

- At the end of your turn, if this champion occupies Water, it becomes Stealthed. Otherwise, it loses Stealthed.
 

High Ground

- While this unit is Flying, it has -2 DMG when attacking champions with Flying and +2 DMG when attacking champions without Flying.
 

Hinder Movement

- This unit makes an attack at RNG 2-5. If successful, the target becomes Slowed for 3 turns.
 

Hit and Run

- When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
 

Hold the Line

- This champion gains +2 DMG, +2 DEF, +1 range, Planar Bound, Unstoppable, Defender and Defensive Strike until it moves. This ability does not stack.
 

Holy Armaments

- When a friendly Paladin, Priest or Shaman becomes equipped, it gains 1 AP and +3 DMG for 2 turns. This does not stack.
 

Homing Sense

- This champion has Mobility. At the beginning of its turns, if it is not Stunned or Paralyzed, this champion is relocated to the closest enemy champion within 5 spaces.
 

Honor Guard

- While Juya White-Eyes is in play, this champion has Multiattack 1 and +1 DEF.
 

Honorary Sigil

- This counts as a Sigil ability. When this unit is deployed, other Sigil abilities will trigger.
 

Horn of K'thir

- All friendly champions get +1 DEF and have +4 DMG on melee attacks for 2 turns.
 

Horrific Aura 1

- For 2 turns, when a champion attacks this unit, that champion becomes Frightened and the attack misses. This effect is hidden until triggered.
 

Horrific Aura 2

- For 2 turns, when a champion attacks this unit, that champion becomes Frightened for 2 turns and the attack misses. This effect is hidden until triggered.
 

Horrific Aura 3

- For 2 turns, when a champion attacks this unit, that champion becomes Frightened for 2 turns and the attack misses. This effect is hidden until triggered.
 

Horrifying Delusion

- If at the beginning of this champion's turn, the opponent has 60 or more nora, this unit gains Frightful Blows and Soul Feast.
 

Hostile

- This unit sacrifices 5 HP to gain +5 DMG until the end of turn.
 

Howling Attack

- This champion makes a Sonic attack at +2 DMG against target enemy champion within 4 spaces. If successfully damaged, the target becomes Frightened for 2 turns.
 

Hunter's Blind

- Until this unit moves, it gets +3 DMG, its range becomes 4-8, and it will becomed Stealthed at the end of your turns.
 

Hunter: Bloodied

- When this unit would deal damage to a Bloodied champion, that damage is increased by 2. When this unit would receive damage from a Bloodied champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Brawler

- When this unit would deal damage to a champion with Class: Monk, Brute, or Rogue, that damage is increased by 2. When this unit would receive damage from a champion with Class: Monk, Brute, or Rogue, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Cleric

- When this unit would deal damage to a champion with Class: Priest or Shaman that damage is increased by 2. When this unit would receive damage from a champion with Class: Priest or Shaman, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Crippled

- When this unit would deal damage to a champion with less than 0 DEF, that damage is increased by 2. When this unit would receive damage from a champion with less than 0 DEF, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Diseased

- When this unit would deal damage to a Diseased champion, that damage is increased by 2. When this unit would receive damage from a Diseased champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Dragonkin

- When this unit would deal attack damage to a Dragonkin, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Dragonkin champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Equipped

- When this unit would deal damage to an equipped champion, that damage is increased by 2. When this unit would receive damage from an equipped champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Fighter

- When this unit would deal damage to a champion with Class: Warrior, Knight or Paladin, that damage is increased by 2. When this unit would receive damage from a champion with Class: Warrior, Knight or Paladin, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Flying

- When this unit would deal damage to a Flying champion, that damage is increased by 2. When this unit would receive damage from a Flying champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Forglar Swamp

- When this unit would deal attack damage to a champion from the Forglar Swamp, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Forglar Swamp champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Forsaken Wastes

- When this unit would deal attack damage to a champion from the Forsaken Wastes, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Forsaken Wastes champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Giant

- When this unit would deal attack damage to a large champion, that damage is increased by 50% (after DEF). When this unit takes attack damage from a large champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Hero

- When this unit would deal damage to a champion with Hero, Split Hero or with nora cost 90 or greater that damage is increased by 2. When this unit would receive damage from a champion with Hero, Split Hero or with nora cost 90 or greater, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Ironfist Stronghold

- When this unit would deal attack damage to a champion from the Ironfist Stronghold, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Ironfist Stronghold champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: K'thir Forest

- When this unit would deal attack damage to a champion from the K'thir Forest, that damage is increased by 50% (after DEF). When this unit takes attack damage from a K'thir Forest champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Mage

- When this unit would deal damage to a champion with Class: Wizard or Witch, that damage is increased by 2. When this unit would receive damage from a champion with Class: Wizard or Witch, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Meek

- When this unit would deal damage to a champion with nora cost 70 or less, that damage is increased by 2. When this unit would receive damage from a champion with nora cost 70 or less, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Poisoned

- When this unit would deal damage to a Poisoned champion, that damage is increased by 2. When this unit would receive damage from a Poisoned champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities. This does not stack with other Hunter: X abilities.
 

Hunter: Protectorate

- When this unit would deal attack damage to a Protectorate champion , that damage is increased by 50% (after DEF). When this unit takes attack damage from a Protectorate champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Quick

- When this unit would deal damage to a champion with SPD 7 or more, that damage is increased by 2. When this unit would receive damage from a champion with SPD 7 or more, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Righteous

- When this unit would deal attack damage to a Paladin, Priest or Knight, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Paladin, Priest or Knight champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Savage Tundra

- When this unit would deal attack damage to a champion from the Savage Tundra, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Savage Tundra champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Scout

- When this unit would deal damage to a champion with Class: Ranger, Archer or Bard, that damage is increased by 2. When this unit would receive damage from a champion with Class: Ranger, Archer or Bard, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Shattered Peaks

- When this unit would deal attack damage to a champion from the Shattered Peaks, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Shattered Peaks champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Skeezick

- When this unit would deal attack damage to a Skeezik, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Skeezick champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Small

- When this unit would deal damage to a champion with Size: Small, that damage is increased by 2. When this champion would receive damage from a champion with Size: Small, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Soultapped

- When this unit would deal damage to a Soultapped champion, that damage is increased by 2. When this unit would receive damage from a Soultapped champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Summoned

- When this unit would deal attack damage to a Summoned champion, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Summoned champion that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Sundered Lands

- When this unit would deal attack damage to a champion from the Sundered Lands, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Sundered Lands champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Underdepths

- When this unit would deal attack damage to a champion from the Underdepths, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Underdepths champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Unholy

- When this unit would deal attack damage to a Demon or Undead, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Demon or Undead champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Unnatural

- When this unit would deal attack damage to a Mutant, Elemental or Construct, that damage is increased by 50% (after DEF). When this unit takes attack damage from a Mutant, Elemental or Construct champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hunter: Walker

- When this unit would deal damage to a champion without Flying, that damage is increased by 2. When this unit would receive damage from a champion without Flying, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
 

Hunter: Wrath

- When this unit would deal attack damage to a Wrath champion , that damage is increased by 50% (after DEF). When this unit takes attack damage from a Wrath champion, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.
 

Hydrate

- Friendly champions within 2 spaces gain 2 AP and the spaces they are standing in turn to Water for 3 turns.
 

Ice Eater

- This champion has Arctic. At the beginning of your turn, if this unit occupies Snow or Ice, it heals 2 HP. When this unit would take Frost damage, it instead heals HP equal to half the damage that would have been dealt.
 

Ice Front

- At the beginning of each turn, all spaces within 3 spaces of this champion become Ice for 4 turns.
 

Ice Veil

- When this champion comes into play all terrain within 10 spaces turns into ice terrain for 3 turns.
 

Icebreaker

- Snow and Ice spaces adjacent to this champion are Water (Impeding 1) for the next 4 turns. Champions occupying spaces modified this way become Grounded for 2 turns.
 

Iceguard

- The next time this unit is damaged, this unit becomes Crystallized for 1 turn.
 

Ichor: Berserker

- This champion gains a rank of Berserker for each champion within 6 spaces with an Ichor ability.
 

Ichor: Chill

- This champion gains a rank of Chill for each champion within 6 spaces with an Ichor ability.
 

Ichor: Evasive

- This champion gains a rank of Evasive for each champion within 6 spaces with an Ichor ability.
 

Ichor: Fire Aura

- This champion gains a rank of Fire Aura for each champion within 6 spaces with an Ichor ability.
 

Ichor: Multiattack

- This champion gains a rank of Multiattack for each champion within 6 spaces with an Ichor ability.
 

Ichor: Nora Miner

- This champion gains a rank of Nora Miner for each champion within 6 spaces with an Ichor ability.
 

Ichor: Poison

- This champion gains a rank of Poison for each champion within 6 spaces with an Ichor ability.
 

Ichor: Poison Aura

- This champion gains a rank of Poison Aura for each champion within 6 spaces with an Ichor ability.
 

Ichor: Reflexes

- This champion gains a rank of Reflexes for each champion within 6 spaces with an Ichor ability.
 

Ichor: Regeneration

- This champion gains a rank of Regeneration for each champion within 6 spaces with an Ichor ability.
 

Ichor: Rend

- This champion gains a rank of Rend for each champion within 6 spaces with an Ichor ability.
 

Ichor: Resistance Physical

- This champion gains a rank of Resistance - Physical for each champion within 6 spaces with an Ichor ability.
 

Ichor: Stat Bonus Damage

- This champion gains a rank of Stat Bonus - Damage for each champion within 6 spaces with an Ichor ability.
 

Ichor: Tough

- This champion gains a rank of Tough for each champion within 6 spaces with an Ichor ability.
 

Ignorance

- Enemy Wizards and Priests within 5 spaces of this unit may not activate abilities.
 

Illuminate

- When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
 

Illusion of Lies

- Whenever your opponent deploys a champion, an illusionary copy of that champion is spawned in your nearest deployment zone.
 

Illusion: Archer

- Create a Elven Archer Illusion in the nearest deployment zone. The illusion will appear upgraded at random.
 

Illusion: Elf

- Create a Elven BladeMaster Illusion in the nearest deployment zone. The illusion will appear upgraded at random.
 

Illusion: Garu

- Create a Elder Garu Illusion in the nearest deployment zone. The illusion will appear upgraded at random.
 

Illusion: Mage

- Create a Elven Mage Illusion in the nearest deployment zone. The illusion will appear upgraded at random.
 

Imbue: Stun

- Target champion within 5 spaces becomes Imbued(For 5 turns, their next basic attack has a damage type of Magical and deals +2 damage. Champions damaged by this attack become Stunned for 2 turns). May target self.
 

Immobile

- This unit cannot move or be relocated.
 

Immortality

- When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP.
 

Immunity: Acid

- Acid damage that would be dealt to this unit is prevented. This unit may not become Scoured.
 

Immunity: Disease

- Disease damage that would be dealt to this unit is prevented. This unit may not become Diseased.
 

Immunity: Electricity

- Electricity damage that would be dealt to this unit is prevented. This unit may not become Shocked.
 

Immunity: Fire

- Fire damage that would be dealt to this unit is prevented. This unit may not become Charred.
 

Immunity: Frost

- Frost damage that would be dealt to this unit is prevented. This unit may not become Chilled.
 

Immunity: Magical

- Magical damage that would be dealt to this unit is prevented.
 

Immunity: Physical

- Physical damage that would be dealt to this unit is prevented. This unit may not be Eviscerated.
 

Immunity: Poison

- Poison damage that would be dealt to this unit is prevented. This unit may not become Poisoned.
 

Immunity: Psychic

- Psychic damage that would be dealt to this unit is prevented.
 

Immunity: Sonic

- Sonic damage that would be dealt to this unit is prevented.
 

Immunity: Voil

- Damage dealt to this champion by Voil is prevented.
 

Immunize

- Target unit within 5 spaces gains Immunity: Disease for 5 turns.
 

Impact Strike

- Target of this attack takes damage and is knocked back 1 space. Enemy units without flying within 3 spaces of this unit are knocked back 1 space, and take half of the damage.
 

Impair Vision

- When this champion successfully damages a champion with a basic attack, if that champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 6 turns.
 

Impairing Feedback

- When this champion is successfully attacked by a basic attack, if the attacking champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 6 turns.
 

Impairing Luminescence

- This unit has Impairing Feedback.
 

Impaling Strike

- All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Physical damage and become Bloodied for 4 turns. This damage ignores DEF.
 

Impart

- Target champion within 3 spaces is healed for 5 HP and gains 1 DMG. This unit loses 8 life and gains -1 DMG.
 

Impassioned

- This unit gets +4 DMG and +2 DEF when your shrine or avatar has less than half its HP.
 

Impatient

- This unit loses 5 HP at the end of your turn if it did not successfully attack. Every time a friendly champion within 3 spaces successfully attacks, this unit gains 1 AP.
 

Impenetrable

- This champion can not be the target of abilities your enemy controls, including non-basic attacks. This does not include basic attacks.
 

Imposing Aura

- Enemy champions within 3 spaces have Careless.
 

Improve Range

- Units within 5 spaces of this champion that share a race or class with this champion have +1 MAX RNG. This ability does not stack.
 

Improve Speed

- Units within 5 spaces of this champion that share a race or class with this champion have +1 SPD. This ability does not stack.
 

Incinerate 1

- This unit makes a Fire attack for 8 damage at range 1-5. This damage ignores DEF. If successful, target champion becomes Enflamed 4. (Target champion is engulfed in flame. At the end of your turn, champion deals 6 Fire damage to each champion within 2 spaces.)
 

Incinerate 3

- This unit makes a Fire attack for 16 damage at range 1-5. This damage ignores DEF. If successful, target champion becomes Enflamed 4. (Target champion is engulfed in flame. At the end of your turn, champion deals 6 Fire damage to each champion within 2 spaces.)
 

Incite Rage

- Target barbarian champion you control gains Berserker 3 for 5 turns and recovers 5 AP.
 

Incoherent Babbling

- Champions within 3 spaces are Distracted.
 

Incubate: Young Myx Slasher

- Target friendly Myx Pupae within 3 spaces is destroyed and a young Young Myx Slasher is summoned in its place.
 

Incubate: Young Myx Spitter

- Target friendly Myx Pupae within 3 spaces is destroyed and a Young Myx Spitter is summoned in its place.
 

Independent

- This champion receives a split bonus instead of a full faction bonus. Split bonuses still apply as normal.
 

Inexperienced

- This champion misses every third basic attack it makes.
 

Infest

- Make an attack against target champion within 2 spaces. If successful, the attack does no damage, Parasitic Fesh is removed from play, and the targeted champion becomes Infested (at the beginning of each turn, it loses 8 HP. If it is destroyed this way, a Parasitic Fesh spawns in that champion's space, under your control. This condition can not be cleansed.
 

Inhibiting Touch

- When this champion successfully damages a champion with a basic attack, that unit becomes Inhibited for 8 turns.
 

Initiate: Devotee to D'elim

- Target friendly champion within 3 spaces is Consumed By Fire (This champion is Shielded, Immobile, and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage) and at the start of its next turn, it also gains Devotee of D'elim and Resistance: Fire 2.
 

Initiative 1

- When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 7.
 

Initiative 2

- When this champion is deployed, it gains 2 AP for each opposing champion in play, to a maximum of 7.
 

Initiator

- This champion deals 4 additional damage to champions with 35 or more HP.
 

Inquisition

- When this champion is deployed and at the end of your turns, the closest opposing champion within 5 spaces becomes Faithless and Branded for 4 turns.
 

Inscrutable Form

- This champion cannot be cloned or copied. No other champions can take the form of this champion.
 

Inspire

- Select a friendly champion within 2 spaces of this unit. That champion gains +2 DMG, and this unit receives -2 DMG.
 

Instigate

- Friendly champions within 5 spaces that share a race or class with this one gain Enrage 1. This does not stack.
 

Insubstantiate

- At the end of your turn, all Incorporeal champions become Stealthed.
 

Intensify

- After 10 turns, this ability is removed and this unit is Cleansed and gains +20 MAX HP, +1 RNG and +1 SPD permanently.
 

Intimidating

- This champion may not be the target of close-combat attacks, except those made by champions who have Fearless, Unstoppable or Iron Will
 

Invigorate 1

- Target champion within 2 spaces gains 2 AP.
 

Invigorate 2

- Target champion within 2 spaces gains 4 AP.
 

Iron Will

- This champion cannot be Charmed, Possessed or Distracted.
 

Ironfist Exploit

- When this champion makes a successful basic attack against a target with Stunned, Branded or Fatigued, it gains 1 AP and has +2 DMG for the attack.
 

Irresponsible Essence Imbibement

- Enemy champions within 5 spaces lose between 5 and 15 HP and this champion gains MAX HP equal to 75% of the amount lost. If this champion has more than 75 HP, it is destroyed.
 

Ivory Sigil

- This champion gains Illuminate for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Jellebrium Mind

- When this unit is deployed, a revealed rune in the opposing rune dock has +2 CD for each friendly unit with Jellebrium Mind, including this one. At the beginning of its turns, for every 4 runes your opponent has on cooldown, this unit is healed for 2. It also gains a rank of Teleport for 1 turn if it is a champion.
 

Jolt 1

- When this champion successfully damages a champion with a basic attack, that champion is Shocked for 3 turns.
 

Jolt 2

- When this champion successfully damages a champion with a basic attack, that champion is Shocked for 4 turns.
 

Jolt 3

- When this champion successfully damages a champion with a basic attack, that champion is Shocked for 5 turns.
 

Journey to Oblivion

- Spend 15 Charges. Target opposing non-Avatar, non-Boss, non-Elite champion within 5 spaces is removed from play, its CD is set to 2, and its nora cost is refunded at the beginning of its owner's next turn.
 

Judgement

- Champions within 3 spaces of this champion are Cleansed. For each condition removed this way, the affected champion loses 10 HP.
 

Jungle Front

- At the beginning of each turn, all spaces within 3 spaces of this champion become Jungle (Impeding Vegetation) for 4 turns.
 

Keg Toss

- Area Effect 2, Range 5: All units become Intoxicated for 4 turns. Opposing units take Physical damage equal to 80% of this unit's DMG.
 

Ki Strike

- This champion's next basic attack this turn has +DMG equal to the number of charges it currently has and the champion loses a third of its charges (rounded down).
 

Kill Frenzy

- When this champion destroys a champion on a close-combat attack, it makes a close-combat attack against a randomly selected adjacent unit if possible (extra attacks cost 0 AP, and do not affect the AP costs of subsequent attacks). This attack cannot miss.
 

Kill Sense

- Enemy champions within 5 spaces with 50% or less HP are Slowed. This champion gains +1 SPD and +2 DMG for every Slowed enemy champion within 5 spaces.
 

Killing Stroke

- When this champion successfully deals damage on a basic attack to a non-Avatar, non-Boss, non-Elite champion with a different owner, this champion is Sacrificed and the other champion is destroyed.
 

Kinetic Impulse

- Ranged attacks made by this champion have a bonus of 2 DMG for each space the target is beyond the champion's minimum range.
 

Knockback 1

- This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 1 space.
 

Knockback 2

- This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 2 spaces.
 

Knockback 3

- This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 3 spaces.
 

Knockout

- This champion makes an attack at RNG 1-2. If successful, the target becomes Paralyzed 2. This champion must be Stealthed and does not destealth the champion.
 

Latch On

- For the next 3 turns this unit stays adjacent to target champion while it moves. Target unit gains Lumbering.
 

Lava Born

- When this champion is not occupying lava, its RNG becomes 1-1 and gains Resistance: Physical 3, +2 DEF.
 

Lava Front

- At the end of each turn, all spaces adjacent to this champion becomes Deep Lava (Impeding 1, 8 fire damage on entry and when occupied) for 2 turns.
 

Lava Storm

- Area Effect 2, Range 5: Affected champions take 12 Fire damage. This damage ignores DEF. For the next 2 turns, spaces within the affected area are Shallow Lava (4 Fire damage on entry and when occupied).
 

Lava-fall 1

- Spaces within 2 spaces of this champion are Shallow Lava (4 Fire damage on entry and when occupied) for 4 turns.
 

Lava-fall 2

- Spaces within 4 spaces of this champion are Shallow Lava (4 Fire damage on entry and when occupied) for 4 turns.
 

Lavawalker

- This champion ignores movement restrictions and movement penalties imposed by Lava. Fire damage that would be dealt to this champion by Lava is prevented.
 

Lay Hands 1

- Target champion within 2 spaces (including this champion) heals HP equal to its max HP.
 

Lay Hatchling

- Unit summons a dragon egg relic to target adjacent space. At the end of the next turn, the egg will hatch into a Draksar Broodling.
 

Lay Myx Pupae

- Summon a Myx Pupae relic to target adjacent space.
 

Lay on Hands 1

- Target champion within 2 spaces (including this champion) heals HP equal to its max HP.
 

Lay Trap: Acid 1

- Lay an Acid Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 2 Acid Damage and becomes Scoured for 2 turns.
 

Lay Trap: Acid 3

- Lay an Acid Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 6 Acid Damage and becomes Scoured for 2 turns.
 

Lay Trap: Boulder 1

- Lay a Boulder Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 4 Physical Damage.
 

Lay Trap: Boulder 2

- Lay a Boulder Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 7 Physical Damage.
 

Lay Trap: Boulder 3

- Lay a Boulder Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 10 Physical Damage.
 

Lay Trap: Fire 1

- Lay a Fire Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 3 Fire Damage.
 

Lay Trap: Fire 2

- Lay a Fire Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 6 Fire Damage.
 

Lay Trap: Fire 3

- Lay a Fire Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 9 Fire Damage.
 

Lay Trap: Frost 1

- Lay a Frost Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 2 Frost Damage and becomes Slowed for 2 turns.
 

Lay Trap: Frost 2

- Lay a Frost Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 4 Frost Damage and becomes Slowed for 3 turns.
 

Lay Trap: Frost 3

- Lay a Frost Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 6 Frost Damage and becomes Slowed for 4 turns.
 

Lay Trap: Poison Cloud 1

- Lay a Poison Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, all spaces within a range of 2 are covered in a poison cloud until end of the next turn.
 

Lead the Charge

- When this champion is deployed from the runedock, the next 2 champions you deploy from the runedock while this champion is in play gain a rank of Initiative.
 

Leap 1

- This champion is relocated to target space within 2 spaces. If this champion is engaged, this ability costs 1 additional AP.
 

Leap 2

- This champion is relocated to target space within 3 spaces. If this champion is engaged, this ability costs 1 additional AP.
 

Leap 3

- This champion is relocated to target space within 4 spaces. If this champion is engaged, this ability costs 1 additional AP.
 

Leech Vitality

- When this champion damages an opposing champion, it permanently gains MAX HP equal to 50% of the damage dealt (to a maximum of 5).
 

Leoss Warcry 1

- When this unit makes a successful attack, all adjacent Leoss you control recover 3 AP, and get +3 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. This effect does not stack.
 

Leoss Warcry 2

- When this unit makes a successful attack, all friendly Leoss within 2 spaces recover 3 AP, and get +3 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. This effect does not stack.
 

Lethal Poison

- When this champion successfully damages a champion with a basic attack, that champion gains a stack of Lethal. This condition can not be cleansed.
 

Lethargic

- At the beginning of every 6 turns, this champion is in play, it gains Lumbering for 1 turn.
 

Leverage: Beast

- When this unit is deployed from the runedock, the next Beast you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
 

Leverage: Elemental

- When this unit is deployed from the runedock, the next Elemental you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
 

Leverage: Garu

- When this unit is deployed from the runedock, the next Garu you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
 

Leverage: Lich

- When this unit is deployed from the runedock, the next Lich you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
 

Leverage: Yeti

- When this unit is deployed from the runedock, the next Yeti you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
 

Liability

- Friendly champions within 5 spaces of this champion have -1 DEF.
 

Lich Apprentice

- This unit loses 10 max HP and Lich friendly champions gain an additional +5 HP.
 

Lich-born

- This unit cannot be the target of spells. When this unit is destroyed, it reanimates as a Lich Knight champion, loses Lich-born, gains +1 DEF, +4 DMG, Flight, Scorn, Life Siphon, Immunity: Magical, and gains Attack: Magical as its basic attack.
 

Life Siphon

- When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt.
 

Life Siphon: Scoured

- When this champion successfully damages a champion with Scoured with a basic attack, it vampiric heals HP equal to half the damage dealt (rounded down).
 

Lifedrain Aura

- At the beginning of your turn, all champions within 2 spaces lose 2 HP, and this champion is healed by an equal amount.
 

Lifedrinker

- When this unit destroys an opposing champion, it vampiric heals HP equal to half the destroyed champion's max HP.
 

Lift

- Target champion gains flying, no longer engages opposing units, and cannot spend AP on movement for 2 rounds. Whenever this champion moves, target champion moves to where this champion was. This champion's movement costs 3 AP while target champion is Lifted.
 

Lightning Blast

- When this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% Electricity damage.
 

Lightning Skewer

- All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this unit take 12 Electricity damage and are Paralyzed 1. This damage ignores DEF.
 

Lightning Storm 1

- Area Effect 2, Range 5: Affected units take Electricity damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
 

Lightning Storm 2

- Area Effect 2, Range 5: Affected units take Electricity damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
 

Lightning Storm 3

- Area Effect 2, Range 5: Affected units take Electricity damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
 

Lightseeker

- This champion is relocated adjacent to target champion within 5 spaces with Blinded or Illuminated and gains +2 SPD for 3 turns.
 

Limbo

- When this champion is destroyed, no nora globe is dropped and a Level 1 Frenzied Zombie (HP 30, Manic, Reconstitute and Absorb) is deployed under your opponent's control.
 

Load Catapult

- Target adjacent, friendly, normal-sized champion gains Catapult until end of turn (this champion is relocated to target space 2-5 spaces away, for 0 AP). When a champion with Catapult is no longer adjacent to this unit, it loses the Catapult ability.
 

Lockdown

- All units within 5 spaces have Earthbound (This champion is Grounded and cannot gain Flying. It cannot be relocated, leap, or pounce).
 

Locust Cloud

- Area Effect 2, Range 5: Affected champions take 8 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Mini-locust Swarm (Opposing champions within the affected area have -2 DEF).
 

Logistics: Flanking

- When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Flanking.
 

Logistics: Force Barrier

- When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Force Barrier 3.
 

Logistics: Heal Champion

- When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Heal Champion 3.
 

Logistics: Life Siphon

- When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Life Siphon.
 

Logistics: Range

- When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains +2 MAX RNG.
 

Logistics: Speed

- When you have deployed 3 champions that share a race with it from the runedock, this ability is removed and this champion permanently gains +1 SPD.
 

Lonx Guardian

- Friendly Lonx champions that are adjacent to this champion may not be the target of ranged attacks.
 

Loyalty

- This champion gains +2 DMG and +5 HP as long as all friendly units that you own share a faction with it.
 

Lumbering

- This champion's AP cost for each movement is increased by 1.
 

Madness

- Any time a champion deals damage to this unit with psychic damage it suffers an equal amount. This champion has Iron Will.
 

Magic Acolyte

- Whenever a champion takes Magic damage, this champion heals 2 HP. This triggers up to 3 times per turn.
 

Magic Beam

- All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Magic damage (ignores DEF) and has its DEF set to 0 for 1 turn if its DEF is greater than 0.
 

Magic Blast

- When this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% Magic damage.
 

Magic Eater

- When this unit would take Magic damage, it instead recovers HP equal to half the damage that would have been dealt.
 

Magic Nova 1

- This unit deals 3 Magic damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged have -1 DEF for 4 turns.
 

Magic Nova 2

- This unit deals 6 Magic damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged have -1 DEF for 4 turns.
 

Magic Nova 3

- This unit deals 9 Magic damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged have -1 DEF for 4 turns.
 

Magic Turret

- This unit makes a Magic attack at RNG 2-7.
 

Magical Attack

- This unit makes a Magical attack at range 2-4.
 

Magical Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Magical damage to each champion within 2 spaces. This damage ignores DEF.
 

Magical Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Magical damage to each champion within 2 spaces. This damage ignores DEF.
 

Magical Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Magical damage to each champion within 2 spaces. This damage ignores DEF.
 

Magical Bomb 1

- Area Effect 2, Range 5: Affected units take Magic damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
 

Magical Bomb 2

- Area Effect 2, Range 5: Affected units take Magic damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
 

Magical Bomb 3

- Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
 

Magnate's Blessing

- Target champion within 4 spaces gains Majestic 1 for 4 turns. It also gains +1 DMG and +1 DEF for 4 turns for every 25 HP on opposing champions within 3 spaces of it, rounded down. This does not stack.
 

Magnetic Pulse

- Area Effect 5: Equipped enemy champions have -2 DMG and Careless. Equipped friendly champions have +2 DMG.
 

Majestic 1

- Opposing champions adjacent to this unit are Awestruck.
 

Majestic 2

- Opposing champions within 2 spaces of this unit are Awestruck.
 

Make Ice

- An Ice Block is summoned to an adjacent space.
 

Manic

- At the end of its turn, if this champion has a MIN RNG of 1, it moves 2 spaces toward the closest enemy champion, and makes an attack against that champion if possible.
 

Marauder

- When this champion is deployed, a Level 1 Deep Elf Mercenary and a Level 1 Elven Blademaster are summoned adjacent to it.
 

Mark

- This ability does not destealth, and is only usable while stealthed. Target champion within 3 spaces suffers 2 additional damage from all attacks made by friendly units this turn.
 

Mark of Al'Mara

- When this champion successfully damages a champion with a basic attack, that champion is Branded (When a Paladin, Shaman or Priest makes a basic attack against this champion, the target takes 2 additional fire damage (ignores DEF). This does not stack) for 3 turns.
 

Mark of Osarius

- After this champion has dealt 40 damage, a Head of Osarius relic is summoned to a random location within 4 spaces. This ability is removed after trigger.
 

Market

- Relics and equipment you deploy receive a 10% nora refund. This effect does not stack.
 

Marsh Awakening

- This champion has +1 DMG, +1 DEF and +1 SPD for every 2 opposing champions occupying water.
 

Marsh Lesson

- Target friendly champion within 3 spaces loses Aquatic and gains Semi Aquatic. This ability cost 8 nora.
 

Martyrdom

- When a real friendly champion is destroyed, this unit is healed for 8 HP. If this unit shares a race with the destroyed unit, also gain +1 DMG.
 

Masochist

- Whenever this champion is successfully attacked, it regenerates 2 health
 

Mason 1

- Target friendly Relic, Shrine or champion with Race: Construct within 5 spaces heals 4 HP.
 

Mason 2

- Target friendly Relic, Shrine or champion with Race: Construct within 5 spaces heals 8 HP.
 

Mason 3

- Target friendly Relic, Shrine or champion with Race: Construct within 5 spaces heals 12 HP.
 

Mason's Spire 1

- Friendly relics within 5 spaces have +10 MAX HP.
 

Mass Teleport

- This champion is relocated to target space within 5 spaces. Friendly champions within 2 spaces are also relocated (distributed within the AE).
 

Massive Leap 1

- This champion leaps 2 spaces away, and where it lands it causes a Tremor
 

Master Climber

- This champion gains +1 DEF and +1 DMG for 2 turns every time it changes elevation.
 

Mastermind

- At the end of its turn, this champion has +1 SPD and Improve Speed for 3 turns if you have 10 or less nora.
 

Maxxarek's Servant

- When this champion is deployed, the closest friendly champion gains Relocate: Demon.
 

Megalith Guardians

- When this champion is deployed from the runedock, 2 Megalith Guardians are summoned in adjacent squares. At the beginning of each turn, for each Megalith Guardian within 3 spaces, this champion has +3 DMG, +1 DEF, and +1 MAX RNG. This stacks up to 2 times.
 

Meld: Stitched Magearm

- The Stitched Mesmer, Magician and Shaman combine into a Stitched Magearm with full HP. To use this ability, you must have each of those units together in a formation that makes up the base of a large unit, with one empty space.
 

Meld: Stitched Merged

- The Stitched Hexer, Blackguard and Dreameater combine into a Stitched Merged with full HP. To use this ability, you must have each of those units together in a formation that makes up the base of a large unit, with one empty space.
 

Melee Specialist 1

- While this champion is within 3 spaces of at least 2 enemy champions it gets +1 DEF and +2 DMG.
 

Melee Specialist 2

- While this champion is within 3 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG.
 

Melee Specialist 3

- While this champion is within 3 spaces of at least 2 enemy champions it gets +3 DEF and +6 DMG.
 

Melt

- All snow, ice or water terrain with 6 spaces become dirt for 6 turns. Arctic, Amphibious and Aquatic units within 6 spaces take 7 damage.
 

Menalaus' Page

- While Menalaus is in play, this champion has Force Barrier 2 and Mindwipe Aura 2.
 

Mental Net

- Make a Psychic attack against a champion within 4 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before DEF adjustments) and becomes Grounded 2, Ensnared 2, and gets -2 DEF for 2 turns.
 

Mercenary

- At the beginning of your turns you lose 2 nora.
 

Merciful

- If a champion would be destroyed by this champion, it's HP is set to 1 instead.
 

Metamorphosis

- Target champion within 3 spaces is Cleansed and becomes a Snail with 5 SPD, 7 DMG, 1 RNG, 1 DEF, loses all of its base and upgraded abilities, and gains Attack: Physical for 4 turns. If the target is a large champion, it becomes a Giant Toad instead.
 

Mimic Damage

- This unit's DMG is equal to the base DMG of the champion with the highest base DMG in play. If there are no other champion's in play this unit's DMG is 0.
 

Mimic Defense

- This unit's DEF is equal to the base DEF of the champion with the highest base DEF in play. If there are no other champion's in play this unit's DEF is 0.
 

Mind Control

- This unit is removed from play, and the target champion owned by an opponent becomes Dominated (This unit is Possessed and loses 8 HP at the beginning of each turns) and Defiled.
 

Mind Lock

- A random non-basic attack activated ability on target enemy champion within 5 spaces has +5 CD and this champion gains that ability for 5 turns.
 

Mind Meld

- This champion has +1 DMG for each friendly real champion with Attack: Psychic or that shares a race with this one. Those champions gain 25% of the DMG bonus if they do not have Mind Meld. This effect is rounded down and does not stack.
 

Mind Siphon

- When this champion is attacked by a basic attack, it gains the upgraded abilities of the attacking champion for 4 turns.
 

Mindflayer Jumper

- When this champion is destroyed, if it is equipped with a Mindflayer, the closest friendly unequipped champion is equipped with a Mindflayer. This will only jump from the original champion one time.
 

Mindwipe Aura 1

- All opposing champions within 2 spaces of this unit becomes Pacified for 2 turns.
 

Mindwipe Aura 2

- All opposing champions within 3 spaces of this unit becomes Pacified for 2 turns.
 

Mirefolk Fealty

- When this champion is deployed, friendly champions gain Impervious for 1 turn. If the affected champion is a Mirefolk, they get Encouraged for 1 turn as well.
 

Mirefolk Resurgence

- When this unit is deployed, friendly champions have +2 DMG for 4 turns. If the affected champion is a Mirefolk, it also gains 1 AP.
 

Mirefolk Revival

- When this unit is deployed, friendly champions are healed for 6 HP. If the affected champion is a Mirefolk, it is also Cleansed
 

Mirefolk Transcendence

- When this champion is deployed, friendly champions gain Attack: Magical for 3 turns. If the affected champion is a Mirefolk, opposing champions within 3 spaces of it take 3 Magical damage. This damage ignores DEF.
 

Mirror Swap

- This champion is relocated in place of the closest friendly illusion of itself within 5 spaces.
 

Mirrorblade

- When this champion makes a successful basic attack, two illusion copies of itself are summoned randomly within 4 spaces of the target.
 

Mirrored

- When this champion would take non-Physical damage from an attack, that damage is reduced by 50% (rounded down), and the attacking champion takes an equal amount of damage of the same type.
 

Mischief

- Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost.
 

Mobility

- This champion may disengage the turn it becomes Engaged, and disengages for 0 AP.
 

Mobilize Engine

- This ability costs 15 nora to use. This champion's speed is set to 7 for 1 turn, and it gains 9 AP. This champion loses all AP at the end of this turn. This ability comes into play on cooldown.
 

Mocking Blow

- When a champion makes an unsuccessful basic attack against this unit, this unit attacks the attacker with that ability
 

Moga Riders

- When this unit is destroyed, no nora globe is dropped and a Moga Trapper and a Moga Netter are with no upgrades are spawned in its place at 1/3 of their maximum health.
 

Momentum 2

- Friendly champions within 2 spaces gain 2 AP.
 

Momentum 3

- Friendly champions within 3 spaces gain 2 AP.
 

Mother of Frond

- When this champion is deployed from the runedock, Ambling Fronds in your deck are revealed and cost 5 nora less to play (this does not stack). This champion has Protective if there is at least one friendly Ambling Frond in play.
 

Motion Sensor

- When an enemy champion moves within 5 spaces, this champion permanently gains +8 SPD and this ability is removed.
 

Motivate

- All other friendly champions have +1 DMG.
 

Mountaineer

- This champion ignores movement restrictions and movement penalties imposed by terrain elevation and ignores terrain restrictions while moving.
 

Mudsling

- Target unit within 5 spaces takes 50% damage and gains Lumbering and cannot Leap, Pounce or Teleport for 4 turns.
 

Mudwalker

- This unit ignores movement restrictions and movement penalties imposed by terrain that includes both water and dirt on the same space.
 

Multiattack 1

- This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP.
 

Multiattack 2

- This champion's AP cost for making a basic attack is reduced by 2, to a minimum of 2 AP.
 

Multiattack 3

- This champion's AP cost for making a basic attack is reduced by 3, to a minimum of 2 AP.
 

Multitude

- You may include up to 3 copies of this unit in a Battlegroup.
 

Murk

- Stealthed champions within 8 spaces, including this one, do not lose stealth when damaged.
 

Murkwater Frenzy

- This unit gains Amphibious. For each friendly Snaptooth within 5 spaces, this champion gains a rank of Multiattack.
 

Mutate

- Target friendly champion within 3 spaces gets +2 DEF, +2 DMG or +1 SPD. Target opposing champion gets -2 DEF, -2 DMG or -1 SPD. These effects can not be cleansed or dispelled. If target champion has a Mutation ability it also gains 4 charges.
 

Mutation: Camouflage

- Spend 2 charges - this champion gains Camouflage (When this unit is damaged by a ranged attack while it is occupying Vegetation, that damage by is reduced by 2).
 

Mutation: Damage

- Spend 3 charges - this champion gains +2 damage.
 

Mutation: Forestwalker

- Spend 1 charge - this champion gains Forest Walker (At the end of each turn, spaces within 4 of this champion become Vegetation for 3 turns).
 

Mutation: Gore

- Spend 4 charges: This champion gains Stat Bonus: Damage 2. If it already has Stat Bonus: Damage 2, it gains Rend 2 instead. If it already has Rend, it gains Charged Attack instead and this ability is removed.
 

Mutation: Horror

- Spend 4 charges: This champion gains Fear 2. If it already has Fear, it gains Frightful Blows instead. If it already has Frightful Blows, it gains Dread instead and this ability is removed.
 

Mutation: Leap 3

- Spend 4 charges: This champion gains Leap 3.
 

Mutation: Oceanic

- Spend 3 charges - this champion gains Amphibious (This champion ignores restrictions and penalties imposed by Water) and Domain: Water (This unit gains +2 DMG, +1 DEF, and Mobility while occupying Water).
 

Mutation: Tough

- Spend 3 charges: This champion gains a rank of Tough.
 

Mutation: Violence

- Spend 4 charges: This champion gains Berserker 2. If it already has Berserker, it gains Enrage 3 instead. If it already has Enrage 3, it gains Manic instead and this ability is removed.
 

Mystic Push

- Spell presence of friendly champions is increased by one and champions your enemy controls have their spell presence decreased by one.
 

Mythical

- When another copy of this unit is in play that you own, both it and this copy are destroyed.
 

Nature's Balance

- Amplifications and Vulnerabilities are negated.
 

Nature's Blessing 1

- Target champion within 5 spaces is Cleansed and is healed for 7 HP
 

Nature's Blessing 2

- Target champion within 5 spaces is Cleansed and is healed for 9 HP and gains 1 DEF for 4 turns.
 

Nature's Blessing 3

- Target champion within 5 spaces is Cleansed and is healed for 11 HP and gains 2 DEF for 4 turns.
 

Nature's Connections

- When a friendly champion within 5 spaces makes a successful basic attack, this unit heals for 2 HP. If the attacking champion is a Plant, Ranger or Shaman, it also heals for 2 HP.
 

Necrosis

- When this champion is deployed, your shrine's Deployment Zone expands by 1. When this champion is destroyed outside of your Deployment Zone, your shrine's Deployment Zone decreases by 1.
 

Nemesis - G'hern Traitor

- When this champion is deployed, a Level 1 G'hern Traitor with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the G'hern Traitor is also destroyed.
 

Nemesis: Earthmover

- When this champion is deployed, an Earthmover with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Earthmover is also destroyed.
 

Nemesis: Enraged Grizzly

- When this champion is deployed, a Level 1 Enraged Grizzly with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Enraged Grizzly is also destroyed.
 

Nemesis: Ghoul

- When this champion is deployed, a Level 1 Ghoul with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Ghoul is also destroyed.
 

Neophyte

- While Kartch is in play, this champion has +15 MAX HP. While Gekaal is in play, this champion has Heal Mass 3.
 

New Growth

- When an opposing real champion within 5 spaces is destroyed, a Young Sapling without upgrades is summoned adjacent to this unit.
 

Nexus Aura

- For 2 turns, any damage from spells or attacks done to a champion within 2 spaces is split and shared equally with all champions in that range. This effect is hidden until triggered.
 

Nightfall

- When this champion is deployed or destroyed, the closest unstealthed friendly champion becomes Stealthed for 6 turns.
 

Noble Sacrifice

- This champion loses 10 HP and target friendly champion that shares a race with this one within 3 spaces gains Loyalty for 8 turns.
 

Nohkan Do

- Attacks against this unit miss for 2 AP. This effect can trigger up to 2 times per turn, and does not trigger if this unit is Paralyzed, Distracted or Stunned.
 

Nohkan Do 2

- This unit has Block 2, Dodge 2, Riposte 1 (When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +1 DMG) and Arrow Throw 1 (When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +1 DMG).
 

Nora Barrier

- When this champion is deployed, it is Nora Shielded for 8 turns.
 

Nora Burn

- When this champion successfully damages a champion with a basic attack, that champion loses HP equal to 15% of the nora in its controller's nora bank, rounded down.
 

Nora Gem

- This unit is a Nora Gem. It gains the Luminescence abilities of friendly Nora Gem within 5 spaces.
 

Nora Hex

- Shrine nora generation for opposing players is reduced by 1 for every 3 charges on this champion.
 

Nora Incarnate

- Any champion damaged by this champion's basic attack becomes Charred for 3 turns, Chilled 3, Poisoned for 3 turns, Shocked for 3 turns and Scoured 3.
 

Nora Induction

- Whenever this champion makes a successful attack against a champion, the target's controller gains 2 nora.
 

Nora Leech

- When your enemy would gain Nora through an ability, spell or relic, they gain 75% of that amount, and you gain 25% of that amount. When you would gain Nora through an ability, spell or relic you instead gain only 75% of that amount.
 

Nora Lock

- For 3 turns, no nora is generated by relics, spells or abilities.
 

Nora Miner 1

- At the beginning of your turn, you gain 2 nora.
 

Nora Miner 2

- At the beginning of your turn, you gain 4 nora.
 

Nora Miner 3

- At the beginning of your turn, you gain 6 nora.
 

Nora Pearls

- When a player successfully casts a spell, the enemy gains Nora equal to 50% of that spells Nora cost. This does not stack.
 

Nora Shield 1

- Target friendly champion within 3 spaces becomes Nora Shielded for 2 turns.
 

Nora Shield 2

- Target friendly champion within 3 spaces becomes Nora Shielded for 4 turns.
 

Nora Thief

- Spend 4 charges. Your opponent loses up to 15 nora and you gain an equal amount.
 

Numerous

- This champion takes double damage from area of effect spells and half damage from ranged attacks. It counts as 3 champions for purposes of Bulwark and Surge abilities.
 

Oblivion Shield

- Damage from the first successful attack made against this champion each turn is prevented.
 

Obsidian Sigil

- This champion gains Opportunistic Assault for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Occlude

- This unit loses 3 HP and 3 random runes in your runedock are concealed.
 

Octopus Form

- This unit becomes an Octopus with race Beast, Aquatic, Constriction, and Immunity: Poison. It gains +6 HP and is Cleansed.
 

Omnivore

- When this unit deals damage to a Beast or Plant champion, it heals HP equal to half the damage dealt and gains 1 AP.
 

On The House

- When a friendly champion within 5 spaces collects a Nora Globe, it becomes Intoxicated for 6 turns.
 

One With Nora

- After this champion is damaged by a basic attack, it gains immunity to the attacker's damage type for 4 turns.
 

Ooze Tap

- When a non-flying opposing champion within 5 spaces enters Ooze, it takes 2 Acid damage and friendly Slags occupying Ooze within 5 spaces of this unit each heal 2 HP. This does not stack.
 

Oozing

- When this unit is damaged, spaces within 2 spaces becomes Ooze for 3 turns and opposing units within 2 spaces become Scoured and Grounded for 2 turns.
 

Opportunistic

- At the end of your opponent's turn, if this champion was not successfully attacked that turn, it gains 1 AP.
 

Opportunistic Assault

- This unit makes a basic attack at no AP cost against any unit that attempts to disengage from it. Spells and abilities that relocate other units do not trigger this ability.
 

Opposing Viewpoints

- Menalaus and Grimlic of K'thir have opposing viewpoints and refuse to co-operate (they may not be part of the same battlegroup).
 

Orb of Frostfall 1

- Champions within 5 spaces have Trail: Snow. If the affected champion is friendly, it also gains Arctic
 

Orb of Frostfall 2

- Champions within 8 spaces have Trail: Snow (At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Deep Snow (Impeding 1) for 3 turns). If the affected champion is friendly, it also gains Arctic
 

Overkill: Healing

- When a unit would be destroyed via a basic attack, the attacking champion is healed for an amount equal to the damage beyond the current health of the target.
 

Overkill: Raze

- Whenever this champion would destroy another champion with a basic attack, any damage over the current health of the target is dealt to that unit's owner's shrine, to a maximum of 5.
 

Overload

- All relics take 10 Electricity damage.
 

Overseer: Moga 1

- G'hernbound units within 4 spaces are not penalized by G'hernbound.
 

Overseer: Moga 2

- Friendly units within 5 spaces are not penalized by G'hernbound.
 

Overseer: Moga 3

- Friendly units within 6 spaces are not penalized by G'hernbound.
 

Pace

- When this champion is successfully attacked by a basic attack, it gains 1 AP.
 

Pack Leader

- The first time this champion makes a basic attack against a champion each turn, other champions with Pack Mentality within melee range of the target make a free Physical attack against the same target.
 

Pack Mentality

- The first time this champion uses the Fuel Rage ability each turn, the ability's CD is set to 0.
 

Pain Curse

- Opposing Cursed champions take 5 magical damage. This damage ignores DEF.
 

Pain Split 6

- Champions attacking this champion from range take 7 damage of the Attacker's damage type.
 

Paralysis

- This champion is Paralyzed (This champion can not move or use attacks or abilities. This champion has -2 DEF and it loses all AP at the start of each turn. It cannot engage other Champions), Immobile and Impervious.
 

Paralytic Feedback

- When this champion is successfully attacked by a basic attack from RNG 4 or greater, the attacking champion becomes Paralyzed for 3 turns.
 

Paralytic Strike

- This champion does double damage to Paralyzed champions.
 

Paralyze

- Target champion within 3 spaces becomes Paralyzed for 2 turns.
 

Pariah

- This champion cannot be the target of friendly spells and abilities from other friendly units.
 

Parting Gift

- When this champion dies, the cooldown on your spells is reduced by one.
 

Passive

- This unit does not have a base attack.
 

Pathfinding

- All friendly champions that share a race with this one have Mountaineer.
 

Pawn

- The first time this champion would be damaged each round, the nearest other friendly champion is affected instead.
 

Perseverance

- Whenever this champion's health falls below 1, it loses Perseverance and it is Cleansed, it's current health is set to 1, and gains Impervious, Impenetrable, and Shielded until the end of turn.
 

Pet: Bloody Imp

- When this champion is deployed, a Bloody Imp with no upgrades is summoned adjacent to it.
 

Pet: Garu Cub

- When this champion is deployed, a Garu Cub with no upgrades is summoned adjacent to it.
 

Pet: Grundelwulf Pup

- When this champion is deployed, a Grundelwulf Pup with no upgrades is summoned adjacent to it.
 

Pet: Pygmy Hippo

- When this champion is deployed, a Pygmy Hippo with no upgrades is summoned adjacent to it.
 

Pet: Shadowbunny

- When this champion is deployed, a Shadowbunny with Soul Transfer and no upgrades is summoned adjacent to it.
 

Pet: Swiftwing

- When this champion is deployed, a Level 1 Swiftwing is summoned adjacent to it.
 

Pet: Tamed Lerper

- When this champion is deployed, a Tamed Lerper without upgrades is summoned adjacent to it.
 

Pet: Tempest Boar

- When this champion is deployed, a Level 1 Tempest Boar is summoned adjacent to it.
 

Pet: Tusk the Mastodon

- When this champion is deployed, Tusk the Mastodon without upgrades is summoned adjacent to it.
 

Pet: Wolf

- When this champion is deployed, a Wolf with no upgrades is summoned adjacent to it.
 

Petrifying Gaze

- This champion makes an Psychic attack against target opposing champion at Range 1-3. If damaged, the target becomes Petrified for 4 turns.
 

Phantom Dash

- For 1 turn, the next time a friendly champion makes a successful basic attack against target champion within 6 spaces, this champion is relocated to the closest available space to that champion.
 

Phase Cleansing

- When this champion becomes Incorporeal, it is Cleansed
 

Phase Shift

- This unit becomes Incorporeal for 2 turns.
 

Phylactery Bound

- When this unit is deployed from the runedock, a Phylactery relic is summoned in the closest friendly deployment zone.
 

Physical Amped

- This champion loses a charge at the end of its turn. While this champion has at least 8 charges, it has +1 SPD, +2 DMG, +2 DEF and Physical Aura 3.
 

Piercing Cry

- This champion makes an attack for 8 Sonic damage against target enemy champion within 4 spaces. This damage ignores DEF. If successful, target becomes Distracted 4 (This unit may only activate basic attacks).
 

Piercing Shot 1

- This champion makes a ranged attack at +3 DMG and +1 AP.
 

Piercing Shot 2

- This champion makes a ranged attack at +6 DMG and +1 AP.
 

Piercing Shot 3

- This champion makes a ranged attack at +9 DMG and +1 AP.
 

Pilfer

- Destroy equipment on target champion within 2 spaces. If this champion is unequipped, equip on this champion a copy of that equipment if possible.
 

Pillage

- Each time this champ captures a font, you gain 10 nora.
 

Pin Down

- This unit makes an attack at RNG 3-5 against target opposing champion. If the target is successfully damaged, the target takes 50% DMG and is Rooted for 2 turns.
 

Pirate's Treasure

- Whenever a friendly Tortun attacks, this unit gains a charge. When this unit is destroyed, an "X" appears on a space within 6 spaces. When a friendly champion moves into that space, it gains Recover Treasure (You gain 4 nora for every charge that was on Mangleshell when it was destroyed).
 

Pistol Shot

- This unit makes a Physical attack at range 2-5.
 

Pit Dragon Form

- This unit is Cleansed and gains +5 MAX HP, +5 DMG, Resistance: Physical 1, and Resistance: Magical 1.
 

Planar Bound

- This unit is immune to relocate and remove from play effects.
 

Planar Hold

- All champions within 10 spaces, including this one, have Planar Bound and Earthbound.
 

Plant Regeneration 1

- While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 1.
 

Plant Regeneration 2

- While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 2.
 

Plant Regeneration 3

- While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 3.
 

Platinum Sigil

- This champion gains +1 RNG and Improve Range for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Poison 1

- When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 3 turns.
 

Poison 2

- When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 4 turns.
 

Poison 3

- When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 5 turns.
 

Poison Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Poison damage to each champion within 2 spaces. This damage ignores DEF.
 

Poison Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Poison damage to each champion within 2 spaces. This damage ignores DEF.
 

Poison Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Poison damage to each champion within 2 spaces. This damage ignores DEF.
 

Poison Charge

- Until end of turn, all Poison damage is increased by 2. This unit loses 5 HP.
 

Poison Cloud 1

- Area Effect 2, Range 2: Affected space become Poison Cloud for 2 turns.
 

Poison Cloud 2

- Area Effect 2, Range 3: Affected space become Poison Cloud for 2 turns.
 

Poison Cloud 3

- Area Effect 2, Range 4: Affected space become Poison Cloud for 2 turns.
 

Poison Cone 1

- Area Effect 2, Range 5: Affected units take Poison damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Poisoned for 2 turns.
 

Poison Cone 2

- Area Effect 2, Range 5: Affected units take Poison damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Poisoned for 2 turns.
 

Poison Cone 3

- Area Effect 2, Range 5: Affected units take Poison damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Poisoned for 2 turns.
 

Poison Eater

- When this unit would take Poison damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Poisoned.
 

Poison Sting

- This champion makes a Poison attack at Range 2-5. If the target is successfully damaged, it becomesPoisoned for 3 turns.
 

Poisonburst

- This champion makes an attack at RNG 1-3 for 10 Poison damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Poisoned for 3 turns.
 

Ponderous

- This champion's AP cost for attacks and attack abilities with an AP cost of 1 or higher is increased by 1.
 

Ponderous Blows

- When this champion successfully attacks a champion with a basic attack, the target gains Ponderous for 2 turns.
 

Portal

- This unit may teleport to any deployment zone its controller controls.
 

Portal Blast

- When this champion is successfully relocated, adjacent champions are knockbacked 2 spaces.
 

Portal Dancer

- When this champion is successfully relocated, it gains Reflexes 2 and Evasive 2 for 2 turns.
 

Portal Nexus

- All champions within 2 spaces are Relocated to the same random font.
 

Portal Siphon

- When this champion is successfully relocated, enemy champions within 2 spaces lose 2 HP and this champion vampiric heals for an equal amount.
 

Portal Walker

- When this champion is successfully relocated, it has +3 DMG until its next attack or for 6 turns.
 

Portal Watcher

- When a friendly champion relocates (including this one), this champion gains +1 DMG and a rank of Multiattack for 1 turn.
 

Possess 1

- Target enemy champion within 2 spaces is Possessed by you for 1 turn. This unit is Paralyzed while this effect is active.
 

Possess 2

- Target enemy champion within 2 spaces is Possessed by you for 3 turns. This unit is Paralyzed while this effect is active.
 

Possess 3

- Target enemy champion within 2 spaces is Possessed by you for 5 turns. This unit is Paralyzed while this effect is active.
 

Pounce

- This champion is relocated to the closest non-damaging space to target enemy unit within 5 spaces and deals Physical damage at +2 DMG against the target if able.
 

Pounce 1

- This champion leaps 2 spaces and then deals damage to all adjacent enemy units equal to DMG.
 

Pounce 2

- This champion leaps 2 - 3 spaces and then deals damage to all adjacent enemy units equal to DMG.
 

Pounce 3

- This champion leaps 2 - 4 spaces and then deals damage to all adjacent enemy units equal to DMG.
 

Power Attack 1

- This unit makes an attack with +2 DMG.
 

Power Attack 2

- This unit makes an attack with +4 DMG.
 

Power Attack 3

- This unit makes an attack with +6 DMG.
 

Power of Devotion

- This champion has +2 MAX HP for each real friendly Plant or Elf, and an additional +1 DMG if the champion has Devotee of De'lim or Sacrifice of De'lim.
 

Power Store

- This champion loses 10 HP and its owner gains 15 Nora.
 

Precision

- This champion's attacks cannot miss and ignores the effects of Evasive and Reflexes.
 

Predator: Angel

- When this champion comes into play, all Race: Angel champions in play take 10 Magical damage and becomes Frightened (This champion has -3 DMG and may not attack the unit that frightened it).
 

Premonition

- When this unit is deployed, champions you own have Impenetrable for 4 turns.
 

Preordained

- This rune is automatically revealed at the beginning of the game.
 

Preparation

- At the end of each of its turns, if this unit did not attack, it has +1 DMG and +1 MAX RNG. This effect stacks up to 4 times and is reset at the end of turn when this unit makes an attack.
 

Prepared

- When this champion is deployed, it gains Impervious (All damage dealt to this unit is prevented) for 4 turns.
 

Presidential

- This is a presidential unit.
 

Prestige

- All friendly champions, including this one, within 5 spaces have Iron Will and Fearless.
 

Prevailing Perception

- This champion gains the upgraded abilities of the last enemy champion deployed from the runedock while this champion was in play. This effect lasts until this ability is activated again.
 

Pride of Ailur

- When this champion is within 5 spaces of a friendly champion with Soul of Ailur, it gains +4 DMG. This does not stack.
 

Prismatic Sigil

- This champion gains Frost Attack, Fire Attack and Magical Attack for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Prognostication

- After 3 turns, target champion within 4 spaces becomes Pacified (This champion cannot attack or use abilities to attack, and cannot engage other champions. This cannot be cleansed) for 2 turns. This effect is hidden until triggered.
 

Projection

- This unit is relocated to target space within 1-4 spaces. 3 Illusion copies of this champion are created equidistant from this unit's original location.
 

Propagate Charges

- All other units in play gain a charge.
 

Propagate: Carrionling

- When this unit takes 5 or more damage, a Death Carrionling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
 

Propagate: Ice Block

- When this unit takes 5 or more damage, an Ice Block relic with 10 HP is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
 

Propagate: Spiderling

- When this unit takes 5 or more damage, a Spiderling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
 

Prophetic Balance

- Whenever an opposing champion gains AP outside of normal AP generation, this champion gains an equal amount of AP. Any AP gained this way which would be lost due to the AP cap is gained by the closest friendly champion instead.
 

Protective

- When another friendly champion that shares a race or class with this one is attacked with a basic attack, this champion gains +2 DMG for 2 turns. This stacks up to 3 times.
 

Protective: Beast

- When a Beast you own is attacked, this unit becomes Enraged 3 (This unit has +7 DMG) for 2 turns.
 

Protective: Garu

- When a Garu you own is attacked, this unit becomes Enraged 3 (This unit has +7 DMG) for 2 turns.
 

Protective: Moga

- When a Moga you own is attacked, this unit becomes Enraged 3 (This unit has +7 DMG) for 2 turns.
 

Provision: Defense

- While this champion is equipped, it gains a rank of Block, Unstoppable and +1 DEF.
 

Provision: Offense

- While this champion is equipped, it gains a rank of Multiattack and +2 DMG.
 

Provision: Speed

- While this champion is equipped, it gains +1 SPD and Mobility.
 

Provision: Utility

- While this champion is equipped, it gains Shatter Summoned, Mountaineer and Detection 3.
 

Psychic Agony

- The first time this champion falls below 50% HP, enemy champions take 5 Psychic damage. If the champion is Soultapped, it becomes Ensnared and Confused for 2 turns.
 

Psychic Amped

- This champion loses a charge at the end of its turn. While this champion has at least 8 charges, it has +1 SPD, +2 DMG, +2 DEF and Psychic Aura 3.
 

Psychic Anguish

- Enemy champions who take Psychic damage become Soultapped for 3 turns.
 

Psychic Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
 

Psychic Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
 

Psychic Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
 

Psychic Blast

- When this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% Psychic damage.
 

Psychic Compulsion

- Target enemy champion within 5 spaces becomes Compelled (This champion may only target the closest enemy champion to it with activated abilities, including basic attacks) for 4 turns.
 

Psychic Eater

- When this unit takes Psychic damage, it instead recovers HP equal to half the damage that would have been dealt.
 

Psychic Magnetism

- If this champion is successfully attacked with a ranged attack the attacking champion is relocated 2 spaces closer to this champion.
 

Psychic Ping 1

- When this unit comes into play, it deals 4 Psychic damage to nearest opposing champion within 5 spaces. At the beginning of each turn afterwards, this champion deals 4 Psychic damage to the enemy champion with greatest HP within 5 spaces.
 

Psychic Ping 2

- When this unit comes into play, it deals 6 Psychic damage to nearest opposing champion within 6 spaces. At the beginning of each turn afterwards, this champion deals 6 Psychic damage to the enemy champion with greatest HP within 6 spaces.
 

Psychic Ping 3

- When this unit comes into play, it deals 8 Psychic damage to nearest opposing champion within 5 spaces. At the beginning of each turn afterwards, this champion deals 8 Psychic damage to the enemy champion with greatest HP within 5 spaces.
 

Psychological Warfare

- This champion deals 4 additional damage and gives Confused for 4 turns to Frightened champions on basic attacks.
 

Psychotic Break

- When a unit is destroyed by an attack, this champion gains Manic for 2 turns.
 

Pull

- Target enemy champion within 5 spaces is relocated 3 spaces closer to an unoccupied non-damaging, non-chasm space. This ability shares a cooldown with Drop Harpoon.
 

Pulverize 1

- This champion makes a melee attack at +3 DMG and +1 AP.
 

Pulverize 2

- This champion makes a melee attack at +6 DMG and +1 AP.
 

Pulverize 3

- This champion makes a melee attack at +9 DMG and +1 AP.
 

Pummel 1

- This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
 

Pummel 2

- This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target. This attack costs +1 AP compared to a normal basic attack.
 

Pummel 3

- This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
 

Punish

- When this unit deals damage to a champion with a basic attack, that champion loses all AP and loses HP equal to the AP lost.
 

Punishing Aura

- At the end of its turn, opposing champions within 5 spaces lose 2 HP for each AP they have.
 

Puppet Master

- Target friendly champion within 3 spaces gains Lumbering for 1 turn and gains this unit's remaining AP. This unit loses all AP.
 

Purging Flames

- When a champion within 5 spaces takes Fire damage, it is Dispelled if it is an enemy champion. If the champion is friendly, it is Cleansed instead.
 

Purified

- At the beginning of your turn, this unit is Cleansed
 

Pyro the Patient

- This rune is a Limited Edition rune from Plague of Ba'lah, and counts as a Skeletal Rifleman.
 

Quest: Crusade

- The first time this champion moves within 3 spaces of an enemy avatar, shrine or font, it is healed for 25 HP and permanently gains +1 DEF, +2 DMG and Inquisition.
 

Quest: Damage

- Whenever this champion has dealt 25 damage, it permanently gains +2 DMG and a rank of Multiattack. When this champion has dealt 50 damage it permanently gains another +2 DMG and another rank of Multiattack.
 

Quest: Kill Enemy

- When this champion destroys an enemy champion, it loses this ability, is healed for 25 HP and permanently gains +3 DMG and +1 DEF.
 

Quest: Runner

- For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
 

Quest: Support Ally

- When this champion targets a friendly champion with an ability, this champion permanently gains a rank of Regeneration. On the fourth trigger, this ability is removed and this champion also permanently gains Heal Mass 3.
 

Rabid 1

- When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 3 turns.
 

Rabid 2

- When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 4 turns.
 

Rabid 3

- When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 5 turns.
 

Race Charged

- At the beginning of its turn, this unit gains 1 charge for every two friendly champion within 6 spaces that shares a race with it, to a maximum of 3 charges.
 

Radiant Blow

- This champion makes a Fire attack at +2 DMG. All opposing champions adjacent to the target are Blinded for 2 turns.
 

Raider

- You gain 4 nora when an enemy relic is destroyed. If the relic was Summoned, you gain 2 nora instead.
 

Rain of Arrows 1

- Area Effect 2, Range 5: Affected units in the affected area take Physical damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Eviscerated for 2 turns.
 

Rain of Arrows 2

- Area Effect 2, Range 5: Affected units in the affected area take Physical damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Eviscerated for 2 turns.
 

Rain of Arrows 3

- Area Effect 2, Range 5: Affected units in the affected area take Physical damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Eviscerated for 2 turns.
 

Rally 1

- Champions (including this one) that come into play under your control within 3 spaces of this unit gain Impervious for 2 turns.
 

Rally 2

- Champions (including this one) that come into play under your control within 3 spaces of this unit gain Impervious for 4 turns.
 

Rallying Cries 1

- All adjacent friendly champions gain 1 AP at the beginning of your turn.
 

Rallying Cries 2

- All friendly champions within 2 spaces gain 1 AP at the beginning of your turn.
 

Rallying Cries 3

- All friendly champions within 3 spaces gain 1 AP at the beginning of your turn.
 

Rampage

- When this champion destroys an enemy champion, it gains 2 AP and its attack chain is reset.
 

Ranged Stance

- Until this ability is activated again, this champion has -1 SPD and +3 MAX RNG.
 

Ransack Relic

- Target relic within three spaces is destroyed, you recover Nora equal to half its Nora cost (rounded down).
 

Rapid Growth 1

- Summon a copy of this champion with no upgrades on target space within 5 spaces. This ability costs 20 nora to activate and begins on CD.
 

Rapid Growth 2

- Create a summoned copy of this champion on target adjacent space. This ability begins on cooldown. (CD 1)
 

Raven Tongue

- Target summoned champion is destroyed, and a Raven Messenger with 10 HP and RNG 1-3 is summoned in its place, under your control
 

Ravenous Torrent

- This champion takes 5 HP of physical damage and makes a ranged-combat, Physical attack at DMG 10 and RNG 2-5. This damage ignores DEF.
 

Ravish

- Target real champion you own is destroyed. This champion gains 20% of the destroyed champion's current HP and DMG.
 

Raze

- When this champion comes into play, your opponents shrine takes 5 damage. Transfigured Avatars take 15
 

Readiness

- This champion has a bonus to DEF equal to half of this unit's AP (rounded down).
 

Ready 1

- At the end of its turns, this champion gains 1 AP if it did not activate an ability that turn.
 

Ready 2

- At the end of its turns, this champion gains 2 AP if it did not activate an ability that turn.
 

Reallocate: Speed

- This champion has +1 SPD and the next champion you deploy from the runedock permanently has -1 SPD.
 

Rebirth

- When this champion is destroyed, it drops no nora globe and is redeployed in the closest friendly deployment zone without this ability, but gains 5 AP and permanently gains +4 DMG and +25 MAX HP.
 

Rebuke 1

- Whenever an opposing champion within 5 spaces gains AP through spells and abilities, it takes 1 electricity damage per AP gained.
 

Rebuke 2

- Whenever an opposing champion within 6 spaces gains AP through spells and abilities, it takes 2 electricity damage per AP gained.
 

Rebuke 3

- Whenever an opposing champion within 7 spaces gains AP through spells and abilities, it takes 3 electricity damage per AP gained.
 

Rebuke 4

- Whenever an opposing champion within 8 spaces gains AP through spells and abilities, it takes 4 electricity damage per AP gained.
 

Recharge

- Spend 5 Charges. Current cooldowns of this champion's other abilities are reduced by 2.
 

Reckless

- When this champion spends 5 or more AP on attacks and abilities in a single turn, it loses 5 HP.
 

Reckless Blast 1

- This unit makes a Magical attack at RNG 2-5 at 8 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
 

Reckless Blast 2

- This unit makes a Magical attack at RNG 2-5 at 10 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
 

Reckless Blast 3

- This unit makes a Magical attack at RNG 2-5 at 12 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
 

Reckless Flight

- At the beginning of your turn, this unit moves 2 spaces randomly, usually towards your enemy's Shrine or Avatar. This unit cannot spend AP on movement. This unit has mobility.
 

Reckless Fury

- This champion has -1 damage for every 10 nora in your norabank.
 

Reckless Teleport 1

- Range 6: This champion is relocated to a random location within 2 spaces of target space.
 

Reckless Teleport 2

- Range 7: This champion is relocated to a random location within 2 spaces of target space.
 

Reckless Teleport 3

- Range 8: This champion is relocated to a random location within 2 spaces of target space.
 

Reclaim Materials

- When a real friendly Construct is destroyed, you gain 3 nora. This stacks up to 2 times.
 

Reclaim Remains

- Target adjacent Stitched Remains is destroyed. This champion gains 8 charges.
 

Recoil

- When this champion makes a basic attack, it is knocked back 1 space in the direction opposite its target.
 

Recombine

- Target adjacent real champion which is a copy of this champion is absorbed into this unit: this unit gains HP equal to the target's current HP and the target is removed from play. If this unit has Replicate, its cooldown ends.
 

Reconstitute

- At the beginning of your turns, this champion is healed to full HP.
 

Reconstruct: Blackguard

- Target Stitched Remains relic within 3 spaces is destroyed and a Stitched Blackguard is spawned in the location the relic occupied. This ability shares a CD with other Reconstruct abilities.
 

Reconstruct: Dreameater

- Target Stitched Remains relic within 3 spaces is destroyed and a Stitched Dreameater is spawned in the location the relic occupied. This ability shares a CD with other Reconstruct abilities.
 

Reconstruct: Magician

- Target Stitched Remains relic within 3 spaces is destroyed and a Stitched Magician is spawned in the location the relic occupied. This ability shares a CD with other Reconstruct abilities.
 

Reconstruct: Mangler

- Target Stitched Remains relic within 3 spaces is destroyed and a Stitched Mangler is spawned in the location the relic occupied. This ability shares a CD with other Reconstruct abilities.
 

Recruit Snowcat

- When this champion enters play a Snowcat is summoned in each of your deployment zones.
 

Recycle

- Destroy equipment on target champion. 50% of the nora cost is refunded to the equipment owner. 50% of the nora cost is refunded to the user of the ability.
 

Reduce Magic

- All magical damage is reduced by 20% (after DEF). This effect does not stack.
 

Reflection 1

- Champions attacking this champion from range take 2 damage of the Attacker's damage type.
 

Reflection 2

- Champions attacking this champion from range take 3 damage of the Attacker's damage type.
 

Reflection 3

- Champions attacking this champion from range take 4 damage of the Attacker's damage type.
 

Reflection 4

- Champions attacking this champion from range take 5 damage of the Attacker's damage type.
 

Reflection 5

- Champions attacking this champion from range take 6 damage of the Attacker's damage type.
 

Reflexes 1

- This unit takes 20% less damage (after DEF) from melee attacks.
 

Reflexes 2

- This unit takes 35% less damage (after DEF) from melee attacks.
 

Reflexes 3

- This unit takes 50% less damage (after DEF) from melee attacks.
 

Regal Presence

- Friendly champions within 3 spaces that share a race with this champion have Loyalty.
 

Regeneration 1

- At the beginning of your turn, this unit heals 2 HP.
 

Regeneration 2

- At the beginning of your turn, this unit heals 4 HP.
 

Regeneration 3

- At the beginning of your turn, this unit heals 6 HP.
 

Reinforce

- When this unit is deployed the closest champion you own is returned to the rune dock with a cooldown of 10 and you gain 50% of its nora cost.
 

Reinforcement 1

- When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 7.
 

Reinforcement 2

- When this champion is deployed, it gains 2 AP for each friendly unit that shares a race or class with it, to a maximum of 7.
 

Relic Drop: Spore

- When this champion is deployed from the runedock, it spends the first 4 turns as a Mushroom relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same mushroom relic without this ability.
 

Relic Drop: Tomb

- When this champion is deployed from the runedock, it spends the first 4 turns as a Tomb relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same Tomb relic.
 

Relic Drop: Tree

- When this champion is deployed, it spends the first 4 turns as an Tree relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same Tree relic.
 

Relic Guardian

- This champion gains +4 DMG and +2 DEF when it is within 3 spaces of a friendly relic.
 

Relic Overload

- All relics take 10 Electricity damage.
 

Relieve

- Target champion within 5 spaces is Cleansed and all effects removed are applied to this unit.
 

Reload

- When this champion collects a Nora globe, the counter on its Ammunition ability is reset.
 

Relocate: Ally

- Target friendly champion within 5 spaces is relocated to the nearest available space adjacent to this unit. This ability cannot target Planar Bound or Immobile units.
 

Relocate: Arthropod

- Target friendly Arthropod within 5 spaces is relocated to a space adjacent to this unit.
 

Relocate: Demon

- Target friendly Demon within 5 spaces is relocated to a space adjacent to this unit.
 

Relocate: DMZ

- Target friendly champion, within 5 spaces, who is standing on Dead Magic Zone is relocated next to this unit.
 

Relocate: Relic

- Target friendly relic within 5 spaces is relocated to the nearest available space adjacent to this unit. This ability cannot target Planar Bound or Immobile units.
 

Relocation

- Spend 20 charges. This champion is relocated to target space and loses Rooted.
 

Remove Charge

- Target unit within 7 spaces loses a charge and this unit gains a charge. A unit may only gain charges from Add Charge or Remove Charge once per round.
 

Rend 1

- When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 3 turns
 

Rend 2

- When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 4 turns
 

Rend 3

- When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 5 turns
 

Render

- This champion has +DMG equal to the highest DEF value on enemy champions.
 

Renovate

- This champion deals 1 additional damage to champions for each starting ability above 2 on that champion.
 

Replicate

- Create a replica of this champion on target adjacent space. This unit loses half of its current HP (rounded down) and the replica has that amount of HP.
 

Repulsion

- At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly away from this unit.
 

Resilient

- If this champion was to take less than 4 damage, that damage is prevented.
 

Resistance - Disease 3

- When this unit takes Disease damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Acid 1

- When this unit takes Acid damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Acid 3

- When this unit takes Acid damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Disease 2

- When this unit takes Disease damage, that damage is reduced by 35% (after DEF, rounded up).
 

Resistance: Electricity 1

- When this unit takes Electricity damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Electricity 2

- When this unit takes Electricity damage, that damage is reduced by 35% (after DEF, rounded up).
 

Resistance: Electricity 3

- When this unit takes Electricity damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Fire 1

- When this unit takes Fire damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Fire 2

- When this unit takes Fire damage, that damage is reduced by 35% (after DEF, rounded up).
 

Resistance: Fire 3

- When this unit takes Fire damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Frost 1

- When this unit takes Frost damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Frost 2

- When this unit takes Frost damage, that damage is reduced by 35% (after DEF, rounded up).
 

Resistance: Frost 3

- When this unit takes Frost damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Magical 1

- When this unit takes Magical damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Magical 2

- When this unit takes Magical damage, that damage is reduced by 35% (after DEF, rounded up).
 

Resistance: Magical 3

- When this unit takes Magical damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Physical 1

- When this unit takes Physical damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Physical 2

- When this unit takes Physical damage, that damage is reduced by 35% (after DEF, rounded up).
 

Resistance: Physical 3

- When this unit takes Physical damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Poison 1

- When this unit takes Poison damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Poison 3

- When this unit takes Poison damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Psychic 1

- When this unit takes Psychic damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Psychic 2

- When this unit takes Psychic damage, that damage is reduced by 35% (after DEF, rounded up).
 

Resistance: Psychic 3

- When this unit takes Psychic damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resistance: Sonic 1

- When this unit takes Sonic damage, that damage is reduced by 20% (after DEF, rounded up).
 

Resistance: Sonic 2

- When this unit takes Sonic damage, that damage is reduced by 35% (after DEF, rounded up).
 

Resistance: Sonic 3

- When this unit takes Sonic damage, that damage is reduced by 50% (after DEF, rounded up).
 

Resolute

- For 2 turns, all damage from attacks at RNG 1 against this unit is prevented. This effect is hidden until triggered.
 

Resonance

- At the beginning of each of its turns, this champion gains DMG for 1 turn equal to the amount of nora your opponent generated through spells, relics and abilities in the last 2 turns. This DMG is only applied for nora generated while this champion is in play.
 

Restless Souls

- The first time each turn a real enemy champion within 5 spaces is destroyed, a Restless Soul with no upgrades is summoned adjacent to this unit.
 

Restore Terrain

- When this unit enters play, all spaces return to their original terrain type.
 

Restraining Aura

- When an enemy champion within 5 spaces activates a non-basic attack ability, that ability has +3 CD..
 

Restrict

- All champions within 8 spaces of this unit are unequippable.
 

Restricting Luminescence

- This champion and champions within 4 spaces cannot be equipped by your opponent.
 

Resurrect 1

- For 4 turns, the cooldown of the next champion you own that dies is set to 0.
 

Resurrect 2

- For 4 turns, the cooldown of the next champion you own that dies is set to 0.
 

Retreat 1

- This champion can disengage for free and move 1 space.
 

Retreat 2

- This champion can disengage for free and move 2 spaces.
 

Retreat 3

- This champion can disengage for free and move 3 spaces.
 

Rev 'Em Up

- Range 3: Target champion with Race: Construct gains Manic for 4 turns.
 

Reveal 1

- All opposing Stealthed units within 6 spaces are revealed. Units revealed this way have -2 DMG for 2 turns.
 

Reveal Race

- When this unit comes into play, all champions that share a race with it are revealed in your rune dock.
 

Revel in Misery

- When an opposing champion with Cursed, Hexed or Diseased is damaged by an attack, this champion heals for 25% of the damage dealt (to a minimum of 3).
 

Revere: Akakios

- While this champion is in play, Akakios costs 10% less nora to deploy. While Akakios is in play, whenever a champion takes fire damage this champion generates 1 nora (This does not include damage from Charred).
 

Revere: Drakon

- While this champion is in play, Drakon costs 10% less nora to deploy. While Drakon is in play this unit has the Scale Armor ability.
 

Revere: Firemaw

- While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Trail: Lava and Ritual of Destruction.
 

Revere: Hydraxor

- While this champion is in play, Hydraxor costs 10% less nora to deploy. While Hydraxor is in play, any damage this champion deals counts toward Hydraxor's Quest: Damage. This champion gains Regeneration 1.
 

Revere: Icesnap

- While this champion is in play, Icesnap costs 10% less nora to deploy. While Icesnap is in play this champion does 50% more damage to any champion that is Frozen or Slowed.
 

Revere: Mairdreth of the Rot

- While this champion is in play, Mairdreth of the Rot costs 10% less nora to deploy. If Mairdreth of the Rot is in play all opposing champions within 3 spaces of this champion become Diseased for 3 turns at the end of your turns.
 

Revere: The Exile

- While this champion is in play, The Exile costs 10% less nora to deploy. While The Exile is in play, this champion has the Deep Wounds Ability.
 

Revere: Thirion

- While this champion is in play, Thirion costs 10% less nora to deploy. While Thirion is in play this champion gains +3 RNG.
 

Revere: Zeventrech

- While this champion is in play, Zeventrech the Last costs 10% less nora to deploy. While Zeventrech the Last is in play, this champion gains Ally: ST.
 

Revitalize 1

- Target friendly champion within 2 spaces gains 1 AP and 3 HP.
 

Revitalize 2

- Target friendly champion within 2 spaces gains 2 AP and 6 HP.
 

Revitalize 3

- Target friendly champion within 2 spaces gains 3 AP and 9 HP.
 

Ricochet Shot

- This champion makes a physical attack against target champion. If successful, the nearest other opposing champion within 4 spaces of the target takes 1 physical damage and if that champion takes damage is Stunned for 2 turns. This damage ignores Defense.
 

Ride Down

- Target a champion with 20 or less HP within 3 spaces. This champion moves in a straight line through non-Impeding terrain and destroys that champion. This ability is on the attack chain.
 

Rift Bound

- At the end of its turns, if this unit does not occupy Dead Magic Zone, it loses 2 MAX HP.
 

Rift Nova

- Enemy champions within 5 spaces occupying Dead Magic Zone or Dread Field loses 8 HP.
 

Riftwalker

- Sacrifice a small champion owned by you within 5 spaces. This champion is healed for 10 and, if possible, is relocated to the location previously occupied by that champion. If the sacrificed champion had Race: Spirit or Elemental, this champion also gains 2 AP.
 

Righteous Shield

- Target champion within 2 spaces becomes Impervious for 2 turns.
 

Riposte 1

- When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +1 DMG.
 

Riposte 2

- When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +2 DMG.
 

Riposte 3

- When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +3 DMG.
 

Ripples

- When a friendly champion is deployed from the rune dock, this champion's cooldowns are reduced by 1.
 

Rise

- When this unit dies, it is re-spawned at your nearest deployment zone without this ability, but with the Lich and Boon of the Undead abilities.
 

Rite of Healing

- Target real champion you own within 5 spaces is destroyed. All friendly champions are healed for 6 HP and gain Regeneration 3 for 3 turns.
 

Rite of Power

- Target real champion you own within 5 spaces is destroyed and friendly champions gain +1 DMG.
 

Ritual of Destruction

- Target summoned champion within 5 spaces is destroyed. The closest enemy champion within 5 spaces takes 10 acid damage.
 

Ritual of Healing

- Target summoned champion within 5 spaces is destroyed. The closest friendly champion within 5 spaces and this champion heals for 8 HP.
 

Ritual of Power

- Target summoned champion within 5 spaces is destroyed. Friendly champions get +2 DMG for 4 turns.
 

Roar of the Fallen

- When this unit is destroyed, all opposing champions have -2 DEF and -5 DMG for 3 turns.
 

Rock Defiance

- When this unit is successfully attacked, this unit and friendly units within 5 spaces with this ability has +1 DMG for 3 turns and gains 1 MAX HP permanently.
 

Rock Eater

- When this unit takes Physical damage, it instead recovers HP equal to half the damage that would have been dealt.
 

Rock Front

- At the beginning of each turn, all spaces within 3 spaces of this champion become Rock for 4 turns.
 

Rock Slide

- Area Effect 2, Range 5: Champions without Rock Defiance in the affected area take 12 Physical damage and become Grounded for 3 turns. This damage ignores DEF. Affected spaces become Rock for 3 turns.
 

Rotting Blows

- When this champion successfully attacks a champion with a basic attack, the target is Decaying for 4 turns.
 

Rouse

- Other real champions you control with less than 9 base DMG get +2 DMG while this unit is in play. This ability does not stack.
 

Rover: Accrue

- This champion has Accrue when it is not within 5 spaces of a font or shrine.
 

Rover: Assassinate

- This champion has Assassinate when it is not within 5 spaces of a font or shrine.
 

Rover: Blitz

- This champion has Blitz when it is not within 5 spaces of a font or shrine.
 

Rover: Conqueror

- This champion has Conqueror when it is not within 5 spaces of a font or shrine.
 

Rover: Elusive

- This champion has Elusive when it is not within 5 spaces of a font or shrine.
 

Rover: Evasive

- This champion has Evasive 3 when it is not within 5 spaces of a font or shrine.
 

Rover: Fire Volatility

- This champion has Fire Volatility when it is not within 5 spaces of a font or shrine.
 

Rover: HighTide

- This champion has High Tide when it is not within 5 spaces of a font or shrine.
 

Rover: Hostile

- This champion has Hostile when it is not within 5 spaces of a font or shrine.
 

Rover: Incoherent Babbling

- This champion has Incoherent Babbling when it is not within 5 spaces of a font or shrine.
 

Rover: Mobility

- This champion has Mobility when it is not within 5 spaces of a font or shrine.
 

Rover: Multiattack

- This champion has Multiattack 2 when it is not within 5 spaces of a font or shrine.
 

Rover: Surge: Enemy

- This champion has Surge: Enemy when it is not within 5 spaces of a font or shrine.
 

Rover: Tough 3

- This champion has Tough 3 when it is not within 5 spaces of a font or shrine.
 

Royal Blood

- While Talgar is in play, this champion gains +2 DMG and Multiattack 1. While Euan is in play, this champion gains +2 DEF and Defender.
 

Ruin

- Target relic within 3 spaces is destroyed. If the relic was friendly, this champion also gains +2 SPD and +3 DMG for 6 turns.
 

Running Start

- Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
 

Running Strike

- For every 2 spaces this champion moves in a single turn, it gains +1 DMG and +1 RNG for 1 turn. This stacks up to 4 times.
 

Ryv the Ruthless

- This rune is a Limited Edition rune from Broken Shard, and counts as a Ruthless Netmaster.
 

Sabotage: Acid

- The next enemy champion deployed from the runedock while this champion is in play takes 6 Acid damage and gains Vulnerability: Acid.
 

Sabotage: Armor

- The next enemy champion deployed from the runedock while this champion is in play has -2 DEF and Liability.
 

Sabotage: Defile

- The next enemy champion deployed from the runedock while this champion is in play becomes Diseased 3, Defiled and Decaying.
 

Sabotage: Electricity

- The next enemy champion deployed from the runedock while this champion is in play takes 6 Electricity damage and gains Vulnerability: Electric.
 

Sabotage: Fire

- The next enemy champion deployed from the runedock while this champion is in play takes 6 Fire damage and gains Vulnerability: Fire.
 

Sabotage: Lethargy

- The next enemy champion deployed from the runedock while this champion is in play has Careless and Lethargic.
 

Sabotage: Poison

- The next enemy champion deployed from the runedock while this champion is in play takes 6 Poison damage and gains Vulnerability: Poison.
 

Sabotage: Psychic

- The next enemy champion deployed from the runedock while this champion is in play takes 6 Psychic damage and gains Vulnerability: Psychic.
 

Sacrifice of De'lim

- Sacrifice target Treefolk champion you own within 5 spaces and friendly units with Devotee of De'lim gain +2 DMG. If the champion has a nora cost of 50 or more, 50% of the sacrificed champion's nora cost is refunded.
 

Sacrificial Power

- When a real opposing champion is destroyed this champion's cooldowns are reduced by 10. Sheoul Disciples cost 10 less nora.
 

Safeguard 5

- When this unit takes damage from an attack or spell, that damage is reduced to 2. After this effect occurs 5 times, this unit is destroyed.
 

Safeguard 6

- When this unit takes damage from an attack or spell, that damage is reduced to 2. After this effect occurs 6 times, this unit is destroyed.
 

Salaman Ingenuity: Cooldowns

- When a friendly equipment or relic is deployed from the runedock within 5 spaces of this unit, friendly Salaman within 5 spaces (including this one) have their abilities on CD have their CD reduced by 1.
 

Salaman Ingenuity: Damage

- When a friendly equipment or relic is deployed from the runedock within 5 spaces of this unit, friendly Salaman within 5 spaces (including this one) gain +2 DMG for 4 turns. This stacks up to 3 times.
 

Salaman Ingenuity: Evasive

- When a friendly equipment or relic is deployed from the runedock within 5 spaces of this unit, friendly Salaman within 5 spaces (including this one) gain a rank of Evasive for 4 turns.
 

Salvage Equipment

- When an equipment or equipped champion is destroyed, this champion heals for 5 HP and gains 2 AP.
 

Sanctuary of Hope

- While within 4 spaces of the Sanctuary, the AP cost of friendly abilities is reduced by 1 AP. When an friendly Champion uses an ability within 4 spaces of the Sanctuary, the Sanctuary takes 3 damage.
 

Sand Spray

- Area Effect 3, Range 3: Affected opposing units take 8 Physical damage. This damage ignores DEF. Units successfully damaged become Sandblasted for 6 turns. Spaces within the affected area become Sand for 6 turns.
 

Sand Veil

- When this champion comes into play all terrain within 10 spaces turns into sand terrain for 3 turns.
 

Sand-Fall 1

- Spaces within 2 spaces of this champion are Sand for 4 turns.
 

Sand-Fall 2

- Spaces within 4 spaces of this champion are Sand for 4 turns.
 

Sandbreach

- When this unit is damaged, spaces within 4 spaces becomes Sand for 3 turns.
 

Sands of Time

- When a real opposing unit is destroyed by an attack, an opposing revealed rune has +5 cooldown.
 

Sandstriker

- While this champion occupies Sand terrain, it has +5 DMG.
 

Sapping Armor

- When this champion is successfully attacked by a basic attack, the attacking champion loses 3 AP.
 

Sapping Blow

- When this unit damages a champion on an attack, that unit loses 2 AP.
 

Sapping Strike

- This champion makes a Physical attack for 10 damage against target enemy unit at RNG 1-5. This damage ignores DEF. If the target is successfully damaged, it loses all AP.
 

Savage

- While 4 or more friendly champions with this ability are in play, when this champion's health falls below 1 it is Cleansed, it's current health is set to 1, and it gains Impervious until the end of that turn. Once Impervious triggers this champion will die at the end of 2 turns.
 

Savage Armaments

- When a friendly Yeti or Lonx becomes equipped, it gains 1 AP and +3 DMG for 2 turns. This does not stack.
 

Savage Exploit

- When this champion makes a successful basic attack against a target with Frozen, Chilled or Awestruck, it gains 1 AP and has +2 DMG for the attack.
 

Savage: Beast Clan

- When this unit is deployed, all friendly units with a Savage ability gain Boon of the Beast Clan for 1 turn (
 

Scale Armor

- This champion takes 25% less damage (after DEF) from attacks.
 

Scarlet Sigil

- This champion gains +1 DMG and Attack: Fire for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
 

Scavenger

- This unit cannot attack champions that are at full health.
 

Scavenger Pack

- When this champion is deployed from the runedock, 2 Scavenger Pack champions with no upgrades are summoned adjacent to it.
 

Scorn

- When this unit is deployed, its owner's Shrine or Avatar loses 8 HP.
 

Scornful

- When this unit is deployed, its owner's Shrine or Avatar loses 3 HP. At the beginning of your turns, your Shrine or Avatar loses 3 HP while this champion is in play.
 

Scour 1

- When this champion successfully damages a champion with a basic attack, that champion is Scoured for 3 turns
 

Scour 2

- When this champion successfully damages a champion with a basic attack, that champion is Scoured for 4 turns
 

Scour 3

- When this champion successfully damages a champion with a basic attack, that champion is Scoured for 5 turns
 

Scouring Luminescence

- When this unit is deployed and at the start of its turns, opposing champions within 4 spaces take 4 Acid damage and become Scoured 2.
 

Scrapper

- When this champion makes a successful basic attack, it gains Reflexes 3 and Evasive 3 for 2 turns.
 

Screech

- Opposing champions within 2 spaces take 12 Sonic damage, opposing champions within 4 spaces take 10 Sonic damage, and opposing champions within 6 spaces take 8 Sonic damage. This damage ignores DEF.
 

Scry 1

- You gain an additional rune reveal on the turn this unit is deployed.
 

Scry 2

- You gain 2 additional rune reveals on the turn this unit is deployed.
 

Scythe Whirl

- This unit gains Evasive 3 for 2 turns and all opposing units within 3 spaces takes Physical damage equal to this unit's DMG. Units successfully damaged becomes Eviscerated for 3 turns.
 

Seal of the Vashal

- Target friendly Vashal or Beast within 5 spaces is Nora Shielded and heals for 3 for each unit with Seal of the Vashal (to a maximum of 12). This ability is removed after use.
 

Searing Aura 1

- When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 1 Fire damage. At the end of your turn all opposing champions within 1 space suffer 1 Fire damage. Damage given by this ability ignores DEF.
 

Searing Aura 2

- When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 2 Fire damage. At the end of your turn all opposing champions within 1 space suffer 2 Fire damage. Damage given by this ability ignores DEF.
 

Searing Aura 3

- When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 2 Fire damage. At the end of your turn all opposing champions within 1 space suffer 3 Fire damage. Damage given by this ability ignores DEF.
 

Secure Fonts

- For 3 turns, if this champion is in play, fonts you control cannot be contested. This ability comes into play on cooldown.
 

Seism

- When this champion is deployed, the closest enemy relic takes 20 Physical damage.
 

Seismic Leap

- This champion is relocated to target space within 4 spaces. Enemy champions within 2 spaces of the target takes 10 Physical damage (this damage ignores DEF), are knocked back 1 space and become Slowed for 2 turns.
 

Self Destruct

- This unit destroys itself. This ability can only be activated by the unit's owner.
 

Semi Aquatic

- This unit is Amphibious. This unit has +1 SPD when within 3 spaces of water. At the beginning of your turns, if it is not within 3 spaces of water it has -1 SPD and loses 3 HP.
 

Sentinel

- Whenever an enemy champion within this unit's range successfully attacks another friendly unit, this unit makes a free basic attack against the attacking champion.
 

Sentry 1

- This unit's spell presence is increased by 1.
 

Sentry 2

- This unit's spell presence is increased by 2.
 

Sentry 3

- This unit's spell presence is increased by 3.
 

Serf to the Djinn

- When this champion is within 4 spaces of a friendly Djinn, it gains Berserker 2 and +1 MAX RNG.
 

Sermon

- Friendly champions that share a race with this one get +1 DEF, +2 DMG and +5 HP until this champion next moves. This ability does not stack.
 

Serpent Master

- Serpents within 4 spaces of this unit get +1 DEF, +2 DMG, and +5 HP. This ability does not stack.
 

Set Ablaze

- Target champion within 2 spaces takes 5 Fire damage and is Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage) for 2 turns. Friendly units take an additional 5 Fire damage. May target self.
 

Sever Summoned

- All summoned champions within 8 squares are destroyed. This unit destroys itself if it is a summon.
 

Sever Summoning

- When this champion enters play, all summoned champions are destroyed.
 

Shadestrike

- When this champion makes a successful basic attack, spaces within 2 spaces of the target becomes a Dead Magic Zone for 3 turns.
 

Shadow Shift

- This unit is relocated to target space within 5 spaces, and loses Rooted. This ability does not break stealth and is only usable while Stealthed.
 

Shadowdancer

- When this champion makes a successful basic attack, a Lesser Shadowrake is summoned to a space adjacent to the target. This effect can only occur once per turn and only if no copy created by this champion is in play.
 

Shadowspawn

- This unit comes into play Stealthed.
 

Shadowstrike

- This champion becomes stealthed after making a basic attack.
 

Shatter

- Destroy equipment on target champion within 3 spaces.
 

Shatter Summoned

- Area Effect 3, Range 5: Enemy illusions and summoned units take 15 Psychic damage.
 

Sheoul's Bond

- While a friendly Sheoul Demon is in play, this champion gains Surge: Demon. If there are no friendly demons, this champion has -1 SPD.
 

Shield Allies

- For 2 turns, friendly normal-sized champions and relics that are within 2 spaces of this unit take 50% less damage (after DEF) from ranged attacks.
 

Shielded

- This champion may not be the target of opposing spells
 

Shimmering Wings

- For 2 turns, this champion loses Tough, gains Impairing Feedback, Mobility, Poison Cloud 2 and its RNG becomes 3-5.
 

Shockwave

- All opposing champions within 3 spaces of this unit take 10 physical damage. All opposing champions hit by this ability then release a shockwave dealing 5 physical damage to all opposing champions within 5 spaces. This damage ignores defense.
 

Short Lived 1

- This unit is Sacrificed after 6 turns.
 

Short Lived 2

- This unit is Sacrificed after 8 turns.
 

Shove

- All adjacent champions are shoved 2 spaces away (no damage).
 

Shred Defense

- Target champion within 2 spaces has its DEF set to 0 for 2 turns and takes Physical damage equal to the amount of DEF lost. It also gains Lumbering for 2 turns.
 

Shrine Defender

- While this unit is within your shrine deployment zone, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
 

Shrine Exertion

- Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP.
 

Shrine Linked

- When this unit is damaged, your Shrine is healed 4 HP.
 

Shrink

- Target champion within 5 squares becomes Shrunken for 3 turns.
 

Shrinking Gaze

- Opposing champions that move within 3 spaces of this unit become Shrunken for 3 turns.
 

Shrinking Scion

- Until this champion moves, it has +4 DMG, +1 MAX RNG, and Shrinking Gaze.
 

Shrive

- This champion makes an attack against an opposing champion at 50% damage. If the attack is successful, all positive conditions are removed from that champion and it loses 5 HP for each condition removed.
 

Shroud

- Other friendly champions within 3 spaces gain Evasive 2 This does not stack.
 

Sibling

- When you have a champion in play with the same name as this one, this champion gains +2 DMG, +1 SPD and +5 HP.
 

Siege

- When this champion attacks a shrine or relic, it gets +3 DMG for that attack and the attack ignores DEF if it is greater than 0. Siege bypasses Shrine Resistance.
 

Siege Lord

- No relics can be played from the runedock while this champion is in play.
 

Siege Weapon

- When this champion attacks a shrine or relic, it gets +3 DMG for that attack and the attack ignores DEF (if it is greater than 0). Siege bypasses Shrine Resistance. This unit may not target champions with its basic attack or with attack abilities.
 

Silence

- When this champion successfully damages a champion with a basic attack, that champion becomes Distracted 2 (This unit may only activate basic attacks).
 

Silent Contemplation

- Until this champion moves, it has +4 MAX RNG, +2 DMG and Sentinel.
 

Siphoning Aura

- At the beginning of your opponent's turn, all champions within 2 spaces lose 2 HP, and this champion is healed by an equal amount.
 

Siren's Song

- Whenever an enemy champion without Iron Will that is within 5 spaces of this unit moves away from this unit, the enemy is pulled one space directly toward this unit.
 

Sirocco

- Area Effect 5: Friendly champions occupying Sand have Reflexes 1 and Evasive 1 for 4 turns.
 

Skeezick Alliance

- While 3 or more friendly Skeezick are in play, this unit gains +2 DMG. If there are 5 or more friendly Skeezick are in play, this unit also gains +1 DEF.
 

Skeezick Rapture

- Friendly Skeezick within 6 spaces have Attack: Acid and Scour rank 1.
 

Skeezick Rebel

- When a real friendly champion is destroyed, this unit is healed for 4 HP. If that unit was a Skeezick, this unit also gains +1 DMG for 6 turns.
 

Skeezick Rider

- When this unit is destroyed, no drop globe is dropped, a Skeezick Trapper with no upgrades is spawned in the location this unit occupied.
 

Skeezick Warcry 1

- When this unit makes a successful basic attack, all adjacent friendly Skeezick recover 3 AP, and get +3 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. Affected champions can only receive this effect once per turn.
 

Skeezick Warcry 2

- When this unit makes a successful basic attack, all friendly Skeezick within 2 spaces recover 3 AP, and get +3 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. Affected champions can only receive this effect once per turn.
 

Skeletal Rider

- When this unit is destroyed, no nora globe is dropped and a Decayed Mercenary with no upgrades is spawned in the location this unit occupied.
 

Skirmisher

- This unit can only attack champions and transfigured Avatars.
 

Slam

- When this champion successfully damages a champion with a basic attack, the target is knocked back 2 spaces.
 

Slayer's Spear

- This champion makes a Physical attack at range 2-5. If this attack is successful, the enemy champion becomes Tagged.
 

Sleeper Agent

- At the end of the turn after being deployed, this champion is permanently Possessed by your opponent.
 

Slothful

- After using an activated ability (including basic attacks), this champion becomes Immobile for 1 turn.
 

Slowing Armor

- The first time each turn this champion is successfully attacked by a basic attack, the attacking champion becomes Slowed for 3 turns.
 

Smite the Unholy 2

- Target Undead, Demon or Forsaken Wastes unit takes 16 damage.
 

Smite the Unholy 3

- Target Undead, Demon or Forsaken Wastes unit takes 24 damage.
 

Snatch

- Equipment within 3 spaces is destroyed. You gain 2 AP per equipment destroyed this way.
 

Sneak

- This unit becomes stealthed at the end of your turn if you have runes in your rune dock that are still concealed.
 

Snogvie's Greeting

- When this champion comes into play, all enemy champions take 5 sonic damage and become Distracted for 2 turns. This damage ignores defense.
 

Snow Shroud

- Target champion within 5 spaces occupying Ice or Snow has Reflexes 2 and Evasive 2 for 2 turns.
 

Snow-Fall 1

- Spaces within 2 spaces of this champion are Deep Snow (Impeding 1) for 4 turns.
 

Snow-Fall 2

- Area Effect 4: Affected spaces become Snow (Impeding 1) for 4 turns.
 

Snowball

- This unit makes a Frost attack at range 2-4 for 8 DMG. This damage ignores DEF.
 

Snowbreach

- When this unit is damaged, spaces within 2 spaces becomes Deep Snow (Impeding 2) for 3 turns.
 

Snowstrike

- When this champion makes a successful basic attack, spaces within 1 space of the target becomes Deep Snow (Impeding 2) for 3 turns.
 

Soften

- Area Effect 3, Range 5: Affected opposing champions have -3 DEF for 3 turns.
 

Solar Flare

- Enemy champions within 3 spaces take 8 Fire damage and are knocked back 2 spaces. Champions successfully damaged become Illuminated for 3 turns.
 

Sole Purpose

- When this champion makes a basic attack, it loses 3 Charges. For each charge it lacks, it loses 4 HP instead.
 

Solidify

- Target champion within 5 spaces becomes Solid for 3 turns. May target self.
 

Solitary

- This unit gets +2 SPD, +5 DMG and +1 DEF if it is the only champion you have in play.
 

Solo: Artillery

- This champion has Artillery as long as there is not more than one other champion within 3 spaces.
 

Solo: Burn 3

- This champion has Burn 3 as long as there is not more than one other champion within 3 spaces.
 

Solo: Crushing Blow

- This champion has Crushing Blow as long as there is not more than one other champion within 3 spaces.
 

Solo: Deep Wounds

- This champion has Deep Wounds as long as there is not more than one other champion within 3 spaces.
 

Solo: Evasive 3

- This champion has Evasive 3 as long as there is not more than one other champion within 3 spaces.
 

Solo: Forbidden Discipline

- This champion has Forbidden Discipline as long as there is not more than one other champion within 3 spaces.
 

Solo: Freezing Aura

- This champion has Freezing Aura as long as there is not more than one other champion within 3 spaces.
 

Solo: Knockout

- This champion has Knockout as long as there is not more than one other champion within 3 spaces.
 

Solo: Multiattack 1

- This champion has Multiattack 1 as long as there is not more than one other champion within 3 spaces.
 

Solo: Purified

- This champion has Purified as long as there is not more than one other champion within 3 spaces.
 

Solo: Vaporize

- This champion has Vaporize as long as there is not more than one other champion within 3 spaces.
 

Sonar 2

- This champion has Vulnerability: Sonic and Evasive 2.
 

Sonar 3

- This champion has Vulnerability: Sonic and Evasive 3.
 

Sonic Aura 1

- At the beginning of your opponent's turns, this unit deals 2 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
 

Sonic Aura 2

- At the beginning of your opponent's turns, this unit deals 4 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
 

Sonic Aura 3

- At the beginning of your opponent's turns, this unit deals 6 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
 

Sonic Flight

- This champion has Flying, Vulnerability: Sonic and Evasive 1
 

Sonic Roar

- Champions within 2 spaces take 4 Sonic damage. Champions successfully damaged champions become Awestruck for 2 turns. Relics within 2 spaces take 8 Sonic damage. This damage ignores DEF.
 

Sonic Surge

- This champion gains 3 AP and Pacified for 1 turn. For each space moved, enemy champions within 2 spaces take 3 Sonic damage (this damage ignores DEF). This ability begins on CD.
 

Sonicburst

- This champion makes an attack at RNG 1-3 for 10 Sonic damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Distracted for 3 turns.
 

Soothing Serenade

- Target champion within 5 spaces becomes Pacified for 2 turns.
 

Soul Bond

- When this champion is deployed or destroyed, the next 12 damage dealt to other Soul Bond champions is prevented.
 

Soul Channeling

- At the beginning of its turns, this champion is healed for 2 HP for every champion in play with Soultapped. At the end of its turns, opposing champions within 2 spaces become Soultapped for 3 turns.
 

Soul Collection

- When this champion moves within 5 spaces of a nora globe, or a nora globe drops from a champion within 5 spaces of this champion, this champion automatically recovers it.
 

Soul Linked

- When this unit is deployed, it gains 10 HP for every real (non-summoned, non-illusion) champion your enemy has in play, with a maximum of 100 HP. If your enemy does not have any champions in play, this unit is destroyed.
 

Soul Linked 2

- When this unit is deployed, it gains 10 HP for every real (non-summoned, non-illusion) champion your enemy has in play, with a maximum of 100 HP. If your enemy does not have any champions in play, this unit is destroyed.
 

Soul Mason

- When this unit destroys a champion, your shrine heals HP equal to 20% of the destroyed champion's nora cost.
 

Soul of Ailur

- When this champion is within 5 spaces of a friendly champion with Pride of Ailur, it gains +2 DEF. This effect does not stack.
 

Soul Siphon

- When a real champion is destroyed this unit gains 5 MAX HP (to a maximum of 100) and +1 DMG permanently.
 

Soul Summon: Morsel

- Spend 1 Charge. Summon a Tasty Morsel within 4 spaces.
 

Soul Trapper

- This unit has +1 DMG for each charge it has.
 

Soul Vitality

- When a non-illusion champion is destroyed, this champion gains 1 AP. If the champion was real, this champion gains 2 AP instead.
 

Souldrinker

- When this unit destroys a champion, it heals HP equal to half the destroyed champions's nora cost.
 

Soulharvester 1

- When this unit destroys an enemy champion, you gain nora equal to 25% of the destroyed champion's nora cost.
 

Soulharvester 2

- When this unit destroys an enemy champion, you gain nora equal to half the destroyed champion's nora cost.
 

Soulseeker

- This champion is relocated adjacent to target champion within 5 spaces with Soultapped or Cursed and gains +2 SPD for 3 turns.
 

Soulsift 1

- When this unit is destroyed, you gain nora equal to 20% of this units nora cost.
 

Soulsift 2

- When this unit is destroyed, you gain nora equal to 40% of this units nora cost.
 

Soulstrike

- Whenever this champion successfully hits an opponent with a basic attack, target champion loses life equal to 25% of its max HP. This ability ignores immunities.
 

Soultap

- Any time this champion damages another with a basic attack, the target becomes Soultapped for 10 turns
 

Soultap Feedback

- When this champion is attacked, the attacking champion becomes Soultapped for 3 turns.
 

Soultap Luminescence

- When this unit is deployed and at the start of its turns, opposing champions within 4 spaces become Soultapped.
 

Soulwrack

- This champion makes a Loss of Life attack at RNG 2-5. This attack deals bonus damage equal to the number of champions with Soultapped.
 

Sovereign Bounty

- This champion permanently gains a random non-basic attack ability from the next 3 champions you deploy from the runedock. This does not stack.
 

Spark Charge

- Until end of turn, all Electricity damage is increased by 2. This unit loses 6 HP.
 

Spark Curse

- Units that become Shocked also becomes Cursed for 2 turns.
 

Spatial Dysplasia

- Area Effect 2, Range 5: Enemy champions are pulled 1 space towards the center tile and take 4 Psychic damage for every enemy champion within the affected area (this ignores DEF).
 

Spell Aegis

- When an opposing spell is successfully cast, opposing spells cost 5 additional nora for 5 turns.
 

Spell Blockade

- The next spell cast by your enemy backfires. This units health is reduced to 1 when Spell Blockade triggers. This effect is hidden until triggered. If the unit that activated this effect is removed from play before it is triggered then the effect will not trigger.
 

Spell Charged 1

- When a spell is played, this unit gains 1 charge.
 

Spell Charged 2

- When a spell is played, this unit gains 2 charges.
 

Spell Charged 3

- When a spell is played, this unit gains 3 charges.
 

Spell Resistance

- This unit takes 50% less damage from spells.
 

Spell Shift

- Spend 8 charges. All cooldowns on your spells are reduced by 5.
 

Spell Siphon

- Whenever this unit is affected by an opposing spell, this unit's controller gains 50% of the nora cost of that spell. This does not stack.
 

Spellsurge: Blinding Flash

- When this champion is deployed, Blinding Flash spells are revealed from your runedock. Blinding Flash spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Blinding Flash spell is played.
 

Spellsurge: Murkwater Weakness

- When this champion is deployed, Murkwater Weakness spells are revealed from your runedock. Murkwater Weakness spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Murkwater Weakness spell is played.
 

Spellsurge: Sandstorm

- When this champion is deployed, Sandstorm spells are revealed from your runedock. Sandstorm spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Sandstorm spell is played.
 

Spellsurge: Snowstorm

- When this champion is deployed, Snowstorm spells are revealed from your runedock. Snowstorm spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Snowstorm spell is played.
 

Spellsurge: Spontaneous Growth

- When this champion is deployed, Spontaneous Growth spells are revealed from your runedock. Spontaneous Growth spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Spontaneous Growth spell is played.
 

Spellswallower

- When your enemy successfully casts a spell, this unit permanently gains +1 DMG. For every third spell cast, this unit also permanently gains +1 DEF.
 

Spider Frenzy

- Other friendly Arthropods have Mobility.
 

Spike Nova 1

- This unit deals 3 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
 

Spike Nova 2

- This unit deals 6 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
 

Spike Nova 3

- This unit deals 9 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
 

Spirit Harvest

- This champion makes a Loss of Life attack against target champion at RNG 2-5. If this destroys the champion, a Phylactery relic is summoned in the closest friendly deployment zone.
 

Spirit Projection

- When this champion is deployed and at the start of its turns, if there is no Manifestation of this unit in play, a Manifestation of this unit without upgrades is summoned within 3 spaces of this champion. This ability triggers only if the champion is a Garu Medium or Spirit of the Mountain.
 

Spit

- Target champion within 3 spaces becomes Blinded 4(This unit's attacks automatically miss) and Poisoned 1.
 

Spite 1

- When this unit dies, it deals 8 damage to its owner's Shrine or Avatar.
 

Splash

- Spaces within 2 spaces of this champion are Water (Impeding 1) for 4 turns.
 

Splintering

- After this champion deals Physical damage to a champion on a close-combat attack, this champion loses 4 HP and gets +2 DMG.
 

Split

- When this unit is successfully damaged from a basic combat attack (takes more than 0 damage), it splits in two and both copies' hp are halved.
 

Split Hero

- If this unit is in play with a full-faction battlegroup, it is destroyed. This unit cannot be Reanimated. This unit has Iron Will. You may only have one Split Hero in your battlegroup. This unit counts as a Hero.
 

Spontaneous Regeneration

- For every 20 damage this champion takes in a single turn, it is healed for 9 HP.
 

Spur

- This champion has +1 DMG and +1 SPD for each opposing champion within 4 spaces.
 

Stab

- This champion makes a Physical melee attack against target champion.
 

Stall

- Target champion within 5 spaces has -4 SPD for 3 turns. This does not stack.
 

Starlight

- This champion makes a Magical attack at RNG 2-6. The attack has +2 DMG for each real friendly champion with Race: Fairy or Attack: Magical within 6 spaces. This damage ignores DEF.
 

Starshine

- The closest friendly champion that moves within 5 spaces gains a rank of Majestic
 

Startle

- This unit becomes Enraged 3 for 2 turns whenever it loses Stealthed.
 

Stasis

- When this champion comes into play, it is Pacified and Immobile for 3 turns. This effect cannot be Cleansed.
 

Stat Bonus: Damage 1

- This champion has +1 DMG.
 

Stat Bonus: Damage 2

- This champion has +2 DMG.
 

Stat Bonus: Damage 3

- This champion has +3 DMG.
 

Stat Bonus: Defense 1

- This champion gains +1 DEF.
 

Stat Bonus: Defense 2

- This champion gains +2 DEF.
 

Stat Bonus: Defense 3

- This champion gains +3 DEF.
 

Stat Bonus: Health 1

- This champion has +4 HP.
 

Stat Bonus: Health 2

- This champion has +6 HP.
 

Stat Bonus: Health 3

- This champion has +8 HP.
 

Stat Bonus: Speed 1

- This champion gains +1 SPD.
 

Stat Bonus: Speed 2

- This champion gains +2 SPD.
 

Static Aura

- Whenever an enemy champion moves within 2 spaces of this champion, it takes 2 points of Electricity damage.
 

Static Greeting

- When this champion comes into play, all enemy champions become Shocked for 2 turns
 

Static Shock

- When an enemy champion within 5 spaces loses AP, it takes 2 Electricity damage per AP lost, to a maximum of 10.
 

Stationary

- This unit may not spend AP on normal movement. Relocation effects are not affected.
 

Statue Form

- This champion becomes Immobile and Earthbound It gains Immunity: Physical, Regeneration 3, +3 DEF, -5 DMG and its range is set to 1
 

Stealth

- This unit becomes Stealthed.
 

Still Life

- At the beginning of your opponent's turns, if this champion did not move during your last turn, it becomes Stealthed for 5 turns.
 

Sting 2

- Make an attack against a champion within 3 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before DEF adjustments) and becomes Poisoned for 3 turns.
 

Stitched

- When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space.
 

Stitched Reconstitution

- Destroy target Stitched Remains within 3 spaces. This champion gains 3 AP, is healed for 8 HP and gains a Stitchling Rider (to a maximum of 4).
 

Stitched Symbiosis

- This champion comes into play with 2 Stitchling Riders. At the beginning of your turn, this unit heals 3 HP as long as it has at least 1 Stitched Rider on it. When this champion is successfully attacked by a basic attack, it loses a stack of Stitchling Riders and a Symbiotic Stitchling with no upgrades is summoned adjacent to the attacking champion.
 

Stone Barrage

- 3 random opposing champions within 5 spaces take 9 physical damage (reduced by 3 per trigger against the same champion). This damage ignores DEF.
 

Stone Bomb 1

- Area Effect 2, Range 5: Affected units take Physical damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
 

Stone Bomb 2

- Area Effect 2, Range 5: Affected units take Physical damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
 

Stone Bomb 3

- Area Effect 2, Range 5: Affected units take Physical damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
 

Stone Shield

- This champion has Tough 3 when Stone Barrage is not on CD.
 

Storm Acolyte

- Whenever a champion takes Electricity damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Shocked.
 

Storm Field

- Area Effect 2, Range 5: Affected spaces becomes Storm Field (5 Electricity damage per square upon entry) for 4 turns.
 

Stormreader

- The first time each turn an enemy champion within 5 spaces takes Electricity damage, this champion deals 8 Electricity damage to that champion (ignores DEF). The same champion cannot be damaged by multiple copies of this ability in the same turn.
 

Stormseeker

- This champion is relocated adjacent to target champion within 5 spaces with Shocked, Paralyzed or Distracted and gains +2 SPD for 3 turns.
 

Strength of Body

- This champion's has +DMG equal to its HP divided by 5 (rounded down).
 

Strike

- This champion's attacks ignore DEF if the target's DEF is greater than 0.
 

Stun

- This champion makes an attack at 8 DMG. If successful, the target becomes Stunned for 2 turns.
 

Stunning

- The first time this champion is successfully attacked each turn, the attacking champion becomes Stunned for 3 turns.
 

Stunning Sweep

- This champion makes an attack at 50% DMG against target opposing champion and all opposing champions adjacent to the target. Champions successfully damaged become Stunned for 2 turns. This attack ignores defense.
 

Stunning Wail

- Spend 8 Charges. Opposing champions within 6 spaces become Stunned for 2 turns and this champion loses all remaining charges.
 

Submission Hold

- This champion makes a melee attack against opposing Stationary champion. If successful, the target takes 50% damage and becomes Pacified for 2 turns..
 

Subsume

- When this unit is the target of an opponent's spell or non-basic attack ability, it is healed for 10 HP.
 

Summon Axe

- Axeman's Fate equipment is removed from the nearest champion equipped with it and is then equipped to this unit. If this unit is already equipped, the currently equipped equipment is destroyed.
 

Summon Beast 2

- A Beast champion is summoned to target adjacent space, under your control (0 DEF, 5 SPD, 1 RNG , 8 DMG, 12 HP, Attack - Physical, Detection 2).
 

Summon Imp 2

- Summon an Imp on a target location with 75% (rounded down) of the Imp's normal base stats.
 

Summon: Archery Bale

- Summon an Archery Bale relic with Archery Bale to target adjacent space.
 

Summon: Artillery Marker

- Summon an Artillery Marker relic with Artillery Marker to target adjacent space.
 

Summon: Bat 2

- A Bat champion is summoned on to target adjacent space. Bats have 0 DEF, 7 DMG, 5 SPD, and 14 HP.
 

Summon: Bat 3

- A Bat champion is summoned on to target adjacent space. Bats have 0 DEF, 9 DMG, 6 SPD, and 18 HP.
 

Summon: Beast 3

- A Beast champion is summoned to target adjacent space, under your control (0 DEF, 6 SPD, 1 RNG, 10 DMG, 15 HP, Attack - Physical, Detection 3).
 

Summon: Boghopper Tad

- Summon a Boghopper Tad with no upgrades to a target adjacent space.
 

Summon: Boghopper Zombie 1

- Summons a boghopper zombie with Leap 2 and Resistance Physical 2 to target, within 2 spaces. Spooky!
 

Summon: Boghopper Zombie 2

- Summons a boghopper zombie with Leap 2 and Resistance Physical 2 to target, within 3 spaces. Spooky!
 

Summon: Boghopper Zombie 3

- Summon a Boghopper Zombie with Leap 2 and Resistance: Physical 2 to target, within 4 spaces. Spooky!
 

Summon: Bone Trap

- Summon an Bone Trap relic with Shadowspawn and Bone Trap to target adjacent space.
 

Summon: Crested Fesh

- Summon a Crested Fesh with no upgrades to target adjacent space.
 

Summon: Dimension Door

- Summon a Dimension Door relic with Dimension Door to target adjacent space.
 

Summon: Dragon

- Summon a Dragon Homunculus on an adjacent space.
 

Summon: Dreamblossom

- Summon a Dreamblossom relic with Dreamblossom and Demolish to target adjacent space.
 

Summon: Electric Fireflies

- Summon 2 Electric Fireflies to adjacent spaces.
 

Summon: Festering Corpse

- Summon a Festering Corpse with no upgrades to target adjacent space.
 

Summon: Flash Bang

- Summon a Flash Bang relic with Shadowspawn and Flash Bang to target adjacent space.
 

Summon: Furbull Litter

- Summon 2 Baby Furbulls without upgrades to adjacent spaces.
 

Summon: Gatling Gun

- Summon a Gatling Gun relic with Misfire to target adjacent space.
 

Summon: Guardian's Treasure

- Summon a Guardian's Treasure relic (0 DEF, 20 HP, Guardian's Treasure, Fascinate, Majestic 1) to target adjacent space.
 

Summon: Hive

- Summon a Hive relic with Hive to target adjacent space.
 

Summon: Land Mine

- Summon a Land Mine relic with Shadowspawn and Land Mine to target adjacent space. This ability is hidden.
 

Summon: Long Fuse Bomb

- Summon a Long Fuse Bomb relic with Long Fuse Bomb, Impregnable and Pariah to target space within 3 spaces.
 

Summon: Mechanical Crabs

- Summons a Mechanical Crabs champion with no upgrades to target adjacent space.
 

Summon: Moga

- Summon a Moga Pup on target adjacent space.
 

Summon: Path of De'lim

- Summon a Path of De'lim relic with Path of De'lim to target adjacent space.
 

Summon: Prismatic Crystals

- Summon a Prismatic Crystals relic with Prismatic Crystals to target adjacent space.
 

Summon: Rock Trap

- Summon a Rock Trap relic with Shadowspawn and Rock Trap to target adjacent space.
 

Summon: Serpent

- Randomly summon a Poison Serpent with 0 DEF, 6 SPD, 9 DMG, HP of 15, RNG 1 and Poison 2 or a Constrictor Serpent with 0 DEF, 5 SPD, 7 DMG, HP of 25, RNG 1 and Constriction to target adjacent space.
 

Summon: Skeleton 1

- An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 4 SPD, 1 RNG, 5 DMG, 9 HP, Attack: Physical).
 

Summon: Skeleton 2

- An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 5 SPD, 1 RNG, 7 DMG, 12 HP, Attack: Physical).
 

Summon: Skeleton 3

- An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 6 SPD, 1 RNG, 9 DMG, 15 HP, Attack: Physical).
 

Summon: Snow Trap

- Summon a Snow Trap relic with Arctic, Shadowspawn and Arctic Trap to target adjacent space.
 

Summon: Snowcat

- Summon a Snowcat with no upgrades to target adjacent space.
 

Summon: Spiderling

- Summon a Spiderling champion with no upgrades to target adjacent space.
 

Summon: Tortalleon

- Spend 8 Charges. This unit becomes Immobile for 2 turns. At the beginning of its next turn, a Tortalleon Pygmy without upgrades is summoned to an adjacent space.
 

Summon: Watershed Anchor

- Summon a Watershed Anchor relic with Anchoring Force to target adjacent space.
 

Summon: Young Bat

- A Young Bat with no upgrades is summoned on to target adjacent space.
 

Summon: Young Imp

- Summon a Young Imp with no upgrades to target adjacent space.
 

Summon: Young Piledriver

- Summon a Young Piledriver with no upgrades to target adjacent space.
 

Summon: Young Sapling

- Summon a Young Sapling with no upgrades to target adjacent space.
 

Sunder 1

- When this champion makes a successful basic attack against a champion, the target becomes Sundered for 3 turns.
 

Sunder 2

- When this champion makes a successful basic attack against a champion, the target gains 2 stacks of Sundered for 3 turns.
 

Sundered Exploit

- When this champion makes a successful basic attack against a target with Sundered, Scoured or Fatigued, it gains 1 AP and has +2 DMG for the attack.
 

Sundering Discipline

- The next basic attack this champion makes causes Sundered for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
 

Supercharged 1

- This unit gains 1 charge at the start of its turn.
 

Supercharged 2

- This unit gains 2 charges at the start of its turn.
 

Supercharged 3

- This unit gains 3 charges at the start of its turn.
 

Superior Tinkering

- Target construct within 2 spaces gains +1 DMG and +10 MAX HP. This effect does not stack.
 

Suppress Knowledge

- When this unit leaves play, all enemies spells gain an additional 2 turn cooldown.
 

Suppressing Fire

- This champion makes a free attack against any enemy units moving into its range. This ability triggers once per turn.
 

Suppression

- Target enemy champion within 5 spaces has Weighty and Ponderous for 2 turns.
 

Surge: Aquatic 1

- This unit has +1 DMG for each friendly Aquatic or Semi Aquatic.
 

Surge: Arthropod 1

- This unit has +1 DMG for each friendly Arthropod.
 

Surge: Arthropod 2

- This unit has +2 DMG for each friendly Arthropod.
 

Surge: Beast

- This unit has +1 DMG for every friendly Beast.
 

Surge: Behemoth 1

- This unit has +1 DMG for every friendly large champion.
 

Surge: Behemoth 2

- This unit has +2 DMG for every friendly large champion.
 

Surge: Boghopper 1

- This unit has +1 DMG for each friendly Boghopper.
 

Surge: Carrionling

- This unit has +1 DMG for each friendly Carrionling.
 

Surge: Concealed

- This unit has +1 DMG for every 2 runes you have concealed.
 

Surge: Cursed

- This unit has +1 DMG for each champion that is Cursed.
 

Surge: Demon

- This unit has +1 DMG for every friendly Demon.
 

Surge: Demon Elf

- This unit has +1 DMG for every friendly champion with the races Demon and Elf.
 

Surge: Dragon 1

- This unit has +1 DMG for each friendly Dragon.
 

Surge: Dragon 2

- This unit has +2 DMG for each friendly Dragon.
 

Surge: Draksar 1

- This unit has +1 DMG for each friendly Draksar.
 

Surge: Draksar 2

- This unit has +2 DMG for each friendly Draksar.
 

Surge: Dwarf

- This unit has +1 DMG for each friendly Dwarf.
 

Surge: Elemental

- This unit gets +1 DMG for every friendly Elemental
 

Surge: Enemy

- This unit has +1 DMG for each deployed enemy champion.
 

Surge: Equipped

- This unit gets +1 DMG for every equipped champion.
 

Surge: Fairy

- This unit has +1 DMG for each friendly Fairy.
 

Surge: G'hern

- This unit has +1 DMG for every friendly G'hern.
 

Surge: Hyaenid

- This unit has +1 DMG for each friendly Hyaenid.
 

Surge: Kanen

- This unit has +1 DMG for each friendly Kanen.
 

Surge: Lich

- This unit gets +1 DMG for every friendly Lich.
 

Surge: Lonx

- This unit has +1 DMG for each friendly Lonx.
 

Surge: Moga 1

- This unit has +1 DMG for each friendly Moga.
 

Surge: Moga 2

- This unit has +2 DMG for each friendly Moga.
 

Surge: Mutant

- This unit has +1 DMG for each friendly Mutant.
 

Surge: Plant

- This unit has +1 DMG for each friendly Plant.
 

Surge: Poisoned

- This unit has +1 DMG for each champion that is Poisoned.
 

Surge: Races

- This unit has +1 DMG for each different Race on friendly champions.
 

Surge: Ranger

- This unit has +1 DMG for each other friendly Ranger.
 

Surge: Rock

- This unit has +1 DMG for every 2 champions occupying Rock.
 

Surge: Shadows

- This champion gets +1 DMG for all stealthed champions you or your opponent controls.
 

Surge: Skeezick 1

- This unit has +1 DMG for each friendly Skeezick.
 

Surge: Skeleton 1

- This unit has +1 DMG for each friendly Skeleton.
 

Surge: Snowcat 1

- This unit has +1 DMG for each friendly Snowcat.
 

Surge: Snowcat 2

- This unit has +2 DMG for each friendly Snowcat.
 

Surge: Spirit

- This unit has +1 DMG for each friendly Spirit.
 

Surge: Tundra

- This unit has +1 DMG for every 2 champions occupying Ice or Snow.
 

Surge: Voil

- This unit has +1 DMG for every friendly Voil
 

Surge: Worm

- This unit has +1 DMG for each friendly Worm.
 

Sustain

- This unit loses 3 HP and target friendly champion within 3 spaces is healed for 6 HP.
 

Sustain Unstoppable

- Target champion within 7 spaces gains Unstoppable (This champion cannot be Stunned, Slowed, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP.) until this ability is used again or this unit leaves play.
 

Sustain: Berserker

- Target champion within 7 spaces gains Berserker 2 until this ability is used again.
 

Sustain: Ichor: Poison Aura

- Target champion within 7 spaces gains Ichor: Poison Aura (This champion gains a rank of Poison Aura for each champion within 8 spaces with an Ichor ability) until this ability is used again or this unit leaves play.
 

Swallow Whole

- Target small non-Elite enemy champion is removed from play and loses 8 HP at the beginning of each turn and this champion has Immobile and Font Ignorance. If this champion leaves play or loses this ability, any champions with HP remaining are deployed in the nearest available space.
 

Swamp Teachings

- This unit loses 10 HP and target Boghopper Tad within 3 spaces is removed from play and a Boghopper Pupil with no upgrades is summoned in the same location the Boghopper Tad occupied.
 

Swap 1

- Exchange places with target friendly champion of the same size within 1 to 3 spaces.
 

Swap 2

- Exchange places with target friendly champion of the same size within 1 to 4 spaces.
 

Swap 3

- Exchange places with target friendly champion of the same size within 1 to 5 spaces.
 

Swarm

- When this champion destroys a champion on a basic attack, a version of this champion with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Bat Swarm

- When this champion destroys a champion on a basic attack, a Bat Swarm with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Carrionling

- When this champion destroys a champion on a basic attack, a Carrionling champion is with no upgrades is spawned under your control in the location the destroyed champion occupied.
 

Swarm: Clockwork Swarm

- When this champion destroys a champion on a basic attack, a Clockwork Swarm with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Deep-Elf Skeleton

- When this champion destroys a champion on a basic attack, a Deep-Elf Skeleton with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Festering Corpse

- When this champion destroys a champion on a basic attack, a Level 1 Festering Corpse champion is spawned under your control in the location the destroyed champion occupied.
 

Swarm: Hyaenid Instigator

- When this champion destroys a champion on a basic attack, a Hyaenid Instigator with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Kanen Mongrel

- When this champion destroys a champion on a basic attack, a Kanen Mongrel champion is spawned under your control in the location the destroyed champion occupied.
 

Swarm: Locust

- When this champion destroys a champion on a basic attack, a Locust with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Magma Bunny

- When this champion destroys a champion on a basic attack, a Magma Bunny champion with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Moga

- When this champion destroys a champion on a basic attack, a Moga Scout with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Polar Ant

- When this champion destroys a champion on a basic attack, a Polar Ant with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Skeezick Rioter

- When this champion destroys a champion on a basic attack, a Skeezick Rioter with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Snowcat

- When this champion destroys a champion on a basic attack, a Snowcat champion with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Swarm: Tundra Beast

- When this champion destroys a champion on a basic attack, a Tundra Beast champion with no upgrades is summoned under your control in the location the destroyed champion occupied.
 

Sweep

- All surrounding champions within 2 spaces take 8 Physical damage and are knocked back 2 spaces. This damage ignores DEF.
 

Swift Current

- When this champion makes a successful basic attack, friendly champions within 5 spaces gains Mobility for 1 turn and moves 1 space towards the target if able. If the affected champion shares a race or class with this one, it also gains 1 AP.
 

Sword Breaker

- When this champion successfully damages a champion with a basic attack, any equipment on that champion is destroyed.
 

Tactician

- Allied champions within 3 spaces get +1 range if they have a minimum range of 1.
 

Tail Sweep

- This champion makes an attack at 50% DMG against every opposing champion within 2 spaces. All champions damaged by this attack have -2 DEF for 1 turn.
 

Tailwind

- Other friendly units with Flying that do not have Tailwind gain 1 AP for every 4 spaces this champion moves in a single turn.
 

Tainted Statue

- Spells cost 50% more nora to cast.
 

Take Form

- This unit loses all abilities and conditions and becomes a cleansed copy with full HP of a target non-hero, non-planarbound champion of the same size within 10 spaces. Equipment on the target champion is not copied.
 

Take Prisoner

- Target enemy champion within 3 spaces with 15 or less current HP is Possessed. That champion has Careless and Bodyguard while Possessed.
 

Take Root

- This champion loses Take Root and gains Uproot, Skirmisher, Immobile, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
 

Talon Attack

- This champion makes a close-combat Physical attack. When a champion takes 1 or more damage from this attack, it becomes Eviscerated 3.
 

Tame Beast 1

- Possess target enemy beast champion within 2 spaces. You control that unit for 1 turn. This unit is Paralyzed while it possesses that champion.
 

Tame Beast 2

- Possess target enemy beast champion within 2 spaces. You control that unit for 3 turns. This unit is Paralyzed while it possesses that champion.
 

Tameable

- This champion has +4 DMG while a friendly Lonx is in play. If a friendly Lonx Beast Tamer is in play, it has +1 SPD.
 

Tariff

- When a real enemy champion is destroyed, that champion's controller loses 8 nora. If that player has less than 8 nora in their nora bank, their Shrine or Avatar loses 5 HP instead. This does not stack.
 

Taunt (Chaos, Panic, Disorder)

- Taunt your enemies with the phrase "Chaos, panic, and disorder...my work here is done."
 

Taunt (Did you think)

- Taunt your enemies with the phrase "Did you really think that was going to work?"
 

Taunt (Offend)

- Taunt your enemies with the phrase "You offend me with your meager attempts at combat!"
 

Taunt: Aria

- Taunt your enemies.
 

Taunt: Blood Owl

- Taunt your enemies with the phrase "Now you will see my true power!"
 

Taunt: Doom

- Taunt your enemies with the phrase "DOOOOOOM!"
 

Taunt: Nisk

- Taunt your enemies with the phrase "That error has cost you this battle!"
 

Taunt: Pyro

- Taunt your enemies.
 

Taunt: Ryv

- Taunt your enemies.
 

Taunt: Vallassa

- Taunt your enemies.
 

Team

- When this unit dies, no nora globe is dropped and it re-spawns in the same space, but gets -2 DMG, loses Multiattack and Team.
 

Tectonic Pulse

- This champion makes an attack against target champion within 2-5 spaces, in a straight line, at DMG 15. When this attack is made, the intervening spaces between this champion and the target become Unstable Ground until the end of your enemy's turn. When this attack deals 1 or more damage to the target, that champion is knocked back 2 spaces.
 

Telekinetic Thrust

- Target opposing champion within 4 spaces takes 6 physical damage and is knockbacked 3 spaces. This damage ignores DEF.
 

Teleport 1

- This champion loses Rooted and is relocated to target space within 5 spaces.
 

Teleport 2

- This champion loses Rooted and is relocated to target space within 6 spaces.
 

Teleport 3

- This champion loses Rooted and is relocated to target space within 7 spaces.
 

Teleport: Blood Ball

- This champion relocates to a Blood Ball within 6 spaces.
 

Teleport: Equipped

- This champion is relocated to target equipped champion within 6 spaces.
 

Tempo

- When a spell is successfully cast, this champion gains 1 AP.
 

Terminus

- When a champion loses AP, this champion gains AP equal to the amount lost, to a maximum of 4 AP per turn.
 

Terraform: Dirt 1

- Target space within 3 spaces, and all spaces adjacent to it, are Dirt for 6 turns.
 

Terraform: Ice 2

- This champion has Icewalker. Target space within 3 spaces, and all spaces adjacent to it, are Ice Terrain for 6 turns.
 

Terraform: Lava 1

- This champion has Lavawalker. Target space within 3 spaces is Lava (Impeding 1, 8 Fire damage on entry and when occupied) for 6 turns.
 

Terraform: Lava 2

- This champion has Lavawalker. Target space within 3 spaces is Lava (Impeding 1, 8 Fire damage on entry and when occupied) for 6 turns.
 

Terraform: Rock 1

- Target space within 3 spaces, and all spaces adjacent to it, are Rock for 6 turns.
 

Terraform: Rock 2

- Target space within 3 spaces, and all spaces adjacent to it, are Rock for 6 turns.
 

Terraform: Water 2

- This champion is Amphibious. Target space within 3 spaces, and all spaces adjacent to it, are Water (Impeding 1) for 6 turns.
 

Territorial

- When an opposing champion is deployed within 8 spaces, this champion gains Multiattack 1, Enrage 1, +4 DMG, +1 DEF and +1 SPD for 4 turns.
 

Terrorize

- Target enemy champion within 4 spaces becomes Frightened for 3 turns. If that champion becomes Frightened, it loses all AP and relocated 1-5 spaces at random.
 

Tetra Shield

- When this champion comes into play and at the start of each of its turns, it gains immunity to one of the following damage types at random for 2 turns: Physical, Fire or Electricity.
 

Thirst for Battle

- At the end of its turn, this unit permanently gains +2 DMG and +1 DEF if it is engaged.
 

Thrash

- This champion loses HP equal to its current damage. All enemy champions within 5 spaces become Frightened for 2 turns.
 

Three Wishes

- Target champion within 3 spaces gains both of this units selected upgrade abilities. This ability is removed after 3 uses.
 

Throw Axe

- This unit makes a Physical attack at RNG 2-5. If successful, the target has -1 DEF for 5 turns.
 

Throw Boulder

- This champion makes a Physical attack at RNG 2-5. This attack causes Awestruck for 2 turns.
 

Throw Champion

- Target adjacent friendly champion gains Catapult (This unit leaps to target location within 5 spaces).
 

Throw Javelin

- This champion makes a Physical attack at range 2-5.
 

Throw Shield

- This champion makes a Physical attack at range 2-5.
 

Thunderous Charge

- When this champion makes a successful Charge attack, the target and enemy champions within 2 spaces of the target become Slowed for 2 turns.
 

Tidal Wave

- Area Effect 2, Range 5: Affected Non-Aquatic, non-Semi-aquatic, and non-Amphibious champions take 12 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Shallow Water.
 

Time Bend

- This champion is removed from play. At the end of 2 turns, it is returned to play in the location where it was removed from play. If that location is occupied, the redeployment effect is delayed for 1 turn (this process repeats until the unit is successfully redeployed). This ability begins on CD.
 

Titan

- This unit has Fearless, Planarbound, Unequippable, Iron Will, Unstoppable and Bloodless.
 

Tithe to Serkan

- While this unit is in play, other Liches you control have their DMG reduced by 1.
 

Torch 1

- When a champion is healed, the source of the healing loses HP equal to 25% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
 

Torch 2

- When a champion is healed, the source of the healing loses HP equal to 50% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
 

Tormented

- This unit receives a damage boost when injured. If at 80% of max HP, it gains +1 DMG. At 60% it gains +2 DMG, at 40% it gains +3 DMG and at 20% it gains +4 DMG.
 

Tortun Shell

- This champion has Ponderous, Amphibious, Turtle and Stability.
 

Tortun's Trade

- This ability costs 4 nora to activate. Target Tortun within 5 spaces gains 2 AP. Each Tortun may be the target of one Tortun's Trade ability per turn. This ability begins on CD.
 

Toss Equipment

- Target unequipped champion within 5 spaces gains this unit's equipment.
 

Tough 1

- Any time this unit would take damage, it takes 1 less than normal.
 

Tough 2

- Any time this unit would take damage, it takes 2 less than normal.
 

Tough 3

- Any time this unit would take damage, it takes 3 less than normal.
 

Trail: Crystal

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Crystal (This space is Inaccessible) for 2 turns.
 

Trail: Fire Wall

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes a Firewall (Whenever an opposing champion enters this space, it takes 12 Fire damage and becomes Charred 2) for 3 turns.
 

Trail: Hallowed Ground

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Hallowed Ground
 

Trail: Ice

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Ice for 3 turns.
 

Trail: Lava

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Shallow Lava (4 Fire damage on entry and at the beginning of each of the occupying champion's turns) for 3 turns.
 

Trail: Mud

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Mud (Impeding 1, Water) for 3 turns.
 

Trail: Ooze

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Ooze for 3 turns.
 

Trail: Rock

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Rock for 3 turns.
 

Trail: Sand

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Sand for 4 turns.
 

Trail: Slime

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Slime (Impeding 1 Water) for 3 turns.
 

Trail: Snow

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Snow (Impeding 1) for 3 turns.
 

Trail: Vegetation

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Vegetation for 3 turns.
 

Trail: Water

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Water (Impeding 1) for 3 turns.
 

Trail: Web

- At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Web (Non-Flying, Non-Arthropod champions entering this space become Ensnared for 2 turns) for 3 turns.
 

Trailblaze

- All friendly champions have Brushwalker (This champion ignores movement restrictions and movement penalties imposed by Vegetation.).
 

Train Clear

- Target friendly champion within 5 spaces gains Clear (This unit ignores non-elevation based restrictions of terrain). This ability costs 5 nora.
 

Train Nohkan Do-1

- Target friendly champion within 5 spaces gains Nohkan Do-1 (This unit has Block 1 and Dodge 1). This ability costs 8 nora.
 

Train Strike

- Target friendly champion within 5 spaces gains Strike (This champion's next attack ignores DEF if the target's DEF is greater than 0). This ability costs 6 nora.
 

Train: Damage

- Target friendly champion within 5 spaces permanently gains +2 DMG. This ability costs 6 nora and does not stack.
 

Train: Death Nova: Magical

- Target friendly champion within 5 spaces permanently gains Death Nova: Magical 2. This ability costs 4 nora.
 

Train: Defense

- Target friendly champion within 5 spaces permanently gains +1 DEF. This ability costs 3 nora and does not stack.
 

Train: Mobility

- Target friendly champion within 5 spaces permanently gains Mobility. This ability costs 4 nora.
 

Train: Opportunistic Assault

- Target friendly champion within 5 spaces permanently gains Opportunistic Assault. This ability costs 6 nora.
 

Trample

- Whenever this champion moves by way of its normal movement, all opposing champions within 2 spaces take 2 damage.
 

Transfer Life 1

- This unit loses 9 HP, and target champion within 5 spaces heals 12 HP.
 

Transfer Life 2

- This unit loses 6 HP, and target champion within 5 spaces heals 12 HP.
 

Transplant

- When this champion would be destroyed and has at least 10 MAX HP, the nearest friendly plant champion is destroyed and this champion respawns on that location with -10 MAX HP.
 

Transport

- Target adjacent friendly normal-sized Tortun is removed from play.
 

Tree Form

- This unit is Cleansed and becomes a Gnarlwood Tree and gains gets +2 DEF, +4 DMG, +10 HP, Boost: Plant and Plant Regeneration
 

Tremor

- Opposing champions without Flying within 3 spaces of this unit are knocked back 1 space, gain Lumbering for 2 turns and take 6 Physical damage. Enemy relics in the affected area take 6 Physical damage. This damage ignores DEF.
 

Trickster

- When this unit activates an ability that is not a basic attack, it becomes Stealthed for 6 turns and gains Shadow Shift for 1 turn.
 

Triumphant Roar

- Enemy champions within 4 spaces take 12 Sonic damage and become Distracted and Frightened for 2 turns.
 

True Nature

- When this champion makes a basic attack, the other champion is Dispelled and becomes Confused for the attack. Damage Shields and abilities that generate a condition for its effect (such as Confuse Attacker) will still trigger.
 

Truthseeker

- This champion is relocated adjacent to target champion within 5 spaces with Branded or Faithless and gains +2 SPD for 3 turns.
 

Tundra Menace

- The first time each turn a friendly Jakei or Elemental is deployed from the runedock, this champion gains 2 AP and enemy champions within 2 spaces takes 4 Frost damage.
 

Tunnel Trap

- This unit becomes Stealthed and moves directly to target space within 5 spaces.
 

Tunnel: Earth 1

- This ability can only be activated if this unit is occupying Dirt or Rock terrain. This unit moves directly to target Dirt or Rock space within 5 spaces.
 

Tunnel: Earth 2

- This ability can only be activated if this unit is occupying Dirt or Rock terrain. This unit moves directly to target Dirt or Rock space within 6 spaces.
 

Tunnel: Earth 3

- This ability can only be activated if this unit is occupying Dirt or Rock terrain. This unit moves directly to target Dirt or Rock space within 7 spaces.
 

Tunnel: Lava 1

- This ability may be activated only if this unit occupies Lava. This unit moves directly to target Lava space within 5 spaces.
 

Tunnel: Lava 2

- This ability may be activated only if this unit occupies Lava. This unit moves directly to target Lava space within 6 spaces .
 

Tunnel: Lava 3

- This ability may be activated only if this unit occupies Lava. This unit moves directly to target Lava space within 7 spaces .
 

Tunnel: Ooze

- This ability may be activated only if this unit occupies Ooze. This unit moves directly to target Ooze space within 7 spaces.
 

Tunnel: Sand 1

- This ability can only be activated if this unit is occupying Sand terrain. This unit moves directly to target Sand space within 5 spaces.
 

Tunnel: Sand 2

- This ability can only be activated if this unit is occupying Sand terrain. This unit moves directly to target Sand space within 6 spaces.
 

Tunnel: Sand 3

- This ability can only be activated if this unit is occupying Sand terrain. This unit moves directly to target Sand space within 7 spaces.
 

Tunnel: Snow 1

- This ability may be activated only if this unit occupies Snow or Ice. This unit moves directly to target Snow or Ice space within 5 spaces.
 

Tunnel: Snow 2

- This ability may be activated only if this unit occupies Snow or Ice. This unit moves directly to target Snow or Ice space within 6 spaces.
 

Tunnel: Snow 3

- This ability may be activated only if this unit occupies Snow or Ice. This unit moves directly to target Snow or Ice space within 7 spaces.
 

Tunnel: Vegetation 1

- This ability may be activated only if this unit occupies Vegetation. This unit moves directly to target Vegetation space within 5 spaces.
 

Tunnel: Vegetation 2

- This ability may be activated only if this unit occupies Vegetation. This unit moves directly to target Vegetation space within 6 spaces.
 

Tunnel: Vegetation 3

- This ability may be activated only if this unit occupies Vegetation. This unit moves directly to target Vegetation space within 7 spaces.
 

Turret Team

- When this unit dies a Weaponsmith and Dwarven Handler are spawned in its place at 1/3 of their maximum health.
 

Turtle

- This unit becomes Impervious, Immobile and Pacified and has an AP cap of 0 for 2 turns.
 

Twisted Essence

- When this champion successfully damages a champion with a basic attack, that unit becomes Twisted for 3 turns.
 

Unequippable

- This champion may not be equipped.
 

Unique

- Only one copy of this rune may be played in a Battle Group.
 

Unleash

- Friendly champions within 3 spaces gain Fuel Rage.
 

Unleash Memories

- Spend all charges. You gain 2 nora for each charge lost this way (up to 40).
 

Unload

- Champions removed from play with Transport are returned to play adjacent to this champion. Champions returned this way keep the HP they had but all effects and equipment on those champions are removed.
 

Unspeakable

- When this unit is deployed, all enemy units become Frightened until the end of next turn.
 

Unstoppable

- This champion cannot be Stunned, Slowed, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP.
 

Updraft

- When this champion is deployed from the runedock, friendly champions gain Flying for 4 turns. If it shares a race with this champion or already has Flying, it also gains Hunter: Walker for 4 turns.
 

Valdaci Sacrifice: Burr

- This champion loses 5 HP and target enemy champion within 5 spaces is equipped with Valdaci Burr (Equipped champion is Burred).
 

Valdaci Sacrifice: Crossbow

- This champion loses 5 HP and a Valdaci Crossbow relic with 15 HP and Misfire is summoned to target adjacent unoccupied tile.
 

Valdaci Sacrifice: Emerald

- This champion loses 5 HP and a Valdaci Emerald relic with 15 HP and Acidic Aura 3 is summoned to target adjacent unoccupied tile.
 

Valdaci Sacrifice: Shield

- This champion loses 5 HP and target friendly champion within 5 spaces is equipped with Valdaci Shield (Equipped champion has Combat Awareness 1).
 

Valdaci Sacrifice: Tracker

- This champion loses 5 HP and the closest friendly equippable champion within 5 spaces is equipped with Valdaci Tracker (Equipped champion has Detection 3 and Illuminate).
 

Vallassa the Elder

- This rune is a Limited Edition rune from Broken Shard, and counts as a Jakei Heretic.
 

Vanguard

- When this champion is within 5 spaces of a friendly champion with Arrow Eater or Elusive, this unit gains Regeneration 2 and +1 SPD.
 

Vaporize

- When this champion is successfully attacked it becomes Incorporeal for the remainder of the turn.
 

Veiled Flight

- This unit gains Flying when Stealthed.
 

Vengeful

- This unit gains +1 DMG every time a real friendly champion which shares a race with this champion is destroyed.
 

Verdant Force

- Friendly champions (including self) gains Brushwalker and Camouflage for 3 turns, and spaces within 2 tiles of all friendly champions (including self) become Jungle for 3 turns.
 

Verdict of Al'mara

- This champion makes a Magical attack at RNG 2-5. If the attack is successful and the target is Branded, the target also becomes Stunned for 2 turns.
 

Vigilance

- This champion has +1 DMG for each engaged friendly champion within 4 spaces, including itself. At the end of its turn, it gains a rank of Tough for 3 turns for each engaged friendly champion within 4 spaces, including this one. It also gains +1 SPD if that champion shares a race with it, not including itself.
 

Vigor: Acid

- The first time each turn a champion within 3 spaces takes Acid damage from a source other than this champion, this champion gains 2 AP.
 

Vigor: Psychic

- The first time each turn a champion within 3 spaces takes Psychic damage from a source other than this champion, this champion gains 2 AP.
 

Vigorous Cry

- Whenever this unit makes a successful attack against a champion with a basic attack, friendly champions within 5 spaces gain 1 AP.
 

Vindictive

- When a champion you own that shares a race with this champion is on cooldown, this champion gains Multiattack 3.
 

Vine Whip

- This champion makes a Physical attack at RNG 2-5. If the target is occupying Vegetation, Ensnared or Rooted and is successfully damaged, the target also becomes Burred for 3 turns and Eviscerated for 3 turns.
 

Violence Charged 1

- When an opposing champion makes a basic attack, this unit gains 1 charge.
 

Violence Charged 2

- When an opposing champion makes a basic attack, this unit gains 2 charges.
 

Violence Charged 3

- When an opposing champion makes a basic attack, this unit gains 3 charges.
 

Violent

- This champion has Fury if a friendly champion that shares a race with it is within 2 spaces.
 

Vitality: Creation

- The first time each turn a champion comes into play, this champion gains +2 MAX HP.
 

Vitality: Nora

- The first time each turn that nora is generated via spells, relics and abilities, this champion gains +2 MAX HP.
 

Vitalize

- Other real friendly champions within 5 spaces with 5 base SPD or less get +1 SPD while this unit is in play. This ability does not stack.
 

Vivify

- When a friendly champion within 3 spaces that shares a race with this champion makes a successful basic attack, this champion gains 1 AP.
 

Voices in Their Head

- Target opposing champion within 2 spaces becomes Possessed, recovers 3 AP and gains Berserker 3 and Manic for 1 turn.
 

Void Howl

- When this champion dies, it deals 12 Sonic Damage to all champions within 3 spaces. This damage ignores DEF. If an opposing non-Illusion, non-Summoned champion is destroyed by this ability, a Voidhowler is spawned under your control.
 

Void Shield

- When this champion takes 4 or more damage, it gains a rank of Resistance to that damage type.
 

Void Strike

- This champion's next basic attack this turn has +1 DMG for every 15 nora in your nora bank. The attack also deals Loss of Life instead on every 3rd use of this ability.
 

Void Touch

- When this champion successfully hits a champion with a basic attack, the attacked champion loses an ability at random (this does not remove basic attacks).
 

Voil Bound

- At the beginning of your enemy's turns, there are no other friendly Voil in play, this unit is Possessed by your enemy until end of turn.
 

Voil Caverns

- The first time each turn a real enemy champion within 5 spaces is destroyed, a Young Bat with no upgrades is summoned adjacent to this unit.
 

Voil Senses

- When a friendly Voil within 5 spaces makes a successful basic attack, this champion gains +1 MAX RNG and +2 DMG for 1 turn. This ability can trigger up to 3 times per turn.
 

Volatile

- When this unit is deployed, if ther are no friendly champions from this unit's faction, your shrine loses 55 HP.
 

Volley Leader

- Other friendly Archers within 5 spaces gain a rank of Rain of Arrows.
 

Vulnerability: Acid

- When this unit takes Acid damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Disease

- When this unit takes Disease damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Electricity

- When this unit takes Electricity damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Fire

- When this unit takes Fire damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Frost

- When this unit takes Frost damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Magical

- When this unit takes Magical damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Physical

- When this unit takes Physical damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Poison

- When this unit takes Poison damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Psychic

- When this unit takes Psychic damage, that damage is increased by 25% (after DEF).
 

Vulnerability: Sonic

- When this unit takes Sonic damage, that damage is increased by 25% (after DEF).
 

Vulnerable

- When this unit makes an attack, it gets -1 DEF for 2 turns.
 

Wail of Grief

- Enemy champions within 3 spaces take 8 Sonic damage and lose all AP. This damage ignores DEF.
 

Wandering

- At the end of your opponent's turns, this unit moves 2 spaces randomly towards your enemies Shrine or Avatar. This unit cannot spend AP on movement.
 

Warchief: Blood Clan

- This unit is Fearless. At the end of your turn, this unit gains 1 rank of Rend. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
 

Warchief: Stone Clan

- This unit has Warding. At the end of your turn, this unit gains a rank of Tough. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
 

Warchief: Storm Clan

- This unit has Iron Will. At the end of its turn, this unit gains one rank of Electricity Aura. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
 

Warcry

- When this unit makes a successful basic attack, friendly champions within 3 spaces that share a race with this champion recover 2 AP and get +2 DMG until end of turn. This triggers once per turn and units can be affected once per turn.
 

Warcry 2

- When this unit makes a successful basic attack, friendly champions within 2 spaces recover 3 AP and get +3 DMG until end of turn. This triggers once per turn and units can be affected once per turn.
 

Warcry 3

- When this unit makes a successful basic attack, friendly champions within 3 spaces recover 3 AP and get +3 DMG until end of turn. This triggers once per turn and units can be affected once per turn.
 

Warding

- This champion cannot be targeted by spells.
 

Warguard

- When this unit takes damage from an attack or spell, that damage is reduced to 2. After this effect occurs 5 times, this unit is destroyed.
 

Warlord

- When a friendly champion within 5 spaces that shares a race or class with this one makes a successful basic attack, this champion gains +1 MAX RNG and +2 DMG for 1 turn. This ability can trigger up to 3 times per turn.
 

Warm and Fuzzy

- This unit is warm and fuzzy.
 

Warmonger

- When a friendly real champion is destroyed, this champion gains -1 DEF and +1 DMG.
 

Water Front

- At the beginning of each turn, all spaces within 3 spaces of this champion becomes Shallow Water for 4 turns.
 

Water Veil

- When this champion comes into play, spaces within 10 spaces turns into Shallow Water terrain for 3 turns.
 

Water Vortex

- All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Physical damage and are Knockbacked 1. This damage ignores DEF.
 

Weaken Spells

- Friendly champions within 5 spaces take 5 less damage from spells.
 

Weapon Forger

- Target champion within 5 spaces becomes equipped with either Heavy Crossbow, Axeman's Fate or Sunder Axe. This unit loses 5 HP. Equipment generated by this ability has a nora cost of 0.
 

Weary

- When this champion successfully damages a champion with a basic attack, if that champion does not have Wearied, it becomes Wearied for 10 turns.
 

Weave Web

- Area Effect 2, Range 3: Affected area is becomes Web Terrain for 6 turns.
 

Web

- This unit makes an attack against a champion within 4 spaces. If successful, that unit takes 70% DMG (with a minimum of 10) and becomes Grounded 2 (This unit has lost Flying), Ensnared 2 (Each move costs an additional 2 AP) for 2 turns. This damage ignores DEF.
 

Weighty

- When this champion has moved 3 spaces via normal movement, it gains Lumbering for 1 turn.
 

Whirl of Blades

- Whenever this champion engages an opponent it makes a free attack against that opponent. This champion gets -2 DMG for 1 turn whenever it makes this attack.
 

Whirling Stones

- At the end of this unit's turns and when it is the target of a basic attack, the closest enemy champion within 3 spaces takes 5 Physical damage and is knocked back 2 spaces.
 

Whirlwind Attack

- Adjacent champions take damage equal to 75% of this unit's DMG. This damage ignores DEF.
 

Whirlwind Attack 3

- This champion makes a close-combat attack against target champion. Then, each other adjacent champion takes damage equal to this champion's DMG, of the same type as this champion's basic attack.
 

Wicked Aura 1

- Whenever an enemy champion within 3 spaces would gain AP, they get 1 less than normal.
 

Wicked Aura 2

- Whenever an enemy champion within 5 spaces would gain AP, they get 2 less than normal.
 

Widowmaker

- This unit makes an attack for 0 AP against any adjacent opposing champion with 30% or less of its HP remaining.
 

Wind Aura

- Champions within 5 spaces of this champion are Grounded.
 

Winter Cheer

- This unit is filled with Winter Cheer!
 

Winter Gloom

- This unit is filled with Winter Gloom!
 

Wisdom

- When this champion comes into play a spell rune is revealed and spell cooldowns are reduced by 1.
 

Wisp Whisperer

- For every 25 damage dealt by this champion, an Ancient Wisp is summoned to an adjacent space.
 

Wolf Form

- This champion gets Race: Beast and gains Arctic and Rend. It is Cleansed and has RNG 1, +5 DMG, +5 MAX HP.
 

Wolf Pack

- When this champion is deployed from the runedock, 2 Timber Wolves champions with no upgrades are summoned adjacent to it.
 

Wolf Rider

- When this unit is destroyed, no nora globe is dropped and an Icefisher is spawned in the location this unit occupied.
 

Wooden Scales

- When a player successfully casts a spell, each of that player's champions gets -1 DEF and the opponent's champions gets +1 DEF for 6 turns.
 

Worm Lord

- This champion has Necrosis. When a real enemy champion is destroyed by a champion with Race: Worm or Necrosis within 5 spaces, your shrine's Deployment Zone expands by 1.
 

Worship: Lich

- This champion loses 6 HP and gains Immobile for 2 turns, and friendly Liches gain Regeneration 3 until this champion moves.
 

Zeal: Damage

- When this champion makes a successful basic attack, it gains +2 DMG for 5 turns.
 

Zeal: Defense

- When this champion makes a successful basic attack, it gains +2 DEF for 5 turns.
 

Zeal: Speed

- When this champion makes a successful basic attack, it gains +1 SPD for 5 turns.
 

Zephyr Shield

- When this champion moves 4 spaces in a single turn, the next successful attack in 4 turns against it misses. This effect stacks up to 3 times.
 

Zombie Apocalypse

- This champion has Immunity: Disease. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse.
 

Zombie Herder

- Friendly Zombies within 5 spaces gain 3 AP and Charge 3 for 1 turn. If the champion already has Charge, it gains Crushing Charge instead.
 

Zombie Plague

- This champion has Immunity: Disease. When this champion successfully damages a non-Undead champion with a basic attack, that champion becomes Plagued for 6 turns. When a Plagued champion is destroyed, a Festering Corpse is summoned in its place, under your control.
 
 
 
 
 
 
 
 
 

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